Is there any way to do this without looking for that packet?

On Sat, Sep 4, 2010 at 6:42 AM, Asher Baker <asher...@gmail.com> wrote:
> Nemrun looks for the exact same packet that triggers the
> MasterRequestRestart message in the console and the
> Steam_RestartRequested forward in SteamTools.
>
>
> On Sat, Sep 4, 2010 at 9:15 AM, Eric Riemers <riem...@binkey.nl> wrote:
>>
>> http://forums.alliedmods.net/showthread.php?t=133651
>>
>> where one refers to spoofing of a master server request, and refers to
>> nemrun as the correct sollution. (which i agree)
>>
>> On Thu, 2 Sep 2010 20:22:45 -0700, Kyle Sanderson <kyle.l...@gmail.com>
>> wrote:
>> > There's a work around using the SourceMod Extension SteamTools
>> > http://forums.alliedmods.net/showthread.php?t=129763
>> >
>> > Cheers,
>> > Kyle.
>> >
>> > On Thu, Sep 2, 2010 at 7:21 PM, Peter Kieser <pe...@wingless.org> wrote:
>> >
>> >>  Every time Valve releases an update, I get a MasterRequestRestart but
>> >>  hlds
>> >> never restarts itself and updates. Is there any remedy for this?
>> >>
>> >> "MasterRequestRestart
>> >> Your server will be restarted on map change.
>> >> Your server will be restarted on map change.
>> >> MasterRequestRestart
>> >> Your server will be restarted on map change.
>> >> Your server will be restarted on map change.
>> >> MasterRequestRestart
>> >> Your server will be restarted on map change.
>> >> Your server will be restarted on map change."
>> >>
>> >>
>> >> -Peter
>> >>
>> >>> A required update to Team Fortress 2 is now available.  Please run
>> >>> hldsupdatetool to receive the update.  The specific changes include:
>> >>>
>> >>> Engine (CS:S, DoD:S, TF2):
>> >>> - Fixed a server crash caused by spamming the server with invalid rcon
>> >>> passwords.
>> >>>
>> >>> Team Fortress 2:
>> >>> - Fixed a bug in the Steamworks internal stats reporting.
>> >>>
>> >>> Jason
>> >>>
>> >>>
>> >>> _______________________________________________
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>> >>> please visit:
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>> >>>
>> >>
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>> >>
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