I have also noticed unusually high CPU usage on my servers. It appears
in-game as severe stuttering when many players are in the same general
area. Note that client rates are set properly.

Ryan

On Thu, Jul 16, 2009 at 4:54 PM, <m...@bestgn.net.au> wrote:
> Yes I get the same, Debian etch and a half, dual quad box with pretty much
> nothing on it.
>
> Any ideas? I tried pretty much everything I could think off
>
> - New kernel
> - Higher / Lower FPS
> - New Installs
> - Seperate users for each install
> - Insane max rates
> - Nice / Renice
> - Affinity
>
> Removed pretty much every unused process including ntp.
>
>
> Any fresh suggestions would be great
>
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch
> Sent: Thursday, 16 July 2009 1:14 PM
> To: h...@list.valvesoftware.com
> Subject: Re: [hlds] TF2 Server lag
>
>
> Are you folks having server lag issues? Remember a few months back
> there was an update, I think it was one of the ones right before the
> sniper update. Any hoo... The update back then caused a "Time Warp"
> type lag where you where running, then you would freeze and then it
> will quit and you would be 298475 feet away from where you where when
> the freeze or lag ended. I am getting that again...
>
> I get it under the following conditions, both boxes at The Planet:
>
> Windows 2003 Server / Linux Slak
> Meta/Sourcemod Stable latest release / No Admin mods whatsoever
> With plugins / Without plugins
>
> Maybe a Steam network issue?
>
> And there is still a server crash out there for the kiddies. Had this
> guy (http://steamcommunity.com/profiles/76561198010232177) get on
> last night 3am'ish and say server was going down in one minute and
> sure enough it did.
>
> And yes, I tried the following noted below and it didn't help with
> the Time Warp Lag:
>
> It's just a jump to the left
> And then a step to the right
> With your hands on your hips
> You bring your knees in tight
> But it's the pelvic thrust that really drives you insane,
> Let's do the Time Warp again!
>
> Hutch
>
>
> At 06:53 PM 7/15/2009, you wrote:
>>Send hlds mailing list submissions to
>>         h...@list.valvesoftware.com
>>
>>To subscribe or unsubscribe via the World Wide Web, visit
>>         http://list.valvesoftware.com/mailman/listinfo/hlds
>>or, via email, send a message with subject or body 'help' to
>>         hlds-requ...@list.valvesoftware.com
>>
>>You can reach the person managing the list at
>>         hlds-ow...@list.valvesoftware.com
>>
>>When replying, please edit your Subject line so it is more specific
>>than "Re: Contents of hlds digest..."
>>
>>
>>Today's Topics:
>>
>>    1. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>>    2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann)
>>    3. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>>    4. Re: Problems with the server lists? (shorec...@comcast.net)
>>    5. Re: L4D search_key server good for only 1 use? (Robert Whelan)
>>    6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen)
>>    7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e)
>>
>>
>>----------------------------------------------------------------------
>>
>>Message: 1
>>Date: Wed, 15 Jul 2009 20:15:37 +0100
>>From: Saul Rennison <saul.renni...@gmail.com>
>>Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>>To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>>Message-ID:
>>         <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com>
>>Content-Type: text/plain; charset=ISO-8859-1
>>
>>Nice update Jason!
>>
>>I'm sure the Goldsrc'ers will be happy :D
>>
>>P.S. Update on my email from last week?
>>
>>Thanks,
>>- Saul.
>>
>>
>>2009/7/15 Jason Ruymen <jas...@valvesoftware.com>
>>
>> > An optional update for Counter-Strike/Condition Zero is now available.
>> >  Please run hldsupdatetool to receive.  This update was
>> previously available
>> > as a beta.  The specific changes are:
>> >
>> > Half-Life Engine
>> > - Added -sys_ticrate command line option to allowed forced override of
>> > ticrate
>> > - Prevent more cases of server redirection
>> >
>> > CS/CZ
>> > - Added -nobots option to allow forced override of bots on servers
>> >
>> > Jason
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>>------------------------------
>>
>>Message: 2
>>Date: Wed, 15 Jul 2009 14:22:52 -0500
>>From: Mike Zimmermann <rem...@gmail.com>
>>Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>>To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>>Message-ID:
>>         <75cf08750907151222tc449109jc0f4282426b70...@mail.gmail.com>
>>Content-Type: text/plain; charset=ISO-8859-1
>>
>>Wait, is this now? I feel like I've been traveling back and forth in HLDS
>>time over the day. Lost style.
>>
>>-Mike
>>
>>
>>On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison
> <saul.renni...@gmail.com>wrote:
>>
>> > Nice update Jason!
>> >
>> > I'm sure the Goldsrc'ers will be happy :D
>> >
>> > P.S. Update on my email from last week?
>> >
>> > Thanks,
>> > - Saul.
>> >
>> >
>> > 2009/7/15 Jason Ruymen <jas...@valvesoftware.com>
>> >
>> > > An optional update for Counter-Strike/Condition Zero is now available.
>> > >  Please run hldsupdatetool to receive.  This update was previously
>> > available
>> > > as a beta.  The specific changes are:
>> > >
>> > > Half-Life Engine
>> > > - Added -sys_ticrate command line option to allowed forced override of
>> > > ticrate
>> > > - Prevent more cases of server redirection
>> > >
>> > > CS/CZ
>> > > - Added -nobots option to allow forced override of bots on servers
>> > >
>> > > Jason
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>>------------------------------
>>
>>Message: 3
>>Date: Wed, 15 Jul 2009 20:26:10 +0100
>>From: Saul Rennison <saul.renni...@gmail.com>
>>Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>>To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>>Message-ID:
>>         <7305d8560907151226g2db56e4dje4de094c8589b...@mail.gmail.com>
>>Content-Type: text/plain; charset=ISO-8859-1
>>
>>Hehe yes this is now ;)
>>
>>Thanks,
>>- Saul.
>>
>>
>>2009/7/15 Mike Zimmermann <rem...@gmail.com>
>>
>> > Wait, is this now? I feel like I've been traveling back and forth in
> HLDS
>> > time over the day. Lost style.
>> >
>> > -Mike
>> >
>> >
>> > On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison <saul.renni...@gmail.com
>> > >wrote:
>> >
>> > > Nice update Jason!
>> > >
>> > > I'm sure the Goldsrc'ers will be happy :D
>> > >
>> > > P.S. Update on my email from last week?
>> > >
>> > > Thanks,
>> > > - Saul.
>> > >
>> > >
>> > > 2009/7/15 Jason Ruymen <jas...@valvesoftware.com>
>> > >
>> > > > An optional update for Counter-Strike/Condition Zero is now
> available.
>> > > >  Please run hldsupdatetool to receive.  This update was previously
>> > > available
>> > > > as a beta.  The specific changes are:
>> > > >
>> > > > Half-Life Engine
>> > > > - Added -sys_ticrate command line option to allowed forced override
> of
>> > > > ticrate
>> > > > - Prevent more cases of server redirection
>> > > >
>> > > > CS/CZ
>> > > > - Added -nobots option to allow forced override of bots on servers
>> > > >
>> > > > Jason
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>>------------------------------
>>
>>Message: 4
>>Date: Wed, 15 Jul 2009 20:08:23 +0000 (UTC)
>>From: shorec...@comcast.net
>>Subject: Re: [hlds] Problems with the server lists?
>>To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>>Message-ID:
>>
>><553434996.1931881247688503729.javamail.r...@sz0169a.westchester.pa.mail.co
> mcast.net>
>>
>>Content-Type: text/plain; charset=utf-8
>>
>>Just add a line to the server.cfg that says "heartbeat"?
>>
>>----- Original Message -----
>>From: "Olly" <oli...@gmail.com>
>>To: "Half-Life dedicated Win32 server mailing list"
>><h...@list.valvesoftware.com>
>>Sent: Wednesday, July 15, 2009 8:28:32 AM GMT -05:00 US/Canada Eastern
>>Subject: Re: [hlds] Problems with the server lists?
>>
>>Try typing 'heartbeat' in the server console (without quotes) - If it shows
>>up (after a little wait) in the server browser, add heartbeat in the
>>autoexec.cfg
>>
>>
>>
>>
>>------------------------------
>>
>>Message: 5
>>Date: Wed, 15 Jul 2009 15:36:12 -0700 (PDT)
>>From: Robert Whelan <mrrjwhe...@yahoo.com>
>>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>To: Zoid Kirsch <z...@valvesoftware.com>,       Half-Life dedicated Win32
>>         server mailing list <h...@list.valvesoftware.com>
>>Message-ID: <547035.66770...@web111504.mail.gq1.yahoo.com>
>>Content-Type: text/plain; charset=iso-8859-1
>>
>>Hello Zoid,
>>
>>Thx for the reply, seems to be working so far. All 6 of our servers
>>appear in the steam group and have survived 3 search key queries.
>>There is one problem though, this is new as of today. I have 1
>>server which runs as +mp_gamemode survival +map l4d_sv_lighthouse.
>>Its listed in the steam group with the other 5 though the "join
>>game" option isn't available in the steam group area so connecting
>>to it isn't possible in that window. I can however join directly or
>>thru the serverbrowser etc. If I switch the problem?server over to
>>coop/versus all is fine again.
>>
>>In the steam group server window it shows the server and ping?though
>>doesn't show player counts 0/4 or what modes running ie: normal,
>>versus or survival. Hope that's not to confusing, lemme know if I
>>can help further.
>>
>>Thx
>>
>>
>>
>>________________________________
>>From: Robert Whelan <mrrjwhe...@yahoo.com>
>>To: Half-Life dedicated Win32 server mailing list
>><h...@list.valvesoftware.com>
>>Sent: Wednesday, July 15, 2009 12:33:47 PM
>>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>
>>
>>Dude...
>>
>>If this is true... you rock! Kudos, restarting now...
>>
>>Bob
>>
>>
>>
>>
>>________________________________
>>From: Zoid Kirsch <z...@valvesoftware.com>
>>To: Half-Life dedicated Win32 server mailing list
>><h...@list.valvesoftware.com>
>>Sent: Wednesday, July 15, 2009 1:03:09 AM
>>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>
>>Hi Robert.
>>
>>We updated the master servers today to specifically correct this
>>issue.? If you haven't restarted your server today, please do so and
>>it should correctly work with sv_search_key and steam groups.
>>
>>There is a minor issue on Linux servers when using sv_search_key
>>that they won't show up for joining again until they heartbeat at
>>least once after the last player left which make take a few
>>minutes.? I'll be addressing this in a future update.
>>
>>--
>>/// Zoid.
>>
>>
>>-----Original Message-----
>>From: hlds-boun...@list.valvesoftware.com
>>[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
>>Sent: Saturday, July 11, 2009 12:52 PM
>>To: Half-Life dedicated Win32 server mailing list
>>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>
>>It sucks royally... having?steam group servers has been useless recently
>>
>>related topic: [hlds] L4D Steam Group Servers
>>
>>
>>
>>
>>________________________________
>>From: MjrNuT <mjr...@gmail.com>
>>To: h...@list.valvesoftware.com
>>Sent: Saturday, July 11, 2009 2:19:25 PM
>>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>
>>I go the urge to play recently b/c of a new Addon pak to play.
>>
>>I report the same problem.
>>
>>2 L4D servers
>>Win2K3x64
>>Connects fine, then have to reboot servers to connect again.
>>
>>What's up with that?
>>
>>
>>
>>[FLASH] MjrNuT
>>Arise from Flames and Ash, Behold Immortality
>>
>>www.flamesandash.com
>>
>>
>>
>> > ________________________________
>> > From: Jonah Hirsch <crazydog...@gmail.com>
>> > To: Half-Life dedicated Win32 server mailing list <
>> > h...@list.valvesoftware.com>
>> > Sent: Thursday, July 2, 2009 1:53:33 AM
>> > Subject: Re: [hlds] L4D search_key server good for only 1 use?
>> >
>> > Well, I'm still having this issue.
>> >
>> > I can reboot my servers, find a server once using the search key, then
> no
>> > more.
>> >
>> >
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list
>>archives, please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>? ? ?
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list
>>archives, please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list
>>archives, please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>
>>------------------------------
>>
>>Message: 6
>>Date: Wed, 15 Jul 2009 19:14:11 -0400
>>From: "Mike O'Laughlen" <molaugh...@gmail.com>
>>Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue
>>To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>>Message-ID:
>>         <a795b6070907151614r50d3bb86q923ae7e7f7c03...@mail.gmail.com>
>>Content-Type: text/plain; charset=ISO-8859-1
>>
>>Thanks Zoid.
>>I looked at Diput's mission file and that was causing the issue.
>>
>>Even excellent mappers don't RTFA:
>>
>>// version.  You must increment this to the next integer (whole
>> > numbers)every
>>
>>         // time you release an update.
>>
>>"Version"       "6.1"
>>
>>
>> >
>>On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <z...@valvesoftware.com>
> wrote:
>>
>> > This is unfortunate.  There is a "Version" field specifically in the
>> > mission file used to describe the campaign to matchmaking.  Note that
> this
>> > version field is an integer (as documented explicitly in the mission
> file
>> > example).  If he listed the version as "6.0" and "6.1" in the mission
> file,
>> > the integer parser will both treat them as version 6.
>> >
>> > If you have the authors email, let him know that using a different
> integer
>> > value in the version field will correctly prevent cross version
>> joining.  It
>> > will also prompt users with the old version to upgrade to the new one
> when
>> > seeing friends playing on the new version.
>> >
>> > Future versions of Left 4 Dead will warn about invalid characters in the
>> > version field.
>> >
>> > --
>> > /// Zoid.
>> >
>> >
>> > -----Original Message-----
>> > From: hlds-boun...@list.valvesoftware.com [mailto:
>> > hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
>> > Sent: Sunday, July 12, 2009 8:45 AM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: [hlds] L4D Custom Campaigns + Versioning Issue
>> >
>> > I've finally had a chance to play the Death Aboard custom campaign. It's
> an
>> > excellent offering, but ran into a few issues regarding the 6.0 and the
> 6.1
>> > releases (possibly other versions may have had the same issue described
>> > below).
>> >
>> >
>>
> http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid=2&;
> packageId=156
>> >
>> > In Death Aboard, the author of a campaign (Diputs) has released a few
>> > different versions of the campaign with different names for the VPK
>> > (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated campaign
>> > name which includes the version number (Death Aboard 6.1).
>> >
>> > Just from observing my friends, users with both versions installed are
> able
>> > to click the Join button to enter the lobby, but the lobby system
> somehow
>> > gets confused and boots them.  Once my friends removed the old version
> of
>> > the campaign then everything worked as expected.
>> >
>> > Anyone else encounter this issue?
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>>------------------------------
>>
>>Message: 7
>>Date: Wed, 15 Jul 2009 19:52:57 -0400
>>From: k e <mfnt...@gmail.com>
>>Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
>>         Update
>>To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>>Message-ID:
>>         <24fac2e40907151652n3d4cbcb4pd0d5c54046aac...@mail.gmail.com>
>>Content-Type: text/plain; charset=windows-1252
>>
>>this latest update...I've had to totally delete one server.dll and run the
>>update for the 4th time to get it to work...
>>
>>On Wed, Jul 15, 2009 at 2:15 PM, Aj Collins <gamerzwo...@gmail.com> wrote:
>>
>> > Sam,
>> > The intertubes have been clogged. Ted tried to warn us! :P
>> >
>> > On Wed, Jul 15, 2009 at 10:39 AM, Olly <oli...@gmail.com> wrote:
>> >
>> > > Michiel, you seem to have a bug with your mail client. You seem to
> only
>> > be
>> > > recieving the first message of each thread.
>> > > If you recieved (read) any other emails, you wouldn't have shown
> yourself
>> > > up
>> > > by sending that email ;)
>> > >
>> > > 2009/7/15 Michael Krasnow <mnk...@mnkras.com>
>> > >
>> > > > I just want to say HOLY CRAP! release 1 update not 10! oh and please
>> > > change
>> > > > your clock 0.o seriously 07
>> > > >
>> > > > On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <clan...@gmail.com> wrote:
>> > > >
>> > > > > Poor Jason, he was probably tired.
>> > > > >
>> > > > > -Matt
>> > > > >
>> > > > > On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove <
>> > > > donnie.newl...@gmail.com
>> > > > > >wrote:
>> > > > >
>> > > > > > Glad to see I'm not the only one getting mail from 2007. I was
>> > > > > > thinking maybe I was going crazy.
>> > > > > >
>> > > > > > On Wed, Jul 15, 2009 at 1:59 PM, AJ
> King<pcmaster...@hotmail.com>
>> > > > wrote:
>> > > > > > >
>> > > > > > > Hahaha  I Agree :D
>> > > > > > >
>> > > > > > > Thanks,
>> > > > > > >
>> > > > > > > Alex King
>> > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > >> From: supersammyfl...@gmail.com
>> > > > > > >> Date: Wed, 15 Jul 2009 21:47:24 +1000
>> > > > > > >> To: h...@list.valvesoftware.com
>> > > > > > >> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated
>> > > Server
>> > > > > > Update
>> > > > > > >>
>> > > > > > >> I like how the original send dates remain the same
> (2007-10-26,
>> > > > > received
>> > > > > > 50
>> > > > > > >> minutes ago)
>> > > > > > >>
>> > > > > > >> - Sam
>> > > > > > >>
>> > > > > > >> 2009/7/15 Alec Sanger <eclyp...@hotmail.com>
>> > > > > > >>
>> > > > > > >> >
>> > > > > > >> > accidentally spooling out every update ever released to
> tf2?
>> > > > > > >> >
>> > > > > > >> > Thank you,
>> > > > > > >> > Alec Sanger
>> > > > > > >> > P: 248.941.3813
>> > > > > > >> > F: 313.286.8945
>> > > > > > >> >
>> > > > > > >> >
>> > > > > > >> >
>> > > > > > >> > > From: jas...@valvesoftware.com
>> > > > > > >> > > To: h...@list.valvesoftware.com;
>> > > > > hlds_linux@list.valvesoftware.com;
>> > > > > > >> > hlds_annou...@list.valvesoftware.com
>> > > > > > >> > > Date: Thu, 25 Oct 2007 18:34:18 -0700
>> > > > > > >> > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated
>> > > Server
>> > > > > > Update
>> > > > > > >> > >
>> > > > > > >> > > Required updates for Team Fortress 2 and it's dedicated
>> > > servers
>> > > > > are
>> > > > > > now
>> > > > > > >> > > available.  Please run hldsupdatetool to update.  The
>> > specific
>> > > > > > changes
>> > > > > > >> > > include:
>> > > > > > >> > >
>> > > > > > >> > > - Improved compatibility for direct sound
>> > > > > > >> > > - Deathcam screenshots now move the player id panel to
> the
>> > > lower
>> > > > > > right,
>> > > > > > >> > > and hide other hud elements until the freezecam fades
>> > > > > > >> > > - Improved autobalance calculation code when determining
> who
>> > > to
>> > > > > > switch
>> > > > > > >> > > - Improved networking compatibility for some routers
>> > > > > > >> > > - Fixed a crash during level init related to model
> loading
>> > > > > > >> > > - Fixed issues on Dustbowl and Hydro that could occur
> when a
>> > > > > server
>> > > > > > >> > > emptied in the middle of a round
>> > > > > > >> > > - Fixed a bug in the clientside player avoidance code,
> and
>> > > > > smoothed
>> > > > > > it a
>> > > > > > >> > > little more
>> > > > > > >> > > - Further crash fixes related to paged pool memory usage
>> > > > > > >> > > - Fixed scoreboard team scores label getting cut off
>> > > > > > >> > > - Engineer buildings now explode when the Engineer dies
>> > during
>> > > > > > sudden
>> > > > > > >> > > death
>> > > > > > >> > > - Fixed a spy backstab exploit where you could stab a
> player
>> > > who
>> > > > > was
>> > > > > > not
>> > > > > > >> > > facing away from you
>> > > > > > >> > > - Fixed flailing at the low end of the cloak meter when
> the
>> > > > player
>> > > > > > gets
>> > > > > > >> > > uncloaked automatically
>> > > > > > >> > > - Fixed texture detail level setting "Very high" not
> being
>> > > > > preserved
>> > > > > > >> > > - Improved various error messages, and added links to
>> > > > steampowered
>> > > > > > >> > > support pages
>> > > > > > >> > > - Fixed scoring problem where destroying a buildable
> added a
>> > > > > phantom
>> > > > > > >> > > point, not attributed to any scoring bucket but still
>> > included
>> > > > in
>> > > > > > total
>> > > > > > >> > > score
>> > > > > > >> > > - Fixed honeypot server problems
>> > > > > > >> > > - Fixed a rare crash caused by a medigun losing its owner
>> > > > > > >> > > - Fixed an exploit that allowed disconnected medics to
>> > > continue
>> > > > > > >> > > ubercharging their target until they timed out
>> > > > > > >> > > - TeamMenu now disables the spectate button if
>> > > > mp_allowspectators
>> > > > > is
>> > > > > > >> > > zero
>> > > > > > >> > > - Added a missing "cannot_be_spectator" localization
> string
>> > > > > > >> > > - Re-added class count numbers above class buttons for
>> > > non-zero
>> > > > > > classes,
>> > > > > > >> > > in addition to the class images
>> > > > > > >> > > - Removed prefixes (tc_, ctf_, etc.) from map names in
>> > various
>> > > > > > places
>> > > > > > >> > > where they're printed
>> > > > > > >> > > - Fixed some edge cases where grenades could go through
>> > player
>> > > > or
>> > > > > > >> > > buildings
>> > > > > > >> > > - Fixed rocket/grenade explosions being able to impart
>> > damage
>> > > > > > through
>> > > > > > >> > > thin ceilings
>> > > > > > >> > > - The Engineer's "build X" commands will now behave
> properly
>> > > > when
>> > > > > > bound
>> > > > > > >> > > directly to keys
>> > > > > > >> > >
>> > > > > > >> > > Jason
>> > > > > > >> > >
>> > > > > > >> > >
>> > > > > > >> > > _______________________________________________
>> > > > > > >> > > hlds_announce mailing list
>> > > > > > >> > > hlds_annou...@list.valvesoftware.com
>> > > > > > >> > >
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>> > > > > > >> > >
>> > > > > > >> > >
>> > > > > > >> > > _______________________________________________
>> > > > > > >> > > To unsubscribe, edit your list preferences, or view the
> list
>> > > > > > archives,
>> > > > > > >> > please visit:
>> > > > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > > > > >> >
>> > > > > > >> >
>> > > _________________________________________________________________
>> > > > > > >> > Hotmail? has ever-growing storage! Don?t worry about
> storage
>> > > > limits.
>> > > > > > >> >
>> > > > > > >> >
>> > > > > >
>> > > > >
>> > > >
>> > >
>> >
>>
> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria
> l_Storage_062009
>> > > > > > >> > _______________________________________________
>> > > > > > >> > To unsubscribe, edit your list preferences, or view the
> list
>> > > > > archives,
>> > > > > > >> > please visit:
>> > > > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > > > > >> >
>> > > > > > >> _______________________________________________
>> > > > > > >> To unsubscribe, edit your list preferences, or view the list
>> > > > archives,
>> > > > > > please visit:
>> > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > > > > >
>> > > > > > >
> _________________________________________________________________
>> > > > > > > Get the best of MSN on your mobile
>> > > > > > > http://clk.atdmt.com/UKM/go/147991039/direct/01/
>> > > > > > > _______________________________________________
>> > > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > > archives,
>> > > > > > please visit:
>> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > > > > >
>> > > > > >
>> > > > > > _______________________________________________
>> > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > > > > please visit:
>> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > > > >
>> > > > > _______________________________________________
>> > > > > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > > > > please visit:
>> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > >
>> > >
>> > >
>> > >
>> > > --
>> > > Sent from Olly's SEGA Game Gear
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>>------------------------------
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list
>>archives, please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>End of hlds Digest, Vol 17, Issue 49
>>************************************
>
>
>
> _______________________________________________
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> please visit:
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>
>
> _______________________________________________
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