I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8 people
in versus mode people
started to complain and i indeed could see that the cpu's where maxed out.

Running on linux debian, but if i hear these story's then it should be
able to do more no?

On Thu, 22 Oct 2009 14:54:53 +0800, Ben Jensz <fh-l...@3fl.net> wrote:
> The night that Nick is referring to was when the Survival pack was 
> released.  We were running 320 instances of Left 4 Dead across 5 IBM 
> HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the 
> servers had players on them.  All of the cores were running at 90+% CPU 
> usage for a few hours.  Each physical server was using around 11-12Gb of

> RAM for that.
> 
> We weren't doing anything special configuration wise, Left 4 Dead was 
> running in a default manner.  Nothing special done OS wise, just a stock

> install of CentOS.  I played on one of our servers that night and I 
> didn't notice anything in-game that indicated performance issues.
> 
> 
> Midnight wrote:
>> I'm really surprised by these numbers.  I have some pretty finicky 
>> players who play competitively.  I don't know for sure if it is in
their 
>> head or not, but they claim they get lag with 1 game active on a whole 
>> quad 9550 box which I find hard to believe so I tend to take it with a 
>> grain of salt.
>>
>> I would never dream of running 32 games per quad CPU, that is insane 
>> density imo.  No offense but I find it amazing that you are getting any

>> decent performance with the CPU's nearly maxed out, maybe you have some

>> secret sauce in your system :)  I get complaints after 25% CPU load on 
>> the box so we run all of ours under that at all times, which means 3-4 
>> L4D's per box.  They are using 6-9% cpu per game = up to about 40% of a

>> core on newer hardware.  This could be from tweaking done to the game 
>> settings.
>>
>>
>>
>> Nick Turner wrote:
>>   
>>> We're running 8 servers per core on 5450s.  64 forks per 2 socket
>>> server.  16GB is more than enough on Linux.
>>>
>>> We've had an entirely server almost full, the CPUs are nearly maxed
out
>>> but we didn't get any performance complaints.
>>>
>>>
>>>
>>>     
> 
> 
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