As a update... I added -NoQueuedPacketThread cuz I encountered the  
issue with the server locking when players chose teams... and all my  
problems went away. All servers started up first try, players can  
join, etc.  It's the best it's been in weeks.  Crazy.

Thanks.

bruce

On Mar 6, 2009, at 9:03 PM, Bruce Potter wrote:

> Got the update loaded.  REALLY freaked out my client when I connect to
> non-upgraded servers.  I'd join games and have very long arms and
> crazy high mouse sensitivity.
>
> For the record, my server is crashing even more often than ever at
> startup for TF2.  Took 6 hours today for one of my servers to start.
> Pages and pages of:
> Could not locate steam binary:./steam, ignoring.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> ./srcds_run: line 352: 27836 Segmentation fault      $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a debug.log
> to help with solving this problem
> Fri Mar  6 20:58:08 EST 2009: Server restart in 10 seconds
>
> Sometimes it makes it a bit farther than it crashes again.  Does this
> with or without plugins.
>
> [gd...@iceberg tf2-srv]$ uname -a
> Linux iceberg.XXX.com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT
> 2008 i686 athlon i386 GNU/Linux
> architecture: 2 x Dual core opteron 2220's 4GB RAM.  4 x TF2
> processes, each hammered to a core using taskset.
>
> thanks
>
> bruce
>
>
>
> On Mar 6, 2009, at 8:50 PM, Jason Ruymen wrote:
>
>> The required update for Team Fortress 2 has been released.  Please
>> run hldsupdatetool to receive it.  The specific changes include:
>>
>> - You can now duck twice in the air. Scout double jumps reset the in-
>> air jump counts
>> - Increased the jump velocity to account for the tuned bounding box
>> sizes. Jump height should now match the prior-to-last-update heights
>> Added "tf_clamp_airducks" convar, set to 1 by default
>>  - Setting it to 0 will remove all constraints on ducking while in
>> the air. Useful for servers running RJ challenge maps.
>>
>> Jason
>>
>>
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>
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