seems this would fix the issue.
Only allow someone with admin (aka, in game), or Rcon (aka, HLSW /
Sourcebans / ect..) to inquire "status"

Basicly with Sourcbans, you are able to give out admin from a web interface
like a few others.

On Tue, Oct 26, 2010 at 5:31 AM, Eric Riemers <riem...@binkey.nl> wrote:

>
> So basicly they should remove this "fix" from normal console and rcon
> commands, since those are related towards admins.
> @valve: pretty please?
>
> On Tue, 26 Oct 2010 08:43:11 +0300, ics <i...@ics-base.net> wrote:
> > CSS, TF2 and DODS are using the same engine these days and these games
> > are affected by the status command thing. Hidden Path Entertainment
> > employee (which is working on CS Source) stated at Steampowered forums
> > that the status command is limited for a reason.
> >
> > That reason is that it was being able to spam status by anyone and thus
> > lag server to unplayable state. However the fix is somewhat faulty, as
> > even command given through server console are filtered. This is the
> > reason why status does not always display.
> >
> > -ics
> >
> > 26.10.2010 4:22, tom n kirjoitti:
> >> Ive seen this in cssource too.
> >>
> >> On Mon, Oct 25, 2010 at 4:31 PM, Kyle Sanderson<kyle.l...@gmail.com>
> >> wrote:
> >>
> >>> So the issue is only effecting the OrangeBox engine, then.
> >>>
> >>> Kyle.
> >>>
> >>> On Mon, Oct 25, 2010 at 2:13 PM, pat w<xdelar...@gmail.com>  wrote:
> >>>> I run both Left 4 Dead and Left 4 Dead 2.  I've tried to run TF2
> >>>> servers in the past but had no hits, so I quit hosting them.  In both
> >>>> games I run (tested again today) I don't have any lag when running the
> >>>> status command.
> >>>>
> >>>> Pat: What game are you talking about? Eric never specified. I know
> this
> >>>> happens in my TF2 server too, but I'm not aware if it's an issue in
> any
> >>>> other game, which you could be talking about.
> >>>> -----------------------
> >>>> Jonah Hirsch
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