I don't know about you guys, but I've noticed we only have master server issues on boxes that are running L4D2 AND TF2.
TF2 or L4D2 alone no problems, Anyone else experience this? -----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Saturday, 1 May 2010 10:55 AM To: 'Half-Life dedicated Linux server mailing list'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added further PropHunt mode support: - Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default) - Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model - Fixed the Engineer being able to build more than 1 of each type of building - Fixed old Engineer build keybinds not working with the new system - Fixed a client crash on shutdown - Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby - Fixed post-processing bug which could cause tone mapping to become stuck at highest setting Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux