If you could install munin on this server you could get some valuable info .. eth loss is one of the std plugins in munin. this is an ex server. http://munin.ping.uio.no/ping.uio.no/bimbo.ping.uio.no.html#Network
I have the srcds plugins showing some graphs for our public com. here http://www.dayofdefeat.se/game-server-stats.php Peter ----- Original Message ----- From: <m...@bestgn.net.au> To: "'Half-Life dedicated Linux server mailing list'" <hlds_linux@list.valvesoftware.com> Sent: Saturday, July 18, 2009 9:52 AM Subject: Re: [hlds_linux] [hlds] TF2 Server lag > Little update, > > Ran a ping test, lost only 3/1000 packets. > > I rebooted and turned absolutely everything off on the box so HDD / CPU / > Memory usage was ~0%, had the datacenter last night install a new fibre > link. > > Still the same thing happens, only on TF2. > > Everytime it warps loss goes through the roof, sometimes the timeout > reconnecting thing appears in the top right. > > > I'm out of ideas, > > > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew > Armstrong > Sent: Friday, 17 July 2009 4:26 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > > Very strange. > > Try running a simple network ping in a loop once per second (and log this > somewhere), so you can see if there are any network problems during these > spike periods (perhaps the other games handle it more gracefully?). > > Also try graphing cpu/memory usage of the game server (and the host > itself), > maybe its spiking in CPU for some reason which would explain the spikes > (if > its busy processing some data/attack). > > - Andrew > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > m...@bestgn.net.au > Sent: Friday, 17 July 2009 4:14 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > Here was a extreme case with 24 players, it randomly happens. Soometimes > might be fine for a hour then it spikes. > > http://files.bestgn.net.au/cp_dustbowl0092.jpg > > Looks like a timeout, > > I sat down on a empty server with a stop watch, had mini spikes following > durations apart > > (empty) > - 15sec > - 22sec > - 10sec > - 14sec > - 25sec > - 50sec > (server fills - larger spikes) > - 28minutes > - 10minutes > - 63minutes > - 16minutes > > The ones seconds apart where little tiny jumps, the minutes apart jumps > where bigger. The biggest one ive seen is in the screenshot. > > > > > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew > Armstrong > Sent: Friday, 17 July 2009 3:25 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > > Which part does it spike? The very first part (0 on x-axis) or further > along > in the middle? > > What you should do is sit idle in the server and note down when the spikes > occur for 5-10 minutes and report back, lets see if there is a pattern. > > - Andrew > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > m...@bestgn.net.au > Sent: Friday, 17 July 2009 12:39 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > http://files.bestgn.net.au/cp_dustbowl0083.jpg > > > Thats what happens when it spikes, no real time pattern between the spikes > seems quite random. Tried both on plain / custom, clean, old installs and > copies from the other game server seems to make no real difference. > > No NTP either so its not clock drift :/ > > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew > Armstrong > Sent: Friday, 17 July 2009 11:43 AM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > > Another thing to try is while playing (be sure it's a stock server - > stock/plain servers should have zero problems!) turn on net_graph 3 and > watch the output when you hit the problem. > > It could possibly be something within the data centre (maybe some device > is > temporarily holding game packets hostage for a second or two, which would > explain the sudden warp)? > > The net graph should hopefully show this (sudden drop of activity and then > spike). > > - Andrew > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > m...@bestgn.net.au > Sent: Friday, 17 July 2009 11:32 AM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > Tried it all, with and without sourcemod /metamod. Had a few linux devs > look > over the kernel etc. > > TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically > nothing. 100mbit link using only ~10%. Last night I played with > net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to > tweak > it so we get 0 choke yet no difference -.- > > I also tried stock fps 300, made no difference. I also expermimented with > ping boosts. > > I can run left 4 dead on the box without any issues. The issue seems to be > TF2 only :/ > > > On my other machine, no issues what so ever the machine is literally > sitting > one row above in the datacenter. The machines are running cloned setups. > Had > memory replaced, tried different cpus / cores etc. > > > > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane > Arnold > Sent: Friday, 17 July 2009 11:07 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] TF2 Server lag > > > I vaguely remember having this issue on an old CSS box. > > It ended up being caused by a dodgy SM plugin or something to do with > it's configs. I'm sorry I can't be more detailed but I've not > experienced this for many years. Obviously being from BestGN I won't say > you don't know what you are doing, but have you tried a barebones > install, then just ran the server using ./srcds_run -console -game > cstrike +map de_dust2 and see if that still fails? > > _______________________________________________________ > > Shane Arnold - clontar...@iinet.net.au > > "For want of a nail, the horseshoe was lost. For want of a horseshoe, the > horse was lost. For want of a horse, the messenger was lost. For want of a > messenger, the message was not delivered. For want of an undelivered > message > the war was lost." > > > > m...@bestgn.net.au wrote: >> Yes I get the same, Debian etch and a half, dual quad box with pretty >> much >> nothing on it. >> >> Any ideas? I tried pretty much everything I could think off >> >> - New kernel >> - Higher / Lower FPS >> - New Installs >> - Seperate users for each install >> - Insane max rates >> - Nice / Renice >> - Affinity >> >> Removed pretty much every unused process including ntp. >> >> >> Any fresh suggestions would be great >> >> >> -----Original Message----- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch >> Sent: Thursday, 16 July 2009 1:14 PM >> To: h...@list.valvesoftware.com >> Subject: Re: [hlds] TF2 Server lag >> >> >> Are you folks having server lag issues? Remember a few months back >> there was an update, I think it was one of the ones right before the >> sniper update. Any hoo... The update back then caused a "Time Warp" >> type lag where you where running, then you would freeze and then it >> will quit and you would be 298475 feet away from where you where when >> the freeze or lag ended. I am getting that again... >> >> I get it under the following conditions, both boxes at The Planet: >> >> Windows 2003 Server / Linux Slak >> Meta/Sourcemod Stable latest release / No Admin mods whatsoever >> With plugins / Without plugins >> >> Maybe a Steam network issue? >> >> And there is still a server crash out there for the kiddies. Had this >> guy (http://steamcommunity.com/profiles/76561198010232177) get on >> last night 3am'ish and say server was going down in one minute and >> sure enough it did. >> >> And yes, I tried the following noted below and it didn't help with >> the Time Warp Lag: >> >> It's just a jump to the left >> And then a step to the right >> With your hands on your hips >> You bring your knees in tight >> But it's the pelvic thrust that really drives you insane, >> Let's do the Time Warp again! >> >> Hutch >> >> >> At 06:53 PM 7/15/2009, you wrote: >> >>> Send hlds mailing list submissions to >>> h...@list.valvesoftware.com >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> or, via email, send a message with subject or body 'help' to >>> hlds-requ...@list.valvesoftware.com >>> >>> You can reach the person managing the list at >>> hlds-ow...@list.valvesoftware.com >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of hlds digest..." >>> >>> >>> Today's Topics: >>> >>> 1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>> 2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) >>> 3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) >>> 4. Re: Problems with the server lists? (shorec...@comcast.net) >>> 5. Re: L4D search_key server good for only 1 use? (Robert Whelan) >>> 6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) >>> 7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Wed, 15 Jul 2009 20:15:37 +0100 >>> From: Saul Rennison <saul.renni...@gmail.com> >>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>> To: Half-Life dedicated Win32 server mailing list >>> <h...@list.valvesoftware.com> >>> Message-ID: >>> <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com> >>> Content-Type: text/plain; charset=ISO-8859-1 >>> >>> Nice update Jason! >>> >>> I'm sure the Goldsrc'ers will be happy :D >>> >>> P.S. Update on my email from last week? >>> >>> Thanks, >>> - Saul. >>> >>> >>> 2009/7/15 Jason Ruymen <jas...@valvesoftware.com> >>> >>> >>>> An optional update for Counter-Strike/Condition Zero is now available. >>>> Please run hldsupdatetool to receive. This update was >>>> >>> previously available >>> >>>> as a beta. The specific changes are: >>>> >>>> Half-Life Engine >>>> - Added -sys_ticrate command line option to allowed forced override of >>>> ticrate >>>> - Prevent more cases of server redirection >>>> >>>> CS/CZ >>>> - Added -nobots option to allow forced override of bots on servers >>>> >>>> Jason >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Wed, 15 Jul 2009 14:22:52 -0500 >>> From: Mike Zimmermann <rem...@gmail.com> >>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>> To: Half-Life dedicated Win32 server mailing list >>> <h...@list.valvesoftware.com> >>> Message-ID: >>> <75cf08750907151222tc449109jc0f4282426b70...@mail.gmail.com> >>> Content-Type: text/plain; charset=ISO-8859-1 >>> >>> Wait, is this now? I feel like I've been traveling back and forth in >>> HLDS >>> time over the day. Lost style. >>> >>> -Mike >>> >>> >>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison >>> >> <saul.renni...@gmail.com>wrote: >> >>>> Nice update Jason! >>>> >>>> I'm sure the Goldsrc'ers will be happy :D >>>> >>>> P.S. Update on my email from last week? >>>> >>>> Thanks, >>>> - Saul. >>>> >>>> >>>> 2009/7/15 Jason Ruymen <jas...@valvesoftware.com> >>>> >>>> >>>>> An optional update for Counter-Strike/Condition Zero is now available. >>>>> Please run hldsupdatetool to receive. This update was previously >>>>> >>>> available >>>> >>>>> as a beta. The specific changes are: >>>>> >>>>> Half-Life Engine >>>>> - Added -sys_ticrate command line option to allowed forced override of >>>>> ticrate >>>>> - Prevent more cases of server redirection >>>>> >>>>> CS/CZ >>>>> - Added -nobots option to allow forced override of bots on servers >>>>> >>>>> Jason >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> ------------------------------ >>> >>> Message: 3 >>> Date: Wed, 15 Jul 2009 20:26:10 +0100 >>> From: Saul Rennison <saul.renni...@gmail.com> >>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available >>> To: Half-Life dedicated Win32 server mailing list >>> <h...@list.valvesoftware.com> >>> Message-ID: >>> <7305d8560907151226g2db56e4dje4de094c8589b...@mail.gmail.com> >>> Content-Type: text/plain; charset=ISO-8859-1 >>> >>> Hehe yes this is now ;) >>> >>> Thanks, >>> - Saul. >>> >>> >>> 2009/7/15 Mike Zimmermann <rem...@gmail.com> >>> >>> >>>> Wait, is this now? I feel like I've been traveling back and forth in >>>> >> HLDS >> >>>> time over the day. Lost style. >>>> >>>> -Mike >>>> >>>> >>>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison <saul.renni...@gmail.com >>>> >>>>> wrote: >>>>> >>>>> Nice update Jason! >>>>> >>>>> I'm sure the Goldsrc'ers will be happy :D >>>>> >>>>> P.S. Update on my email from last week? >>>>> >>>>> Thanks, >>>>> - Saul. >>>>> >>>>> >>>>> 2009/7/15 Jason Ruymen <jas...@valvesoftware.com> >>>>> >>>>> >>>>>> An optional update for Counter-Strike/Condition Zero is now >>>>>> >> available. >> >>>>>> Please run hldsupdatetool to receive. This update was previously >>>>>> >>>>> available >>>>> >>>>>> as a beta. The specific changes are: >>>>>> >>>>>> Half-Life Engine >>>>>> - Added -sys_ticrate command line option to allowed forced override >>>>>> >> of >> >>>>>> ticrate >>>>>> - Prevent more cases of server redirection >>>>>> >>>>>> CS/CZ >>>>>> - Added -nobots option to allow forced override of bots on servers >>>>>> >>>>>> Jason >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >> archives, >> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> ------------------------------ >>> >>> Message: 4 >>> Date: Wed, 15 Jul 2009 20:08:23 +0000 (UTC) >>> From: shorec...@comcast.net >>> Subject: Re: [hlds] Problems with the server lists? >>> To: Half-Life dedicated Win32 server mailing list >>> <h...@list.valvesoftware.com> >>> Message-ID: >>> >>> > <553434996.1931881247688503729.javamail.r...@sz0169a.westchester.pa.mail.co >>> >> mcast.net> >> >>> Content-Type: text/plain; charset=utf-8 >>> >>> Just add a line to the server.cfg that says "heartbeat"? >>> >>> ----- Original Message ----- >>> From: "Olly" <oli...@gmail.com> >>> To: "Half-Life dedicated Win32 server mailing list" >>> <h...@list.valvesoftware.com> >>> Sent: Wednesday, July 15, 2009 8:28:32 AM GMT -05:00 US/Canada Eastern >>> Subject: Re: [hlds] Problems with the server lists? >>> >>> Try typing 'heartbeat' in the server console (without quotes) - If it > shows >>> up (after a little wait) in the server browser, add heartbeat in the >>> autoexec.cfg >>> >>> >>> >>> >>> ------------------------------ >>> >>> Message: 5 >>> Date: Wed, 15 Jul 2009 15:36:12 -0700 (PDT) >>> From: Robert Whelan <mrrjwhe...@yahoo.com> >>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>> To: Zoid Kirsch <z...@valvesoftware.com>, Half-Life dedicated >>> Win32 >>> server mailing list <h...@list.valvesoftware.com> >>> Message-ID: <547035.66770...@web111504.mail.gq1.yahoo.com> >>> Content-Type: text/plain; charset=iso-8859-1 >>> >>> Hello Zoid, >>> >>> Thx for the reply, seems to be working so far. All 6 of our servers >>> appear in the steam group and have survived 3 search key queries. >>> There is one problem though, this is new as of today. I have 1 >>> server which runs as +mp_gamemode survival +map l4d_sv_lighthouse. >>> Its listed in the steam group with the other 5 though the "join >>> game" option isn't available in the steam group area so connecting >>> to it isn't possible in that window. I can however join directly or >>> thru the serverbrowser etc. If I switch the problem?server over to >>> coop/versus all is fine again. >>> >>> In the steam group server window it shows the server and ping?though >>> doesn't show player counts 0/4 or what modes running ie: normal, >>> versus or survival. Hope that's not to confusing, lemme know if I >>> can help further. >>> >>> Thx >>> >>> >>> >>> ________________________________ >>> From: Robert Whelan <mrrjwhe...@yahoo.com> >>> To: Half-Life dedicated Win32 server mailing list >>> <h...@list.valvesoftware.com> >>> Sent: Wednesday, July 15, 2009 12:33:47 PM >>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>> >>> >>> Dude... >>> >>> If this is true... you rock! Kudos, restarting now... >>> >>> Bob >>> >>> >>> >>> >>> ________________________________ >>> From: Zoid Kirsch <z...@valvesoftware.com> >>> To: Half-Life dedicated Win32 server mailing list >>> <h...@list.valvesoftware.com> >>> Sent: Wednesday, July 15, 2009 1:03:09 AM >>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>> >>> Hi Robert. >>> >>> We updated the master servers today to specifically correct this >>> issue.? If you haven't restarted your server today, please do so and >>> it should correctly work with sv_search_key and steam groups. >>> >>> There is a minor issue on Linux servers when using sv_search_key >>> that they won't show up for joining again until they heartbeat at >>> least once after the last player left which make take a few >>> minutes.? I'll be addressing this in a future update. >>> >>> -- >>> /// Zoid. >>> >>> >>> -----Original Message----- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan >>> Sent: Saturday, July 11, 2009 12:52 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>> >>> It sucks royally... having?steam group servers has been useless recently >>> >>> related topic: [hlds] L4D Steam Group Servers >>> >>> >>> >>> >>> ________________________________ >>> From: MjrNuT <mjr...@gmail.com> >>> To: h...@list.valvesoftware.com >>> Sent: Saturday, July 11, 2009 2:19:25 PM >>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>> >>> I go the urge to play recently b/c of a new Addon pak to play. >>> >>> I report the same problem. >>> >>> 2 L4D servers >>> Win2K3x64 >>> Connects fine, then have to reboot servers to connect again. >>> >>> What's up with that? >>> >>> >>> >>> [FLASH] MjrNuT >>> Arise from Flames and Ash, Behold Immortality >>> >>> www.flamesandash.com >>> >>> >>> >>> >>>> ________________________________ >>>> From: Jonah Hirsch <crazydog...@gmail.com> >>>> To: Half-Life dedicated Win32 server mailing list < >>>> h...@list.valvesoftware.com> >>>> Sent: Thursday, July 2, 2009 1:53:33 AM >>>> Subject: Re: [hlds] L4D search_key server good for only 1 use? >>>> >>>> Well, I'm still having this issue. >>>> >>>> I can reboot my servers, find a server once using the search key, then >>>> >> no >> >>>> more. >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> ? ? ? >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >>> ------------------------------ >>> >>> Message: 6 >>> Date: Wed, 15 Jul 2009 19:14:11 -0400 >>> From: "Mike O'Laughlen" <molaugh...@gmail.com> >>> Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue >>> To: Half-Life dedicated Win32 server mailing list >>> <h...@list.valvesoftware.com> >>> Message-ID: >>> <a795b6070907151614r50d3bb86q923ae7e7f7c03...@mail.gmail.com> >>> Content-Type: text/plain; charset=ISO-8859-1 >>> >>> Thanks Zoid. >>> I looked at Diput's mission file and that was causing the issue. >>> >>> Even excellent mappers don't RTFA: >>> >>> // version. You must increment this to the next integer (whole >>> >>>> numbers)every >>>> >>> // time you release an update. >>> >>> "Version" "6.1" >>> >>> >>> >>> On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <z...@valvesoftware.com> >>> >> wrote: >> >>>> This is unfortunate. There is a "Version" field specifically in the >>>> mission file used to describe the campaign to matchmaking. Note that >>>> >> this >> >>>> version field is an integer (as documented explicitly in the mission >>>> >> file >> >>>> example). If he listed the version as "6.0" and "6.1" in the mission >>>> >> file, >> >>>> the integer parser will both treat them as version 6. >>>> >>>> If you have the authors email, let him know that using a different >>>> >> integer >> >>>> value in the version field will correctly prevent cross version >>>> >>> joining. It >>> >>>> will also prompt users with the old version to upgrade to the new one >>>> >> when >> >>>> seeing friends playing on the new version. >>>> >>>> Future versions of Left 4 Dead will warn about invalid characters in >>>> the >>>> version field. >>>> >>>> -- >>>> /// Zoid. >>>> >>>> >>>> -----Original Message----- >>>> From: hlds-boun...@list.valvesoftware.com [mailto: >>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen >>>> Sent: Sunday, July 12, 2009 8:45 AM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: [hlds] L4D Custom Campaigns + Versioning Issue >>>> >>>> I've finally had a chance to play the Death Aboard custom campaign. >>>> It's >>>> >> an >> >>>> excellent offering, but ran into a few issues regarding the 6.0 and the >>>> >> 6.1 >> >>>> releases (possibly other versions may have had the same issue described >>>> below). >>>> >>>> >>>> >> > http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid=2& >> packageId=156 >> >>>> In Death Aboard, the author of a campaign (Diputs) has released a few >>>> different versions of the campaign with different names for the VPK >>>> (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated >>>> campaign >>>> name which includes the version number (Death Aboard 6.1). >>>> >>>> Just from observing my friends, users with both versions installed are >>>> >> able >> >>>> to click the Join button to enter the lobby, but the lobby system >>>> >> somehow >> >>>> gets confused and boots them. Once my friends removed the old version >>>> >> of >> >>>> the campaign then everything worked as expected. >>>> >>>> Anyone else encounter this issue? >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> ------------------------------ >>> >>> Message: 7 >>> Date: Wed, 15 Jul 2009 19:52:57 -0400 >>> From: k e <mfnt...@gmail.com> >>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server >>> Update >>> To: Half-Life dedicated Win32 server mailing list >>> <h...@list.valvesoftware.com> >>> Message-ID: >>> <24fac2e40907151652n3d4cbcb4pd0d5c54046aac...@mail.gmail.com> >>> Content-Type: text/plain; charset=windows-1252 >>> >>> this latest update...I've had to totally delete one server.dll and run > the >>> update for the 4th time to get it to work... >>> >>> On Wed, Jul 15, 2009 at 2:15 PM, Aj Collins <gamerzwo...@gmail.com> > wrote: >>> >>> >>>> Sam, >>>> The intertubes have been clogged. Ted tried to warn us! :P >>>> >>>> On Wed, Jul 15, 2009 at 10:39 AM, Olly <oli...@gmail.com> wrote: >>>> >>>> >>>>> Michiel, you seem to have a bug with your mail client. You seem to >>>>> >> only >> >>>> be >>>> >>>>> recieving the first message of each thread. >>>>> If you recieved (read) any other emails, you wouldn't have shown >>>>> >> yourself >> >>>>> up >>>>> by sending that email ;) >>>>> >>>>> 2009/7/15 Michael Krasnow <mnk...@mnkras.com> >>>>> >>>>> >>>>>> I just want to say HOLY CRAP! release 1 update not 10! oh and please >>>>>> >>>>> change >>>>> >>>>>> your clock 0.o seriously 07 >>>>>> >>>>>> On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <clan...@gmail.com> wrote: >>>>>> >>>>>> >>>>>>> Poor Jason, he was probably tired. >>>>>>> >>>>>>> -Matt >>>>>>> >>>>>>> On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove < >>>>>>> >>>>>> donnie.newl...@gmail.com >>>>>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Glad to see I'm not the only one getting mail from 2007. I was >>>>>>>> thinking maybe I was going crazy. >>>>>>>> >>>>>>>> On Wed, Jul 15, 2009 at 1:59 PM, AJ >>>>>>>> >> King<pcmaster...@hotmail.com> >> >>>>>> wrote: >>>>>> >>>>>>>>> Hahaha I Agree :D >>>>>>>>> >>>>>>>>> Thanks, >>>>>>>>> >>>>>>>>> Alex King >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> From: supersammyfl...@gmail.com >>>>>>>>>> Date: Wed, 15 Jul 2009 21:47:24 +1000 >>>>>>>>>> To: h...@list.valvesoftware.com >>>>>>>>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated >>>>>>>>>> >>>>> Server >>>>> >>>>>>>> Update >>>>>>>> >>>>>>>>>> I like how the original send dates remain the same >>>>>>>>>> >> (2007-10-26, >> >>>>>>> received >>>>>>> >>>>>>>> 50 >>>>>>>> >>>>>>>>>> minutes ago) >>>>>>>>>> >>>>>>>>>> - Sam >>>>>>>>>> >>>>>>>>>> 2009/7/15 Alec Sanger <eclyp...@hotmail.com> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> accidentally spooling out every update ever released to >>>>>>>>>>> >> tf2? >> >>>>>>>>>>> Thank you, >>>>>>>>>>> Alec Sanger >>>>>>>>>>> P: 248.941.3813 >>>>>>>>>>> F: 313.286.8945 >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>> From: jas...@valvesoftware.com >>>>>>>>>>>> To: h...@list.valvesoftware.com; >>>>>>>>>>>> >>>>>>> hlds_linux@list.valvesoftware.com; >>>>>>> >>>>>>>>>>> hlds_annou...@list.valvesoftware.com >>>>>>>>>>> >>>>>>>>>>>> Date: Thu, 25 Oct 2007 18:34:18 -0700 >>>>>>>>>>>> Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated >>>>>>>>>>>> >>>>> Server >>>>> >>>>>>>> Update >>>>>>>> >>>>>>>>>>>> Required updates for Team Fortress 2 and it's dedicated >>>>>>>>>>>> >>>>> servers >>>>> >>>>>>> are >>>>>>> >>>>>>>> now >>>>>>>> >>>>>>>>>>>> available. Please run hldsupdatetool to update. The >>>>>>>>>>>> >>>> specific >>>> >>>>>>>> changes >>>>>>>> >>>>>>>>>>>> include: >>>>>>>>>>>> >>>>>>>>>>>> - Improved compatibility for direct sound >>>>>>>>>>>> - Deathcam screenshots now move the player id panel to >>>>>>>>>>>> >> the >> >>>>> lower >>>>> >>>>>>>> right, >>>>>>>> >>>>>>>>>>>> and hide other hud elements until the freezecam fades >>>>>>>>>>>> - Improved autobalance calculation code when determining >>>>>>>>>>>> >> who >> >>>>> to >>>>> >>>>>>>> switch >>>>>>>> >>>>>>>>>>>> - Improved networking compatibility for some routers >>>>>>>>>>>> - Fixed a crash during level init related to model >>>>>>>>>>>> >> loading >> >>>>>>>>>>>> - Fixed issues on Dustbowl and Hydro that could occur >>>>>>>>>>>> >> when a >> >>>>>>> server >>>>>>> >>>>>>>>>>>> emptied in the middle of a round >>>>>>>>>>>> - Fixed a bug in the clientside player avoidance code, >>>>>>>>>>>> >> and >> >>>>>>> smoothed >>>>>>> >>>>>>>> it a >>>>>>>> >>>>>>>>>>>> little more >>>>>>>>>>>> - Further crash fixes related to paged pool memory usage >>>>>>>>>>>> - Fixed scoreboard team scores label getting cut off >>>>>>>>>>>> - Engineer buildings now explode when the Engineer dies >>>>>>>>>>>> >>>> during >>>> >>>>>>>> sudden >>>>>>>> >>>>>>>>>>>> death >>>>>>>>>>>> - Fixed a spy backstab exploit where you could stab a >>>>>>>>>>>> >> player >> >>>>> who >>>>> >>>>>>> was >>>>>>> >>>>>>>> not >>>>>>>> >>>>>>>>>>>> facing away from you >>>>>>>>>>>> - Fixed flailing at the low end of the cloak meter when >>>>>>>>>>>> >> the >> >>>>>> player >>>>>> >>>>>>>> gets >>>>>>>> >>>>>>>>>>>> uncloaked automatically >>>>>>>>>>>> - Fixed texture detail level setting "Very high" not >>>>>>>>>>>> >> being >> >>>>>>> preserved >>>>>>> >>>>>>>>>>>> - Improved various error messages, and added links to >>>>>>>>>>>> >>>>>> steampowered >>>>>> >>>>>>>>>>>> support pages >>>>>>>>>>>> - Fixed scoring problem where destroying a buildable >>>>>>>>>>>> >> added a >> >>>>>>> phantom >>>>>>> >>>>>>>>>>>> point, not attributed to any scoring bucket but still >>>>>>>>>>>> >>>> included >>>> >>>>>> in >>>>>> >>>>>>>> total >>>>>>>> >>>>>>>>>>>> score >>>>>>>>>>>> - Fixed honeypot server problems >>>>>>>>>>>> - Fixed a rare crash caused by a medigun losing its owner >>>>>>>>>>>> - Fixed an exploit that allowed disconnected medics to >>>>>>>>>>>> >>>>> continue >>>>> >>>>>>>>>>>> ubercharging their target until they timed out >>>>>>>>>>>> - TeamMenu now disables the spectate button if >>>>>>>>>>>> >>>>>> mp_allowspectators >>>>>> >>>>>>> is >>>>>>> >>>>>>>>>>>> zero >>>>>>>>>>>> - Added a missing "cannot_be_spectator" localization >>>>>>>>>>>> >> string >> >>>>>>>>>>>> - Re-added class count numbers above class buttons for >>>>>>>>>>>> >>>>> non-zero >>>>> >>>>>>>> classes, >>>>>>>> >>>>>>>>>>>> in addition to the class images >>>>>>>>>>>> - Removed prefixes (tc_, ctf_, etc.) from map names in >>>>>>>>>>>> >>>> various >>>> >>>>>>>> places >>>>>>>> >>>>>>>>>>>> where they're printed >>>>>>>>>>>> - Fixed some edge cases where grenades could go through >>>>>>>>>>>> >>>> player >>>> >>>>>> or >>>>>> >>>>>>>>>>>> buildings >>>>>>>>>>>> - Fixed rocket/grenade explosions being able to impart >>>>>>>>>>>> >>>> damage >>>> >>>>>>>> through >>>>>>>> >>>>>>>>>>>> thin ceilings >>>>>>>>>>>> - The Engineer's "build X" commands will now behave >>>>>>>>>>>> >> properly >> >>>>>> when >>>>>> >>>>>>>> bound >>>>>>>> >>>>>>>>>>>> directly to keys >>>>>>>>>>>> >>>>>>>>>>>> Jason >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> hlds_announce mailing list >>>>>>>>>>>> hlds_annou...@list.valvesoftware.com >>>>>>>>>>>> >>>>>>>>>>>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce >>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>> >> list >> >>>>>>>> archives, >>>>>>>> >>>>>>>>>>> please visit: >>>>>>>>>>> >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>>>>>> >>>>>>>>>>> >>>>> _________________________________________________________________ >>>>> >>>>>>>>>>> Hotmail? has ever-growing storage! Don?t worry about >>>>>>>>>>> >> storage >> >>>>>> limits. >>>>>> >>>>>>>>>>> >> > http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria >> l_Storage_062009 >> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>> >> list >> >>>>>>> archives, >>>>>>> >>>>>>>>>>> please visit: >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> >>>>>> archives, >>>>>> >>>>>>>> please visit: >>>>>>>> >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>>>> >>>>>>>>> >> _________________________________________________________________ >> >>>>>>>>> Get the best of MSN on your mobile >>>>>>>>> http://clk.atdmt.com/UKM/go/147991039/direct/01/ >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> >>>>>> archives, >>>>>> >>>>>>>> please visit: >>>>>>>> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> >>>>> archives, >>>>> >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> >>>> archives, >>>> >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >> archives, >> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> -- >>>>> Sent from Olly's SEGA Game Gear >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> ------------------------------ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> End of hlds Digest, Vol 17, Issue 49 >>> ************************************ >>> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please 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