CSS, TF2 and DODS are using the same engine these days and these games are affected by the status command thing. Hidden Path Entertainment employee (which is working on CS Source) stated at Steampowered forums that the status command is limited for a reason.

That reason is that it was being able to spam status by anyone and thus lag server to unplayable state. However the fix is somewhat faulty, as even command given through server console are filtered. This is the reason why status does not always display.

-ics

26.10.2010 4:22, tom n kirjoitti:
Ive seen this in cssource too.

On Mon, Oct 25, 2010 at 4:31 PM, Kyle Sanderson<kyle.l...@gmail.com>  wrote:

So the issue is only effecting the OrangeBox engine, then.

Kyle.

On Mon, Oct 25, 2010 at 2:13 PM, pat w<xdelar...@gmail.com>  wrote:
I run both Left 4 Dead and Left 4 Dead 2.  I've tried to run TF2
servers in the past but had no hits, so I quit hosting them.  In both
games I run (tested again today) I don't have any lag when running the
status command.

Pat: What game are you talking about? Eric never specified. I know this
happens in my TF2 server too, but I'm not aware if it's an issue in any
other game, which you could be talking about.
-----------------------
Jonah Hirsch
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