The next line appears to be in the correct package

Updating 'OB Linux Dedicated Server' from version 30 to version 31
9.23%   ./orangebox\bin\datacache.so

Seeing as how .so files are specific to the Linux/Mac verison of the 
server...


On 4/30/2010 9:28 PM, Tony Paloma wrote:
> Check the first line of the next depot. There's a bug where it displays the
> last file updated in a depot as the first file of the next depot to be
> updated (and the very last file is thus not displayed).
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Friday, April 30, 2010 6:24 PM
> To: Jason Ruymen
> Cc: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing
> list'
> Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
>
>
> Updating 'Team Fortress 2 Materials' from version 54 to version 55
>
> The Team Fortress 2 Materials package update did not install any files.
> Is this intentional or a bug?
>
> The OB Linux Dedicated Server package installed updated files correctly,
> though.
>
> On 4/30/2010 8:54 PM, Jason Ruymen wrote:
>    
>> A required update to Team Fortress 2 is now available.  Please run
>>      
> hldsupdatetool to receive the update.  The specific changes include:
>    
>> - Added further PropHunt mode support:
>>      - Added a "SetCustomModelRotates" input, which will enable/disable
>>      
> whether the custom model should rotate yaw (enabled by default)
>    
>>      - Added a "SetCustomModelVisibletoSelf" input, which will set
>>      
> whether or not the local player should see his own custom model
>    
>> - Fixed the Engineer being able to build more than 1 of each type of
>>      
> building
>    
>> - Fixed old Engineer build keybinds not working with the new system
>> - Fixed a client crash on shutdown
>> - Fixed the Gunboats not properly applying the damage reduction when
>>      
> Spectators are nearby
>    
>> - Fixed post-processing bug which could cause tone mapping to become stuck
>>      
> at highest setting
>    
>> Jason
>>
>>
>> _______________________________________________
>> hlds_announce mailing list
>> hlds_annou...@list.valvesoftware.com
>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>>
>>      
>
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>
>
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>    


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