Would be nice if the sandman could -NOT- stop a uber, the whole point of the name "uber" is not correct now anymore.
Especially with maps like Egypt where its "engie" time in some maps, if you get the chance to go past the 3 sentry's and you get hit by a ball its game over. (not to mention the airblast of a pyro, but that has more logic) -----Oorspronkelijk bericht----- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 6 maart 2009 0:41 Aan: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Onderwerp: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Added a duck timer that prevents duck spamming while running around on-ground. - In-air, players are only allowed to duck once before they touch ground again. - Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now. - Increased backstab check so that Spies can side-stab again. - When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. TF2 Fixes: - Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing. - Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher. - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%. - Restored sawmill_logs.mdl file, fixing some user maps that used it. - Fixed some localization issues with Scout achievement strings. - Removed the "Final" phrasing in the map loading screen. Engine fixes: - Fixed a server crash on startup under Linux. - Fixed a buffer overflow issue related to network string tables. - Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes. CP_Junction: - Fixed an exploit where engineers could build a teleporter exit in an invalid area. - Fixed a few bad overlay assignments and other minor issues. Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux