Another thing to try is while playing (be sure it's a stock server -
stock/plain servers should have zero problems!) turn on net_graph 3 and
watch the output when you hit the problem.

It could possibly be something within the data centre (maybe some device is
temporarily holding game packets hostage for a second or two, which would
explain the sudden warp)?

The net graph should hopefully show this (sudden drop of activity and then
spike).

- Andrew

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
m...@bestgn.net.au
Sent: Friday, 17 July 2009 11:32 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] TF2 Server lag

Tried it all, with and without sourcemod /metamod. Had a few linux devs look
over the kernel etc.

TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically
nothing. 100mbit link using only ~10%. Last night I played with
net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to tweak
it so we get 0 choke yet no difference -.-

I also tried stock fps 300, made no difference. I also expermimented with
ping boosts.

I can run left 4 dead on the box without any issues. The issue seems to be
TF2 only :/


On my other machine, no issues what so ever the machine is literally sitting
one row above in the datacenter. The machines are running cloned setups. Had
memory replaced, tried different cpus / cores etc.




-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: Friday, 17 July 2009 11:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2 Server lag


I vaguely remember having this issue on an old CSS box.

It ended up being caused by a dodgy SM plugin or something to do with 
it's configs. I'm sorry I can't be more detailed but I've not 
experienced this for many years. Obviously being from BestGN I won't say 
you don't know what you are doing, but have you tried a barebones 
install, then just ran the server using ./srcds_run -console -game 
cstrike +map de_dust2 and see if that still fails?

_______________________________________________________

Shane Arnold            -       clontar...@iinet.net.au

"For want of a nail, the horseshoe was lost. For want of a horseshoe, the
horse was lost. For want of a horse, the messenger was lost. For want of a
messenger, the message was not delivered. For want of an undelivered message
the war was lost."



m...@bestgn.net.au wrote:
> Yes I get the same, Debian etch and a half, dual quad box with pretty much
> nothing on it.
>
> Any ideas? I tried pretty much everything I could think off
>
> - New kernel
> - Higher / Lower FPS
> - New Installs
> - Seperate users for each install
> - Insane max rates
> - Nice / Renice 
> - Affinity
>
> Removed pretty much every unused process including ntp.
>
>
> Any fresh suggestions would be great
>
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch
> Sent: Thursday, 16 July 2009 1:14 PM
> To: h...@list.valvesoftware.com
> Subject: Re: [hlds] TF2 Server lag
>
>
> Are you folks having server lag issues? Remember a few months back 
> there was an update, I think it was one of the ones right before the 
> sniper update. Any hoo... The update back then caused a "Time Warp" 
> type lag where you where running, then you would freeze and then it 
> will quit and you would be 298475 feet away from where you where when 
> the freeze or lag ended. I am getting that again...
>
> I get it under the following conditions, both boxes at The Planet:
>
> Windows 2003 Server / Linux Slak
> Meta/Sourcemod Stable latest release / No Admin mods whatsoever
> With plugins / Without plugins
>
> Maybe a Steam network issue?
>
> And there is still a server crash out there for the kiddies. Had this 
> guy (http://steamcommunity.com/profiles/76561198010232177) get on 
> last night 3am'ish and say server was going down in one minute and 
> sure enough it did.
>
> And yes, I tried the following noted below and it didn't help with 
> the Time Warp Lag:
>
> It's just a jump to the left
> And then a step to the right
> With your hands on your hips
> You bring your knees in tight
> But it's the pelvic thrust that really drives you insane,
> Let's do the Time Warp again!
>
> Hutch
>
>
> At 06:53 PM 7/15/2009, you wrote:
>   
>> Send hlds mailing list submissions to
>>         h...@list.valvesoftware.com
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>         http://list.valvesoftware.com/mailman/listinfo/hlds
>> or, via email, send a message with subject or body 'help' to
>>         hlds-requ...@list.valvesoftware.com
>>
>> You can reach the person managing the list at
>>         hlds-ow...@list.valvesoftware.com
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of hlds digest..."
>>
>>
>> Today's Topics:
>>
>>    1. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>>    2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann)
>>    3. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>>    4. Re: Problems with the server lists? (shorec...@comcast.net)
>>    5. Re: L4D search_key server good for only 1 use? (Robert Whelan)
>>    6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen)
>>    7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Wed, 15 Jul 2009 20:15:37 +0100
>> From: Saul Rennison <saul.renni...@gmail.com>
>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>> To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>> Message-ID:
>>         <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Nice update Jason!
>>
>> I'm sure the Goldsrc'ers will be happy :D
>>
>> P.S. Update on my email from last week?
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/7/15 Jason Ruymen <jas...@valvesoftware.com>
>>
>>     
>>> An optional update for Counter-Strike/Condition Zero is now available.
>>>  Please run hldsupdatetool to receive.  This update was 
>>>       
>> previously available
>>     
>>> as a beta.  The specific changes are:
>>>
>>> Half-Life Engine
>>> - Added -sys_ticrate command line option to allowed forced override of
>>> ticrate
>>> - Prevent more cases of server redirection
>>>
>>> CS/CZ
>>> - Added -nobots option to allow forced override of bots on servers
>>>
>>> Jason
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> ------------------------------
>>
>> Message: 2
>> Date: Wed, 15 Jul 2009 14:22:52 -0500
>> From: Mike Zimmermann <rem...@gmail.com>
>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>> To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>> Message-ID:
>>         <75cf08750907151222tc449109jc0f4282426b70...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Wait, is this now? I feel like I've been traveling back and forth in HLDS
>> time over the day. Lost style.
>>
>> -Mike
>>
>>
>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison
>>     
> <saul.renni...@gmail.com>wrote:
>   
>>> Nice update Jason!
>>>
>>> I'm sure the Goldsrc'ers will be happy :D
>>>
>>> P.S. Update on my email from last week?
>>>
>>> Thanks,
>>> - Saul.
>>>
>>>
>>> 2009/7/15 Jason Ruymen <jas...@valvesoftware.com>
>>>
>>>       
>>>> An optional update for Counter-Strike/Condition Zero is now available.
>>>>  Please run hldsupdatetool to receive.  This update was previously
>>>>         
>>> available
>>>       
>>>> as a beta.  The specific changes are:
>>>>
>>>> Half-Life Engine
>>>> - Added -sys_ticrate command line option to allowed forced override of
>>>> ticrate
>>>> - Prevent more cases of server redirection
>>>>
>>>> CS/CZ
>>>> - Added -nobots option to allow forced override of bots on servers
>>>>
>>>> Jason
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> ------------------------------
>>
>> Message: 3
>> Date: Wed, 15 Jul 2009 20:26:10 +0100
>> From: Saul Rennison <saul.renni...@gmail.com>
>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>> To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>> Message-ID:
>>         <7305d8560907151226g2db56e4dje4de094c8589b...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Hehe yes this is now ;)
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/7/15 Mike Zimmermann <rem...@gmail.com>
>>
>>     
>>> Wait, is this now? I feel like I've been traveling back and forth in
>>>       
> HLDS
>   
>>> time over the day. Lost style.
>>>
>>> -Mike
>>>
>>>
>>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison <saul.renni...@gmail.com
>>>       
>>>> wrote:
>>>>         
>>>> Nice update Jason!
>>>>
>>>> I'm sure the Goldsrc'ers will be happy :D
>>>>
>>>> P.S. Update on my email from last week?
>>>>
>>>> Thanks,
>>>> - Saul.
>>>>
>>>>
>>>> 2009/7/15 Jason Ruymen <jas...@valvesoftware.com>
>>>>
>>>>         
>>>>> An optional update for Counter-Strike/Condition Zero is now
>>>>>           
> available.
>   
>>>>>  Please run hldsupdatetool to receive.  This update was previously
>>>>>           
>>>> available
>>>>         
>>>>> as a beta.  The specific changes are:
>>>>>
>>>>> Half-Life Engine
>>>>> - Added -sys_ticrate command line option to allowed forced override
>>>>>           
> of
>   
>>>>> ticrate
>>>>> - Prevent more cases of server redirection
>>>>>
>>>>> CS/CZ
>>>>> - Added -nobots option to allow forced override of bots on servers
>>>>>
>>>>> Jason
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>           
> archives,
>   
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> ------------------------------
>>
>> Message: 4
>> Date: Wed, 15 Jul 2009 20:08:23 +0000 (UTC)
>> From: shorec...@comcast.net
>> Subject: Re: [hlds] Problems with the server lists?
>> To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>> Message-ID:
>>
>>
<553434996.1931881247688503729.javamail.r...@sz0169a.westchester.pa.mail.co
>>     
> mcast.net>
>   
>> Content-Type: text/plain; charset=utf-8
>>
>> Just add a line to the server.cfg that says "heartbeat"?
>>
>> ----- Original Message -----
>> From: "Olly" <oli...@gmail.com>
>> To: "Half-Life dedicated Win32 server mailing list" 
>> <h...@list.valvesoftware.com>
>> Sent: Wednesday, July 15, 2009 8:28:32 AM GMT -05:00 US/Canada Eastern
>> Subject: Re: [hlds] Problems with the server lists?
>>
>> Try typing 'heartbeat' in the server console (without quotes) - If it
shows
>> up (after a little wait) in the server browser, add heartbeat in the
>> autoexec.cfg
>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 5
>> Date: Wed, 15 Jul 2009 15:36:12 -0700 (PDT)
>> From: Robert Whelan <mrrjwhe...@yahoo.com>
>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>> To: Zoid Kirsch <z...@valvesoftware.com>,       Half-Life dedicated Win32
>>         server mailing list <h...@list.valvesoftware.com>
>> Message-ID: <547035.66770...@web111504.mail.gq1.yahoo.com>
>> Content-Type: text/plain; charset=iso-8859-1
>>
>> Hello Zoid,
>>
>> Thx for the reply, seems to be working so far. All 6 of our servers 
>> appear in the steam group and have survived 3 search key queries. 
>> There is one problem though, this is new as of today. I have 1 
>> server which runs as +mp_gamemode survival +map l4d_sv_lighthouse. 
>> Its listed in the steam group with the other 5 though the "join 
>> game" option isn't available in the steam group area so connecting 
>> to it isn't possible in that window. I can however join directly or 
>> thru the serverbrowser etc. If I switch the problem?server over to 
>> coop/versus all is fine again.
>>
>> In the steam group server window it shows the server and ping?though 
>> doesn't show player counts 0/4 or what modes running ie: normal, 
>> versus or survival. Hope that's not to confusing, lemme know if I 
>> can help further.
>>
>> Thx
>>
>>
>>
>> ________________________________
>> From: Robert Whelan <mrrjwhe...@yahoo.com>
>> To: Half-Life dedicated Win32 server mailing list 
>> <h...@list.valvesoftware.com>
>> Sent: Wednesday, July 15, 2009 12:33:47 PM
>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>
>>
>> Dude...
>>
>> If this is true... you rock! Kudos, restarting now...
>>
>> Bob
>>
>>
>>
>>
>> ________________________________
>> From: Zoid Kirsch <z...@valvesoftware.com>
>> To: Half-Life dedicated Win32 server mailing list 
>> <h...@list.valvesoftware.com>
>> Sent: Wednesday, July 15, 2009 1:03:09 AM
>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>
>> Hi Robert.
>>
>> We updated the master servers today to specifically correct this 
>> issue.? If you haven't restarted your server today, please do so and 
>> it should correctly work with sv_search_key and steam groups.
>>
>> There is a minor issue on Linux servers when using sv_search_key 
>> that they won't show up for joining again until they heartbeat at 
>> least once after the last player left which make take a few 
>> minutes.? I'll be addressing this in a future update.
>>
>> --
>> /// Zoid.
>>
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com 
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
>> Sent: Saturday, July 11, 2009 12:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>
>> It sucks royally... having?steam group servers has been useless recently
>>
>> related topic: [hlds] L4D Steam Group Servers
>>
>>
>>
>>
>> ________________________________
>> From: MjrNuT <mjr...@gmail.com>
>> To: h...@list.valvesoftware.com
>> Sent: Saturday, July 11, 2009 2:19:25 PM
>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>
>> I go the urge to play recently b/c of a new Addon pak to play.
>>
>> I report the same problem.
>>
>> 2 L4D servers
>> Win2K3x64
>> Connects fine, then have to reboot servers to connect again.
>>
>> What's up with that?
>>
>>
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>>
>>
>>     
>>> ________________________________
>>> From: Jonah Hirsch <crazydog...@gmail.com>
>>> To: Half-Life dedicated Win32 server mailing list <
>>> h...@list.valvesoftware.com>
>>> Sent: Thursday, July 2, 2009 1:53:33 AM
>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>
>>> Well, I'm still having this issue.
>>>
>>> I can reboot my servers, find a server once using the search key, then
>>>       
> no
>   
>>> more.
>>>
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ? ? ?
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 6
>> Date: Wed, 15 Jul 2009 19:14:11 -0400
>> From: "Mike O'Laughlen" <molaugh...@gmail.com>
>> Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue
>> To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>> Message-ID:
>>         <a795b6070907151614r50d3bb86q923ae7e7f7c03...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Thanks Zoid.
>> I looked at Diput's mission file and that was causing the issue.
>>
>> Even excellent mappers don't RTFA:
>>
>> // version.  You must increment this to the next integer (whole
>>     
>>> numbers)every
>>>       
>>         // time you release an update.
>>
>> "Version"       "6.1"
>>
>>
>>     
>> On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <z...@valvesoftware.com>
>>     
> wrote:
>   
>>> This is unfortunate.  There is a "Version" field specifically in the
>>> mission file used to describe the campaign to matchmaking.  Note that
>>>       
> this
>   
>>> version field is an integer (as documented explicitly in the mission
>>>       
> file
>   
>>> example).  If he listed the version as "6.0" and "6.1" in the mission
>>>       
> file,
>   
>>> the integer parser will both treat them as version 6.
>>>
>>> If you have the authors email, let him know that using a different
>>>       
> integer
>   
>>> value in the version field will correctly prevent cross version 
>>>       
>> joining.  It
>>     
>>> will also prompt users with the old version to upgrade to the new one
>>>       
> when
>   
>>> seeing friends playing on the new version.
>>>
>>> Future versions of Left 4 Dead will warn about invalid characters in the
>>> version field.
>>>
>>> --
>>> /// Zoid.
>>>
>>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
>>> Sent: Sunday, July 12, 2009 8:45 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: [hlds] L4D Custom Campaigns + Versioning Issue
>>>
>>> I've finally had a chance to play the Death Aboard custom campaign. It's
>>>       
> an
>   
>>> excellent offering, but ran into a few issues regarding the 6.0 and the
>>>       
> 6.1
>   
>>> releases (possibly other versions may have had the same issue described
>>> below).
>>>
>>>
>>>       
>
http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid=2&;
> packageId=156
>   
>>> In Death Aboard, the author of a campaign (Diputs) has released a few
>>> different versions of the campaign with different names for the VPK
>>> (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated campaign
>>> name which includes the version number (Death Aboard 6.1).
>>>
>>> Just from observing my friends, users with both versions installed are
>>>       
> able
>   
>>> to click the Join button to enter the lobby, but the lobby system
>>>       
> somehow
>   
>>> gets confused and boots them.  Once my friends removed the old version
>>>       
> of
>   
>>> the campaign then everything worked as expected.
>>>
>>> Anyone else encounter this issue?
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> ------------------------------
>>
>> Message: 7
>> Date: Wed, 15 Jul 2009 19:52:57 -0400
>> From: k e <mfnt...@gmail.com>
>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
>>         Update
>> To: Half-Life dedicated Win32 server mailing list
>>         <h...@list.valvesoftware.com>
>> Message-ID:
>>         <24fac2e40907151652n3d4cbcb4pd0d5c54046aac...@mail.gmail.com>
>> Content-Type: text/plain; charset=windows-1252
>>
>> this latest update...I've had to totally delete one server.dll and run
the
>> update for the 4th time to get it to work...
>>
>> On Wed, Jul 15, 2009 at 2:15 PM, Aj Collins <gamerzwo...@gmail.com>
wrote:
>>
>>     
>>> Sam,
>>> The intertubes have been clogged. Ted tried to warn us! :P
>>>
>>> On Wed, Jul 15, 2009 at 10:39 AM, Olly <oli...@gmail.com> wrote:
>>>
>>>       
>>>> Michiel, you seem to have a bug with your mail client. You seem to
>>>>         
> only
>   
>>> be
>>>       
>>>> recieving the first message of each thread.
>>>> If you recieved (read) any other emails, you wouldn't have shown
>>>>         
> yourself
>   
>>>> up
>>>> by sending that email ;)
>>>>
>>>> 2009/7/15 Michael Krasnow <mnk...@mnkras.com>
>>>>
>>>>         
>>>>> I just want to say HOLY CRAP! release 1 update not 10! oh and please
>>>>>           
>>>> change
>>>>         
>>>>> your clock 0.o seriously 07
>>>>>
>>>>> On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <clan...@gmail.com> wrote:
>>>>>
>>>>>           
>>>>>> Poor Jason, he was probably tired.
>>>>>>
>>>>>> -Matt
>>>>>>
>>>>>> On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove <
>>>>>>             
>>>>> donnie.newl...@gmail.com
>>>>>           
>>>>>>> wrote:
>>>>>>>               
>>>>>>> Glad to see I'm not the only one getting mail from 2007. I was
>>>>>>> thinking maybe I was going crazy.
>>>>>>>
>>>>>>> On Wed, Jul 15, 2009 at 1:59 PM, AJ
>>>>>>>               
> King<pcmaster...@hotmail.com>
>   
>>>>> wrote:
>>>>>           
>>>>>>>> Hahaha  I Agree :D
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>>
>>>>>>>> Alex King
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> From: supersammyfl...@gmail.com
>>>>>>>>> Date: Wed, 15 Jul 2009 21:47:24 +1000
>>>>>>>>> To: h...@list.valvesoftware.com
>>>>>>>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated
>>>>>>>>>                   
>>>> Server
>>>>         
>>>>>>> Update
>>>>>>>               
>>>>>>>>> I like how the original send dates remain the same
>>>>>>>>>                   
> (2007-10-26,
>   
>>>>>> received
>>>>>>             
>>>>>>> 50
>>>>>>>               
>>>>>>>>> minutes ago)
>>>>>>>>>
>>>>>>>>> - Sam
>>>>>>>>>
>>>>>>>>> 2009/7/15 Alec Sanger <eclyp...@hotmail.com>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> accidentally spooling out every update ever released to
>>>>>>>>>>                     
> tf2?
>   
>>>>>>>>>> Thank you,
>>>>>>>>>> Alec Sanger
>>>>>>>>>> P: 248.941.3813
>>>>>>>>>> F: 313.286.8945
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> From: jas...@valvesoftware.com
>>>>>>>>>>> To: h...@list.valvesoftware.com;
>>>>>>>>>>>                       
>>>>>> hlds_linux@list.valvesoftware.com;
>>>>>>             
>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>>                     
>>>>>>>>>>> Date: Thu, 25 Oct 2007 18:34:18 -0700
>>>>>>>>>>> Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated
>>>>>>>>>>>                       
>>>> Server
>>>>         
>>>>>>> Update
>>>>>>>               
>>>>>>>>>>> Required updates for Team Fortress 2 and it's dedicated
>>>>>>>>>>>                       
>>>> servers
>>>>         
>>>>>> are
>>>>>>             
>>>>>>> now
>>>>>>>               
>>>>>>>>>>> available.  Please run hldsupdatetool to update.  The
>>>>>>>>>>>                       
>>> specific
>>>       
>>>>>>> changes
>>>>>>>               
>>>>>>>>>>> include:
>>>>>>>>>>>
>>>>>>>>>>> - Improved compatibility for direct sound
>>>>>>>>>>> - Deathcam screenshots now move the player id panel to
>>>>>>>>>>>                       
> the
>   
>>>> lower
>>>>         
>>>>>>> right,
>>>>>>>               
>>>>>>>>>>> and hide other hud elements until the freezecam fades
>>>>>>>>>>> - Improved autobalance calculation code when determining
>>>>>>>>>>>                       
> who
>   
>>>> to
>>>>         
>>>>>>> switch
>>>>>>>               
>>>>>>>>>>> - Improved networking compatibility for some routers
>>>>>>>>>>> - Fixed a crash during level init related to model
>>>>>>>>>>>                       
> loading
>   
>>>>>>>>>>> - Fixed issues on Dustbowl and Hydro that could occur
>>>>>>>>>>>                       
> when a
>   
>>>>>> server
>>>>>>             
>>>>>>>>>>> emptied in the middle of a round
>>>>>>>>>>> - Fixed a bug in the clientside player avoidance code,
>>>>>>>>>>>                       
> and
>   
>>>>>> smoothed
>>>>>>             
>>>>>>> it a
>>>>>>>               
>>>>>>>>>>> little more
>>>>>>>>>>> - Further crash fixes related to paged pool memory usage
>>>>>>>>>>> - Fixed scoreboard team scores label getting cut off
>>>>>>>>>>> - Engineer buildings now explode when the Engineer dies
>>>>>>>>>>>                       
>>> during
>>>       
>>>>>>> sudden
>>>>>>>               
>>>>>>>>>>> death
>>>>>>>>>>> - Fixed a spy backstab exploit where you could stab a
>>>>>>>>>>>                       
> player
>   
>>>> who
>>>>         
>>>>>> was
>>>>>>             
>>>>>>> not
>>>>>>>               
>>>>>>>>>>> facing away from you
>>>>>>>>>>> - Fixed flailing at the low end of the cloak meter when
>>>>>>>>>>>                       
> the
>   
>>>>> player
>>>>>           
>>>>>>> gets
>>>>>>>               
>>>>>>>>>>> uncloaked automatically
>>>>>>>>>>> - Fixed texture detail level setting "Very high" not
>>>>>>>>>>>                       
> being
>   
>>>>>> preserved
>>>>>>             
>>>>>>>>>>> - Improved various error messages, and added links to
>>>>>>>>>>>                       
>>>>> steampowered
>>>>>           
>>>>>>>>>>> support pages
>>>>>>>>>>> - Fixed scoring problem where destroying a buildable
>>>>>>>>>>>                       
> added a
>   
>>>>>> phantom
>>>>>>             
>>>>>>>>>>> point, not attributed to any scoring bucket but still
>>>>>>>>>>>                       
>>> included
>>>       
>>>>> in
>>>>>           
>>>>>>> total
>>>>>>>               
>>>>>>>>>>> score
>>>>>>>>>>> - Fixed honeypot server problems
>>>>>>>>>>> - Fixed a rare crash caused by a medigun losing its owner
>>>>>>>>>>> - Fixed an exploit that allowed disconnected medics to
>>>>>>>>>>>                       
>>>> continue
>>>>         
>>>>>>>>>>> ubercharging their target until they timed out
>>>>>>>>>>> - TeamMenu now disables the spectate button if
>>>>>>>>>>>                       
>>>>> mp_allowspectators
>>>>>           
>>>>>> is
>>>>>>             
>>>>>>>>>>> zero
>>>>>>>>>>> - Added a missing "cannot_be_spectator" localization
>>>>>>>>>>>                       
> string
>   
>>>>>>>>>>> - Re-added class count numbers above class buttons for
>>>>>>>>>>>                       
>>>> non-zero
>>>>         
>>>>>>> classes,
>>>>>>>               
>>>>>>>>>>> in addition to the class images
>>>>>>>>>>> - Removed prefixes (tc_, ctf_, etc.) from map names in
>>>>>>>>>>>                       
>>> various
>>>       
>>>>>>> places
>>>>>>>               
>>>>>>>>>>> where they're printed
>>>>>>>>>>> - Fixed some edge cases where grenades could go through
>>>>>>>>>>>                       
>>> player
>>>       
>>>>> or
>>>>>           
>>>>>>>>>>> buildings
>>>>>>>>>>> - Fixed rocket/grenade explosions being able to impart
>>>>>>>>>>>                       
>>> damage
>>>       
>>>>>>> through
>>>>>>>               
>>>>>>>>>>> thin ceilings
>>>>>>>>>>> - The Engineer's "build X" commands will now behave
>>>>>>>>>>>                       
> properly
>   
>>>>> when
>>>>>           
>>>>>>> bound
>>>>>>>               
>>>>>>>>>>> directly to keys
>>>>>>>>>>>
>>>>>>>>>>> Jason
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> hlds_announce mailing list
>>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>>>
>>>>>>>>>>>                       
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>>>       
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>                       
> list
>   
>>>>>>> archives,
>>>>>>>               
>>>>>>>>>> please visit:
>>>>>>>>>>                     
>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>>                       
>>>>>>>>>>                     
>>>> _________________________________________________________________
>>>>         
>>>>>>>>>> Hotmail? has ever-growing storage! Don?t worry about
>>>>>>>>>>                     
> storage
>   
>>>>> limits.
>>>>>           
>>>>>>>>>>                     
>
http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria
> l_Storage_062009
>   
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>                     
> list
>   
>>>>>> archives,
>>>>>>             
>>>>>>>>>> please visit:
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>                   
>>>>> archives,
>>>>>           
>>>>>>> please visit:
>>>>>>>               
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>                   
>>>>>>>>                 
> _________________________________________________________________
>   
>>>>>>>> Get the best of MSN on your mobile
>>>>>>>> http://clk.atdmt.com/UKM/go/147991039/direct/01/
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>                 
>>>>> archives,
>>>>>           
>>>>>>> please visit:
>>>>>>>               
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>                 
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>               
>>>> archives,
>>>>         
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>
>>>>>>>               
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>             
>>> archives,
>>>       
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>             
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>           
> archives,
>   
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>           
>>>>
>>>> --
>>>> Sent from Olly's SEGA Game Gear
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> ------------------------------
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> End of hlds Digest, Vol 17, Issue 49
>> ************************************
>>     
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>   


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