Would be nice if the sandman could -NOT- stop a uber, the whole point of the
name "uber" is not correct now anymore.

Especially with maps like Egypt where its "engie" time in some maps, if you
get the chance to go past the 3 sentry's and you get hit by a ball its game
over. (not to mention the airblast of a pyro, but that has more logic)

-----Oorspronkelijk bericht-----
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason Ruymen
Verzonden: vrijdag 6 maart 2009 0:41
Aan: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Onderwerp: [hlds_linux] Team Fortress 2 Update Available

A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:

Gameplay changes:
 - Added a duck timer that prevents duck spamming while running around
on-ground.
 - In-air, players are only allowed to duck once before they touch ground
again.
 - Fixed several bounding box issues with jumping, falling, and rocket jump
air-walking. Bounding box should be much more accurate there now.
 - Increased backstab check so that Spies can side-stab again.
 - When disguising, Spies now always start showing the primary weapon in
their disguise, and can then switch it with the last-disguise key.

TF2 Fixes:
 - Fixed flamethrower loophole that resulted in the flame effect being stuck
on while the flamethrower wasn't really firing.
 - Fixed exploit that allowed players to circumvent the force-fire timeout
on the pipebomb launcher.
 - Fixed a bug that caused Natasha's slow on hit effect to be inverted from
75% to 25%.
 - Restored sawmill_logs.mdl file, fixing some user maps that used it.
 - Fixed some localization issues with Scout achievement strings.
 - Removed the "Final" phrasing in the map loading screen.

Engine fixes:
 - Fixed a server crash on startup under Linux.
 - Fixed a buffer overflow issue related to network string tables.
 - Gamestats uploading is now done asynchronously. This fixes the client
timeout issues on map changes.

CP_Junction:
 - Fixed an exploit where engineers could build a teleporter exit in an
invalid area.
 - Fixed a few bad overlay assignments and other minor issues.

Jason


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