Dont compare Linux and Windows Peter
----- Original Message ----- From: "Midnight" <mido...@gmail.com> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.valvesoftware.com> Sent: Thursday, October 22, 2009 8:24 AM Subject: Re: [hlds_linux] L4D2 server requirements > I'm really surprised by these numbers. I have some pretty finicky > players who play competitively. I don't know for sure if it is in their > head or not, but they claim they get lag with 1 game active on a whole > quad 9550 box which I find hard to believe so I tend to take it with a > grain of salt. > > I would never dream of running 32 games per quad CPU, that is insane > density imo. No offense but I find it amazing that you are getting any > decent performance with the CPU's nearly maxed out, maybe you have some > secret sauce in your system :) I get complaints after 25% CPU load on > the box so we run all of ours under that at all times, which means 3-4 > L4D's per box. They are using 6-9% cpu per game = up to about 40% of a > core on newer hardware. This could be from tweaking done to the game > settings. > > > > Nick Turner wrote: >> We're running 8 servers per core on 5450s. 64 forks per 2 socket server. >> 16GB is more than enough on Linux. >> >> We've had an entirely server almost full, the CPUs are nearly maxed out >> but we didn't get any performance complaints. >> >> >> -----Original Message----- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton >> Ngan >> Sent: Thursday, October 22, 2009 10:39 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] L4D2 server requirements >> >> CPU shouldn't be much of an issue. Each game takes on average 10-15% of a >> core. There are obviously spikes that go higher. 8 player games don't >> actually take much more CPU than a 1 player game because the server is >> doing less AI work. >> >> On these servers, I have between 200-300 people playing at a time. This >> is very similar to the player numbers we see when running TF servers, >> except we run far fewer TF instances on the same hardware. >> >> Memory is still an important factor, because if you run out of RAM, then >> you will swap and your games will hitch due to I/O latency. >> >> M. >> ________________________________________ >> From: hlds_linux-boun...@list.valvesoftware.com >> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Midnight >> [mido...@gmail.com] >> Sent: Wednesday, October 21, 2009 6:26 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] L4D2 server requirements >> >> What I'm asking is not how many can you spawn in a given amount of >> memory, but how many can be actively running with players in them >> without lagging? I find that I run out of CPU way before memory since >> the game is a CPU hog. >> >> Surely you can't run 50 servers with players in them all at the same >> time right? So how many can you run at the same time? How much cpu >> does a full 8 player server use? >> >> Thanks for your input. >> >> >> Milton Ngan wrote: >> >>> I can support 50 instances of L4D1 on a dual 2.5GHz Quad Core system. So >>> if you only have one, then half that. That being said, I need at least >>> 10GB of RAM on Linux to achieve this. >>> >>> Under Windows, there is no forked mode, so each instance will take up >>> more memory resources. So I would estimate around 16GB would be required >>> to do the same thing. On a 4GB Windows 2003 system we were supporting >>> around 13 instances quite happily. >>> >>> So depending on how much memory you have, it could be that your limit is >>> memory and not CPU. >>> >>> M. >>> >>> -----Original Message----- >>> From: hlds_linux-boun...@list.valvesoftware.com >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Midnight >>> Sent: Wednesday, October 21, 2009 5:19 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] L4D2 server requirements >>> >>> How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon >>> 1333MHz? Seems that I can only run 3-4 per box without people >>> complaining about lag, that is less than 1 per core. I see each server >>> using around 25-35% CPU of a core and 6-9 of the whole box. I know this >>> is the linux list but I'm running Windows 2008, but I figure it should >>> be basically the same. >>> >>> >>> Craig H wrote: >>> >>> >>>> It'll probably take a little more processing power per fork, I don't >>>> see it >>>> as being that substantial of an increase. I'd be amazed if it is really >>>> worth noting. >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux