Dont compare Linux and Windows

Peter

----- Original Message ----- 
From: "Midnight" <mido...@gmail.com>
To: "Half-Life dedicated Linux server mailing list" 
<hlds_linux@list.valvesoftware.com>
Sent: Thursday, October 22, 2009 8:24 AM
Subject: Re: [hlds_linux] L4D2 server requirements


> I'm really surprised by these numbers.  I have some pretty finicky
> players who play competitively.  I don't know for sure if it is in their
> head or not, but they claim they get lag with 1 game active on a whole
> quad 9550 box which I find hard to believe so I tend to take it with a
> grain of salt.
>
> I would never dream of running 32 games per quad CPU, that is insane
> density imo.  No offense but I find it amazing that you are getting any
> decent performance with the CPU's nearly maxed out, maybe you have some
> secret sauce in your system :)  I get complaints after 25% CPU load on
> the box so we run all of ours under that at all times, which means 3-4
> L4D's per box.  They are using 6-9% cpu per game = up to about 40% of a
> core on newer hardware.  This could be from tweaking done to the game
> settings.
>
>
>
> Nick Turner wrote:
>> We're running 8 servers per core on 5450s.  64 forks per 2 socket server. 
>> 16GB is more than enough on Linux.
>>
>> We've had an entirely server almost full, the CPUs are nearly maxed out 
>> but we didn't get any performance complaints.
>>
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton 
>> Ngan
>> Sent: Thursday, October 22, 2009 10:39 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D2 server requirements
>>
>> CPU shouldn't be much of an issue. Each game takes on average 10-15% of a 
>> core. There are obviously spikes that go higher. 8 player games don't 
>> actually take much more CPU than a 1 player game because the server is 
>> doing less AI work.
>>
>> On these servers, I have between 200-300 people playing at a time. This 
>> is very similar to the player numbers we see when running TF servers, 
>> except we run far fewer TF instances on the same hardware.
>>
>> Memory is still an important factor, because if you run out of RAM, then 
>> you will swap and your games will hitch due to I/O latency.
>>
>> M.
>> ________________________________________
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Midnight 
>> [mido...@gmail.com]
>> Sent: Wednesday, October 21, 2009 6:26 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D2 server requirements
>>
>> What I'm asking is not how many can you spawn in a given amount of
>> memory, but how many can be actively running with players in them
>> without lagging?  I find that I run out of CPU way before memory since
>> the game is a CPU hog.
>>
>> Surely you can't run 50 servers with players in them all at the same
>> time right?  So how many can you run at the same time?  How much cpu
>> does a full 8 player server use?
>>
>> Thanks for your input.
>>
>>
>> Milton Ngan wrote:
>>
>>> I can support 50 instances of L4D1 on a dual 2.5GHz Quad Core system. So 
>>> if you only have one, then half that. That being said, I need at least 
>>> 10GB of RAM on Linux to achieve this.
>>>
>>> Under Windows, there is no forked mode, so each instance will take up 
>>> more memory resources. So I would estimate around 16GB would be required 
>>> to do the same thing. On a 4GB Windows 2003 system we were supporting 
>>> around 13 instances quite happily.
>>>
>>> So depending on how much memory you have, it could be that your limit is 
>>> memory and not CPU.
>>>
>>> M.
>>>
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com 
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Midnight
>>> Sent: Wednesday, October 21, 2009 5:19 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] L4D2 server requirements
>>>
>>> How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon
>>> 1333MHz?  Seems that I can only run 3-4 per box without people
>>> complaining about lag, that is less than 1 per core.  I see each server
>>> using around 25-35% CPU of a core and 6-9 of the whole box.  I know this
>>> is the linux list but I'm running Windows 2008, but I figure it should
>>> be basically the same.
>>>
>>>
>>> Craig H wrote:
>>>
>>>
>>>> It'll probably take a little more processing power per fork, I don't 
>>>> see it
>>>> as being that substantial of an increase. I'd be amazed if it is really
>>>> worth noting.
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>>>>
>>>>
>>>>
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>>>
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