This is a disturbing trend that seems to be gaining hold with recent and upcomming games; the removal of the dedicated server component from multiplayer. I assume they are doing this purely to cut development/maintenance time and therefore cost but it goes a long way to prevent many players from even being able to play online.
>From the best internet connection i can get at home i can host no more then 5 people on a team fortress 2 dedicated server, even with the best netcode optimization i cannot see how many people, at least in this country, could host large games on their home connection. /end rant. On Sun, Nov 8, 2009 at 8:13 AM, Marcel <hlds_li...@vermasslt.de> wrote: > Frédéric Fortier wrote: > > No, from what I understood, they just took VAC instead of punkbuster, > > and you'll need steam to install it. But they're not writting them a > > dedicated server code. > > There WON'T be a public dedicated server. "IWNet" will replace the > traditional server renting system. > > Because of this (for me) it doesn't matter what anti cheat system they > use. I simply don't buy this game and try to convince everyone to do > this as well. > > IW go to hell! > > > - Marcel > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux