} -----Original Message-----
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of gulfy32
} Sent: Saturday, November 07, 2009 8:14 PM
} To: crazy_canu...@rogers.com; Half-Life dedicated Linux server mailing
} list
} Subject: Re: [hlds_linux] Modern Warfare 2
} 
} Most residental broadband lines don't give you 1Mbps of upload.

So true, I have not had anything that slow for many years!
Currently have 5mb up and will have 15mb up in about 1 week.

Also been hosting CSS servers for years.


} 
} On Sat, Nov 7, 2009 at 6:55 PM, Crazy Canucks
} <crazy_canu...@rogers.com>wrote:
} 
} > That's funny, I host a 16 person TF2 server on a 1mbps upload cable
} > connection.  And it runs extremely well.  It can be done if you know
} > what you are doing.  I have been hosting dedicated servers from Day of
} > Defeat 3.1, to Age of Chivalry and just about everything in between and
} > on both ends, for years now.
} >
} > Saying dedicated servers are for the rich or professionals, is pure
} > elitist crap.
} >
} > Drek
} >
} > Saul Rennison wrote:
} > > You know people don't use dedicated servers to host games from their
} own
} > > home? Dedicated servers should be used by GSPs to host servers for
} their
} > > clients on 10/100Mbps links, for communities, private and public
} matches.
} > >
} > > Thanks,
} > > - Saul.
} > >
} > >
} > > 2009/11/7 Arg! <chillic...@gmail.com>
} > >
} > >
} > >> This is a disturbing trend that seems to be gaining hold with recent
} and
} > >> upcomming games; the removal of the dedicated server component from
} > >> multiplayer. I assume they are doing this purely to cut
} > >> development/maintenance time and therefore cost but it goes a long
} way
} > to
} > >> prevent many players from even being able to play online.
} > >>
} > >> From the best internet connection i can get at home i can host no
} more
} > then
} > >> 5 people on a team fortress 2 dedicated server, even with the best
} > netcode
} > >> optimization i cannot see how many people, at least in this country,
} > could
} > >> host large games on their home connection.
} > >>
} > >> /end rant.
} > >>
} > >> On Sun, Nov 8, 2009 at 8:13 AM, Marcel <hlds_li...@vermasslt.de>
} wrote:
} > >>
} > >>
} > >>> Frédéric Fortier wrote:
} > >>>
} > >>>> No, from what I understood, they just took VAC instead of
} punkbuster,
} > >>>> and you'll need steam to install it. But they're not writting them
} a
} > >>>> dedicated server code.
} > >>>>
} > >>> There WON'T be a public dedicated server. "IWNet" will replace the
} > >>> traditional server renting system.
} > >>>
} > >>> Because of this (for me) it doesn't matter what anti cheat system
} they
} > >>> use. I simply don't buy this game and try to convince everyone to do
} > >>> this as well.
} > >>>
} > >>> IW go to hell!
} > >>>
} > >>>
} > >>> - Marcel
} > >>>
} > >>>
} > >>>
} > >>> _______________________________________________
} > >>> To unsubscribe, edit your list preferences, or view the list
} archives,
} > >>> please visit:
} > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > >>>
} > >>>
} > >> _______________________________________________
} > >> To unsubscribe, edit your list preferences, or view the list
} archives,
} > >> please visit:
} > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > >>
} > >>
} > > _______________________________________________
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} > please visit:
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} > >
} > >
} >
} >
} > _______________________________________________
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} > please visit:
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} >
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