*Throws his SourcePawn plugin out*. Time to go back to Nemrun ;)

Thanks for the heads up,
Kyle.

On Fri, Sep 3, 2010 at 7:15 PM, Eric Riemers <riem...@binkey.nl> wrote:

>
> http://forums.alliedmods.net/showthread.php?t=133651
>
> where one refers to spoofing of a master server request, and refers to
> nemrun as the correct sollution. (which i agree)
>
> On Thu, 2 Sep 2010 20:22:45 -0700, Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
> > There's a work around using the SourceMod Extension SteamTools
> > http://forums.alliedmods.net/showthread.php?t=129763
> >
> > Cheers,
> > Kyle.
> >
> > On Thu, Sep 2, 2010 at 7:21 PM, Peter Kieser <pe...@wingless.org> wrote:
> >
> >>  Every time Valve releases an update, I get a MasterRequestRestart but
> >>  hlds
> >> never restarts itself and updates. Is there any remedy for this?
> >>
> >> "MasterRequestRestart
> >> Your server will be restarted on map change.
> >> Your server will be restarted on map change.
> >> MasterRequestRestart
> >> Your server will be restarted on map change.
> >> Your server will be restarted on map change.
> >> MasterRequestRestart
> >> Your server will be restarted on map change.
> >> Your server will be restarted on map change."
> >>
> >>
> >> -Peter
> >>
> >>> A required update to Team Fortress 2 is now available.  Please run
> >>> hldsupdatetool to receive the update.  The specific changes include:
> >>>
> >>> Engine (CS:S, DoD:S, TF2):
> >>> - Fixed a server crash caused by spamming the server with invalid rcon
> >>> passwords.
> >>>
> >>> Team Fortress 2:
> >>> - Fixed a bug in the Steamworks internal stats reporting.
> >>>
> >>> Jason
> >>>
> >>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>
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> >>
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