whatever works the best, if its hard to spoof i would like to know how that
steamworks sollution does it trick.
i've got plenty of "rare" servers which dont have the option to use nemrun.

On Sun, 5 Sep 2010 01:52:47 +0700, Asher Baker <asher...@gmail.com> wrote:
> I spoke to Nephyrin about it in IRC.
> 
> The way nemrun's update daemon works is it registers a fake server on
> the master by sending a challenge packet, then it waits up to 3
> seconds to receive a out-of-date response, which is exactly what the
> server itself does.
> It's no harder to spoof it to nemrun than it is to spoof to the server
> (and therefore SteamTools).
> According to Neph it'll be a lot of work to spoof it in either case
anyway.
> 
> ~~~~~
> "Their heads are green, and their hands are blue,
>       And they went to sea in a Sieve." - Edward Lear
> 
> 
> 
> On Sat, Sep 4, 2010 at 11:27 PM, Eric Riemers <riem...@binkey.nl> wrote:
>> Nemrun uses it's own daemon to check for updates, based on that it will
>> update. I don't see how you can spoof a master request restart on a
>> daemon that does not listen..
>>
>> Afaik nemrun does not have that issue.
>>
>> On 4 sep. 2010, at 12:12, Alon Gubkin <alon.gub...@gmail.com> wrote:
>>
>>> Is there any way to do this without looking for that packet?
>>>
>>> On Sat, Sep 4, 2010 at 6:42 AM, Asher Baker <asher...@gmail.com> wrote:
>>>> Nemrun looks for the exact same packet that triggers the
>>>> MasterRequestRestart message in the console and the
>>>> Steam_RestartRequested forward in SteamTools.
>>>>
>>>>
>>>> On Sat, Sep 4, 2010 at 9:15 AM, Eric Riemers <riem...@binkey.nl>
wrote:
>>>>>
>>>>> http://forums.alliedmods.net/showthread.php?t=133651
>>>>>
>>>>> where one refers to spoofing of a master server request, and refers
to
>>>>> nemrun as the correct sollution. (which i agree)
>>>>>
>>>>> On Thu, 2 Sep 2010 20:22:45 -0700, Kyle Sanderson
>>>>> <kyle.l...@gmail.com>
>>>>> wrote:
>>>>>> There's a work around using the SourceMod Extension SteamTools
>>>>>> http://forums.alliedmods.net/showthread.php?t=129763
>>>>>>
>>>>>> Cheers,
>>>>>> Kyle.
>>>>>>
>>>>>> On Thu, Sep 2, 2010 at 7:21 PM, Peter Kieser <pe...@wingless.org>
>>>>>> wrote:
>>>>>>
>>>>>>>  Every time Valve releases an update, I get a MasterRequestRestart
>>>>>>> but
>>>>>>>  hlds
>>>>>>> never restarts itself and updates. Is there any remedy for this?
>>>>>>>
>>>>>>> "MasterRequestRestart
>>>>>>> Your server will be restarted on map change.
>>>>>>> Your server will be restarted on map change.
>>>>>>> MasterRequestRestart
>>>>>>> Your server will be restarted on map change.
>>>>>>> Your server will be restarted on map change.
>>>>>>> MasterRequestRestart
>>>>>>> Your server will be restarted on map change.
>>>>>>> Your server will be restarted on map change."
>>>>>>>
>>>>>>>
>>>>>>> -Peter
>>>>>>>
>>>>>>>> A required update to Team Fortress 2 is now available.  Please
run
>>>>>>>> hldsupdatetool to receive the update.  The specific changes
>>>>>>>> include:
>>>>>>>>
>>>>>>>> Engine (CS:S, DoD:S, TF2):
>>>>>>>> - Fixed a server crash caused by spamming the server with invalid
>>>>>>>> rcon
>>>>>>>> passwords.
>>>>>>>>
>>>>>>>> Team Fortress 2:
>>>>>>>> - Fixed a bug in the Steamworks internal stats reporting.
>>>>>>>>
>>>>>>>> Jason
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives,
>>>>>>>> please visit:
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>>>>>>>>
>>>>>>>
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>>>>>>>
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>>>>>> please visit:
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>>>>>
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archives,
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>>>>
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