I have also noticed unusually high CPU usage on my servers. It appears in-game as severe stuttering when many players are in the same general area. Note that client rates are set properly.
Ryan On Thu, Jul 16, 2009 at 4:54 PM, <m...@bestgn.net.au> wrote: > Yes I get the same, Debian etch and a half, dual quad box with pretty much > nothing on it. > > Any ideas? I tried pretty much everything I could think off > > - New kernel > - Higher / Lower FPS > - New Installs > - Seperate users for each install > - Insane max rates > - Nice / Renice > - Affinity > > Removed pretty much every unused process including ntp. > > > Any fresh suggestions would be great > > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch > Sent: Thursday, 16 July 2009 1:14 PM > To: h...@list.valvesoftware.com > Subject: Re: [hlds] TF2 Server lag > > > Are you folks having server lag issues? Remember a few months back > there was an update, I think it was one of the ones right before the > sniper update. Any hoo... The update back then caused a "Time Warp" > type lag where you where running, then you would freeze and then it > will quit and you would be 298475 feet away from where you where when > the freeze or lag ended. I am getting that again... > > I get it under the following conditions, both boxes at The Planet: > > Windows 2003 Server / Linux Slak > Meta/Sourcemod Stable latest release / No Admin mods whatsoever > With plugins / Without plugins > > Maybe a Steam network issue? > > And there is still a server crash out there for the kiddies. Had this > guy (http://steamcommunity.com/profiles/76561198010232177) get on > last night 3am'ish and say server was going down in one minute and > sure enough it did. > > And yes, I tried the following noted below and it didn't help with > the Time Warp Lag: > > It's just a jump to the left > And then a step to the right > With your hands on your hips > You bring your knees in tight > But it's the pelvic thrust that really drives you insane, > Let's do the Time Warp again! > > Hutch > > > At 06:53 PM 7/15/2009, you wrote: >>Send hlds mailing list submissions to >> h...@list.valvesoftware.com >> >>To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >>or, via email, send a message with subject or body 'help' to >> hlds-requ...@list.valvesoftware.com >> >>You can reach the person managing the list at >> hlds-ow...@list.valvesoftware.com >> >>When replying, please edit your Subject line so it is more specific >>than "Re: Contents of hlds digest..." >> >> >>Today's Topics: >> >> 1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >> 2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >> 3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >> 4. Re: Problems with the server lists? (shorec...@comcast.net) >> 5. Re: L4D search_key server good for only 1 use? (Robert Whelan) >> 6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) >> 7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) >> >> >>---------------------------------------------------------------------- >> >>Message: 1 >>Date: Wed, 15 Jul 2009 20:15:37 +0100 >>From: Saul Rennison <saul.renni...@gmail.com> >>Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>To: Half-Life dedicated Win32 server mailing list >> <h...@list.valvesoftware.com> >>Message-ID: >> <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com> >>Content-Type: text/plain; charset=ISO-8859-1 >> >>Nice update Jason! >> >>I'm sure the Goldsrc'ers will be happy :D >> >>P.S. Update on my email from last week? >> >>Thanks, >>- Saul. >> >> >>2009/7/15 Jason Ruymen <jas...@valvesoftware.com> >> >> > An optional update for Counter-Strike/Condition Zero is now available. >> > Please run hldsupdatetool to receive. This update was >> previously available >> > as a beta. The specific changes are: >> > >> > Half-Life Engine >> > - Added -sys_ticrate command line option to allowed forced override of >> > ticrate >> > - Prevent more cases of server redirection >> > >> > CS/CZ >> > - Added -nobots option to allow forced override of bots on servers >> > >> > Jason >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >>------------------------------ >> >>Message: 2 >>Date: Wed, 15 Jul 2009 14:22:52 -0500 >>From: Mike Zimmermann <rem...@gmail.com> >>Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>To: Half-Life dedicated Win32 server mailing list >> <h...@list.valvesoftware.com> >>Message-ID: >> <75cf08750907151222tc449109jc0f4282426b70...@mail.gmail.com> >>Content-Type: text/plain; charset=ISO-8859-1 >> >>Wait, is this now? I feel like I've been traveling back and forth in HLDS >>time over the day. Lost style. >> >>-Mike >> >> >>On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison > <saul.renni...@gmail.com>wrote: >> >> > Nice update Jason! >> > >> > I'm sure the Goldsrc'ers will be happy :D >> > >> > P.S. Update on my email from last week? >> > >> > Thanks, >> > - Saul. >> > >> > >> > 2009/7/15 Jason Ruymen <jas...@valvesoftware.com> >> > >> > > An optional update for Counter-Strike/Condition Zero is now available. >> > > Please run hldsupdatetool to receive. This update was previously >> > available >> > > as a beta. The specific changes are: >> > > >> > > Half-Life Engine >> > > - Added -sys_ticrate command line option to allowed forced override of >> > > ticrate >> > > - Prevent more cases of server redirection >> > > >> > > CS/CZ >> > > - Added -nobots option to allow forced override of bots on servers >> > > >> > > Jason >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >>------------------------------ >> >>Message: 3 >>Date: Wed, 15 Jul 2009 20:26:10 +0100 >>From: Saul Rennison <saul.renni...@gmail.com> >>Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>To: Half-Life dedicated Win32 server mailing list >> <h...@list.valvesoftware.com> >>Message-ID: >> <7305d8560907151226g2db56e4dje4de094c8589b...@mail.gmail.com> >>Content-Type: text/plain; charset=ISO-8859-1 >> >>Hehe yes this is now ;) >> >>Thanks, >>- Saul. >> >> >>2009/7/15 Mike Zimmermann <rem...@gmail.com> >> >> > Wait, is this now? I feel like I've been traveling back and forth in > HLDS >> > time over the day. Lost style. >> > >> > -Mike >> > >> > >> > On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison <saul.renni...@gmail.com >> > >wrote: >> > >> > > Nice update Jason! >> > > >> > > I'm sure the Goldsrc'ers will be happy :D >> > > >> > > P.S. Update on my email from last week? >> > > >> > > Thanks, >> > > - Saul. >> > > >> > > >> > > 2009/7/15 Jason Ruymen <jas...@valvesoftware.com> >> > > >> > > > An optional update for Counter-Strike/Condition Zero is now > available. >> > > > Please run hldsupdatetool to receive. This update was previously >> > > available >> > > > as a beta. The specific changes are: >> > > > >> > > > Half-Life Engine >> > > > - Added -sys_ticrate command line option to allowed forced override > of >> > > > ticrate >> > > > - Prevent more cases of server redirection >> > > > >> > > > CS/CZ >> > > > - Added -nobots option to allow forced override of bots on servers >> > > > >> > > > Jason >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list > archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >>------------------------------ >> >>Message: 4 >>Date: Wed, 15 Jul 2009 20:08:23 +0000 (UTC) >>From: shorec...@comcast.net >>Subject: Re: [hlds] Problems with the server lists? >>To: Half-Life dedicated Win32 server mailing list >> <h...@list.valvesoftware.com> >>Message-ID: >> >><553434996.1931881247688503729.javamail.r...@sz0169a.westchester.pa.mail.co > mcast.net> >> >>Content-Type: text/plain; charset=utf-8 >> >>Just add a line to the server.cfg that says "heartbeat"? >> >>----- Original Message ----- >>From: "Olly" <oli...@gmail.com> >>To: "Half-Life dedicated Win32 server mailing list" >><h...@list.valvesoftware.com> >>Sent: Wednesday, July 15, 2009 8:28:32 AM GMT -05:00 US/Canada Eastern >>Subject: Re: [hlds] Problems with the server lists? >> >>Try typing 'heartbeat' in the server console (without quotes) - If it shows >>up (after a little wait) in the server browser, add heartbeat in the >>autoexec.cfg >> >> >> >> >>------------------------------ >> >>Message: 5 >>Date: Wed, 15 Jul 2009 15:36:12 -0700 (PDT) >>From: Robert Whelan <mrrjwhe...@yahoo.com> >>Subject: Re: [hlds] L4D search_key server good for only 1 use? >>To: Zoid Kirsch <z...@valvesoftware.com>, Half-Life dedicated Win32 >> server mailing list <h...@list.valvesoftware.com> >>Message-ID: <547035.66770...@web111504.mail.gq1.yahoo.com> >>Content-Type: text/plain; charset=iso-8859-1 >> >>Hello Zoid, >> >>Thx for the reply, seems to be working so far. All 6 of our servers >>appear in the steam group and have survived 3 search key queries. >>There is one problem though, this is new as of today. I have 1 >>server which runs as +mp_gamemode survival +map l4d_sv_lighthouse. >>Its listed in the steam group with the other 5 though the "join >>game" option isn't available in the steam group area so connecting >>to it isn't possible in that window. I can however join directly or >>thru the serverbrowser etc. If I switch the problem?server over to >>coop/versus all is fine again. >> >>In the steam group server window it shows the server and ping?though >>doesn't show player counts 0/4 or what modes running ie: normal, >>versus or survival. Hope that's not to confusing, lemme know if I >>can help further. >> >>Thx >> >> >> >>________________________________ >>From: Robert Whelan <mrrjwhe...@yahoo.com> >>To: Half-Life dedicated Win32 server mailing list >><h...@list.valvesoftware.com> >>Sent: Wednesday, July 15, 2009 12:33:47 PM >>Subject: Re: [hlds] L4D search_key server good for only 1 use? >> >> >>Dude... >> >>If this is true... you rock! Kudos, restarting now... >> >>Bob >> >> >> >> >>________________________________ >>From: Zoid Kirsch <z...@valvesoftware.com> >>To: Half-Life dedicated Win32 server mailing list >><h...@list.valvesoftware.com> >>Sent: Wednesday, July 15, 2009 1:03:09 AM >>Subject: Re: [hlds] L4D search_key server good for only 1 use? >> >>Hi Robert. >> >>We updated the master servers today to specifically correct this >>issue.? If you haven't restarted your server today, please do so and >>it should correctly work with sv_search_key and steam groups. >> >>There is a minor issue on Linux servers when using sv_search_key >>that they won't show up for joining again until they heartbeat at >>least once after the last player left which make take a few >>minutes.? I'll be addressing this in a future update. >> >>-- >>/// Zoid. >> >> >>-----Original Message----- >>From: hlds-boun...@list.valvesoftware.com >>[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan >>Sent: Saturday, July 11, 2009 12:52 PM >>To: Half-Life dedicated Win32 server mailing list >>Subject: Re: [hlds] L4D search_key server good for only 1 use? >> >>It sucks royally... having?steam group servers has been useless recently >> >>related topic: [hlds] L4D Steam Group Servers >> >> >> >> >>________________________________ >>From: MjrNuT <mjr...@gmail.com> >>To: h...@list.valvesoftware.com >>Sent: Saturday, July 11, 2009 2:19:25 PM >>Subject: Re: [hlds] L4D search_key server good for only 1 use? >> >>I go the urge to play recently b/c of a new Addon pak to play. >> >>I report the same problem. >> >>2 L4D servers >>Win2K3x64 >>Connects fine, then have to reboot servers to connect again. >> >>What's up with that? >> >> >> >>[FLASH] MjrNuT >>Arise from Flames and Ash, Behold Immortality >> >>www.flamesandash.com >> >> >> >> > ________________________________ >> > From: Jonah Hirsch <crazydog...@gmail.com> >> > To: Half-Life dedicated Win32 server mailing list < >> > h...@list.valvesoftware.com> >> > Sent: Thursday, July 2, 2009 1:53:33 AM >> > Subject: Re: [hlds] L4D search_key server good for only 1 use? >> > >> > Well, I'm still having this issue. >> > >> > I can reboot my servers, find a server once using the search key, then > no >> > more. >> > >> > >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list >>archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >>? ? ? >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list >>archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list >>archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >>------------------------------ >> >>Message: 6 >>Date: Wed, 15 Jul 2009 19:14:11 -0400 >>From: "Mike O'Laughlen" <molaugh...@gmail.com> >>Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue >>To: Half-Life dedicated Win32 server mailing list >> <h...@list.valvesoftware.com> >>Message-ID: >> <a795b6070907151614r50d3bb86q923ae7e7f7c03...@mail.gmail.com> >>Content-Type: text/plain; charset=ISO-8859-1 >> >>Thanks Zoid. >>I looked at Diput's mission file and that was causing the issue. >> >>Even excellent mappers don't RTFA: >> >>// version. You must increment this to the next integer (whole >> > numbers)every >> >> // time you release an update. >> >>"Version" "6.1" >> >> >> > >>On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <z...@valvesoftware.com> > wrote: >> >> > This is unfortunate. There is a "Version" field specifically in the >> > mission file used to describe the campaign to matchmaking. Note that > this >> > version field is an integer (as documented explicitly in the mission > file >> > example). If he listed the version as "6.0" and "6.1" in the mission > file, >> > the integer parser will both treat them as version 6. >> > >> > If you have the authors email, let him know that using a different > integer >> > value in the version field will correctly prevent cross version >> joining. It >> > will also prompt users with the old version to upgrade to the new one > when >> > seeing friends playing on the new version. >> > >> > Future versions of Left 4 Dead will warn about invalid characters in the >> > version field. >> > >> > -- >> > /// Zoid. >> > >> > >> > -----Original Message----- >> > From: hlds-boun...@list.valvesoftware.com [mailto: >> > hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen >> > Sent: Sunday, July 12, 2009 8:45 AM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: [hlds] L4D Custom Campaigns + Versioning Issue >> > >> > I've finally had a chance to play the Death Aboard custom campaign. It's > an >> > excellent offering, but ran into a few issues regarding the 6.0 and the > 6.1 >> > releases (possibly other versions may have had the same issue described >> > below). >> > >> > >> > http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid=2& > packageId=156 >> > >> > In Death Aboard, the author of a campaign (Diputs) has released a few >> > different versions of the campaign with different names for the VPK >> > (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated campaign >> > name which includes the version number (Death Aboard 6.1). >> > >> > Just from observing my friends, users with both versions installed are > able >> > to click the Join button to enter the lobby, but the lobby system > somehow >> > gets confused and boots them. Once my friends removed the old version > of >> > the campaign then everything worked as expected. >> > >> > Anyone else encounter this issue? >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >>------------------------------ >> >>Message: 7 >>Date: Wed, 15 Jul 2009 19:52:57 -0400 >>From: k e <mfnt...@gmail.com> >>Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server >> Update >>To: Half-Life dedicated Win32 server mailing list >> <h...@list.valvesoftware.com> >>Message-ID: >> <24fac2e40907151652n3d4cbcb4pd0d5c54046aac...@mail.gmail.com> >>Content-Type: text/plain; charset=windows-1252 >> >>this latest update...I've had to totally delete one server.dll and run the >>update for the 4th time to get it to work... >> >>On Wed, Jul 15, 2009 at 2:15 PM, Aj Collins <gamerzwo...@gmail.com> wrote: >> >> > Sam, >> > The intertubes have been clogged. Ted tried to warn us! :P >> > >> > On Wed, Jul 15, 2009 at 10:39 AM, Olly <oli...@gmail.com> wrote: >> > >> > > Michiel, you seem to have a bug with your mail client. You seem to > only >> > be >> > > recieving the first message of each thread. >> > > If you recieved (read) any other emails, you wouldn't have shown > yourself >> > > up >> > > by sending that email ;) >> > > >> > > 2009/7/15 Michael Krasnow <mnk...@mnkras.com> >> > > >> > > > I just want to say HOLY CRAP! release 1 update not 10! oh and please >> > > change >> > > > your clock 0.o seriously 07 >> > > > >> > > > On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <clan...@gmail.com> wrote: >> > > > >> > > > > Poor Jason, he was probably tired. >> > > > > >> > > > > -Matt >> > > > > >> > > > > On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove < >> > > > donnie.newl...@gmail.com >> > > > > >wrote: >> > > > > >> > > > > > Glad to see I'm not the only one getting mail from 2007. I was >> > > > > > thinking maybe I was going crazy. >> > > > > > >> > > > > > On Wed, Jul 15, 2009 at 1:59 PM, AJ > King<pcmaster...@hotmail.com> >> > > > wrote: >> > > > > > > >> > > > > > > Hahaha I Agree :D >> > > > > > > >> > > > > > > Thanks, >> > > > > > > >> > > > > > > Alex King >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > >> From: supersammyfl...@gmail.com >> > > > > > >> Date: Wed, 15 Jul 2009 21:47:24 +1000 >> > > > > > >> To: h...@list.valvesoftware.com >> > > > > > >> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated >> > > Server >> > > > > > Update >> > > > > > >> >> > > > > > >> I like how the original send dates remain the same > (2007-10-26, >> > > > > received >> > > > > > 50 >> > > > > > >> minutes ago) >> > > > > > >> >> > > > > > >> - Sam >> > > > > > >> >> > > > > > >> 2009/7/15 Alec Sanger <eclyp...@hotmail.com> >> > > > > > >> >> > > > > > >> > >> > > > > > >> > accidentally spooling out every update ever released to > tf2? >> > > > > > >> > >> > > > > > >> > Thank you, >> > > > > > >> > Alec Sanger >> > > > > > >> > P: 248.941.3813 >> > > > > > >> > F: 313.286.8945 >> > > > > > >> > >> > > > > > >> > >> > > > > > >> > >> > > > > > >> > > From: jas...@valvesoftware.com >> > > > > > >> > > To: h...@list.valvesoftware.com; >> > > > > hlds_linux@list.valvesoftware.com; >> > > > > > >> > hlds_annou...@list.valvesoftware.com >> > > > > > >> > > Date: Thu, 25 Oct 2007 18:34:18 -0700 >> > > > > > >> > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated >> > > Server >> > > > > > Update >> > > > > > >> > > >> > > > > > >> > > Required updates for Team Fortress 2 and it's dedicated >> > > servers >> > > > > are >> > > > > > now >> > > > > > >> > > available. Please run hldsupdatetool to update. The >> > specific >> > > > > > changes >> > > > > > >> > > include: >> > > > > > >> > > >> > > > > > >> > > - Improved compatibility for direct sound >> > > > > > >> > > - Deathcam screenshots now move the player id panel to > the >> > > lower >> > > > > > right, >> > > > > > >> > > and hide other hud elements until the freezecam fades >> > > > > > >> > > - Improved autobalance calculation code when determining > who >> > > to >> > > > > > switch >> > > > > > >> > > - Improved networking compatibility for some routers >> > > > > > >> > > - Fixed a crash during level init related to model > loading >> > > > > > >> > > - Fixed issues on Dustbowl and Hydro that could occur > when a >> > > > > server >> > > > > > >> > > emptied in the middle of a round >> > > > > > >> > > - Fixed a bug in the clientside player avoidance code, > and >> > > > > smoothed >> > > > > > it a >> > > > > > >> > > little more >> > > > > > >> > > - Further crash fixes related to paged pool memory usage >> > > > > > >> > > - Fixed scoreboard team scores label getting cut off >> > > > > > >> > > - Engineer buildings now explode when the Engineer dies >> > during >> > > > > > sudden >> > > > > > >> > > death >> > > > > > >> > > - Fixed a spy backstab exploit where you could stab a > player >> > > who >> > > > > was >> > > > > > not >> > > > > > >> > > facing away from you >> > > > > > >> > > - Fixed flailing at the low end of the cloak meter when > the >> > > > player >> > > > > > gets >> > > > > > >> > > uncloaked automatically >> > > > > > >> > > - Fixed texture detail level setting "Very high" not > being >> > > > > preserved >> > > > > > >> > > - Improved various error messages, and added links to >> > > > steampowered >> > > > > > >> > > support pages >> > > > > > >> > > - Fixed scoring problem where destroying a buildable > added a >> > > > > phantom >> > > > > > >> > > point, not attributed to any scoring bucket but still >> > included >> > > > in >> > > > > > total >> > > > > > >> > > score >> > > > > > >> > > - Fixed honeypot server problems >> > > > > > >> > > - Fixed a rare crash caused by a medigun losing its owner >> > > > > > >> > > - Fixed an exploit that allowed disconnected medics to >> > > continue >> > > > > > >> > > ubercharging their target until they timed out >> > > > > > >> > > - TeamMenu now disables the spectate button if >> > > > mp_allowspectators >> > > > > is >> > > > > > >> > > zero >> > > > > > >> > > - Added a missing "cannot_be_spectator" localization > string >> > > > > > >> > > - Re-added class count numbers above class buttons for >> > > non-zero >> > > > > > classes, >> > > > > > >> > > in addition to the class images >> > > > > > >> > > - Removed prefixes (tc_, ctf_, etc.) from map names in >> > various >> > > > > > places >> > > > > > >> > > where they're printed >> > > > > > >> > > - Fixed some edge cases where grenades could go through >> > player >> > > > or >> > > > > > >> > > buildings >> > > > > > >> > > - Fixed rocket/grenade explosions being able to impart >> > damage >> > > > > > through >> > > > > > >> > > thin ceilings >> > > > > > >> > > - The Engineer's "build X" commands will now behave > properly >> > > > when >> > > > > > bound >> > > > > > >> > > directly to keys >> > > > > > >> > > >> > > > > > >> > > Jason >> > > > > > >> > > >> > > > > > >> > > >> > > > > > >> > > _______________________________________________ >> > > > > > >> > > hlds_announce mailing list >> > > > > > >> > > hlds_annou...@list.valvesoftware.com >> > > > > > >> > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_announce >> > > > > > >> > > >> > > > > > >> > > >> > > > > > >> > > _______________________________________________ >> > > > > > >> > > To unsubscribe, edit your list preferences, or view the > list >> > > > > > archives, >> > > > > > >> > please visit: >> > > > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > > >> > >> > > > > > >> > >> > > _________________________________________________________________ >> > > > > > >> > Hotmail? has ever-growing storage! Don?t worry about > storage >> > > > limits. >> > > > > > >> > >> > > > > > >> > >> > > > > > >> > > > > >> > > > >> > > >> > >> > http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria > l_Storage_062009 >> > > > > > >> > _______________________________________________ >> > > > > > >> > To unsubscribe, edit your list preferences, or view the > list >> > > > > archives, >> > > > > > >> > please visit: >> > > > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > > >> > >> > > > > > >> _______________________________________________ >> > > > > > >> To unsubscribe, edit your list preferences, or view the list >> > > > archives, >> > > > > > please visit: >> > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > > > >> > > > > > > > _________________________________________________________________ >> > > > > > > Get the best of MSN on your mobile >> > > > > > > http://clk.atdmt.com/UKM/go/147991039/direct/01/ >> > > > > > > _______________________________________________ >> > > > > > > To unsubscribe, edit your list preferences, or view the list >> > > > archives, >> > > > > > please visit: >> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > > > >> > > > > > >> > > > > > _______________________________________________ >> > > > > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > > > > please visit: >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > > >> > > > > _______________________________________________ >> > > > > To unsubscribe, edit your list preferences, or view the list >> > archives, >> > > > > please visit: >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list > archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > >> > > >> > > >> > > >> > > -- >> > > Sent from Olly's SEGA Game Gear >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >>------------------------------ >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list >>archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >>End of hlds Digest, Vol 17, Issue 49 >>************************************ > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux