Everyone needs the use of the status command so they can report the dirty 
filthy hacking scum on their servers to the big bad admins who will promptly 
handle every infraction justly.

Allan

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: October-26-10 1:09 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] status (Eric Riemers)

Sorry to double post, but this just came to mind.

server Cvar to be placed in autoexec.cfg or server.cfg and can not be
adjusted like the fps_max cvar:

   -    AllowStatusIPS "123.456.798.912 , 987.654.321.980 , ect.."


On Tue, Oct 26, 2010 at 1:05 PM, clad iron <cladi...@gmail.com> wrote:

> seems this would fix the issue.
> Only allow someone with admin (aka, in game), or Rcon (aka, HLSW /
> Sourcebans / ect..) to inquire "status"
>
> Basicly with Sourcbans, you are able to give out admin from a web interface
> like a few others.
>
>
> On Tue, Oct 26, 2010 at 5:31 AM, Eric Riemers <riem...@binkey.nl> wrote:
>
>>
>> So basicly they should remove this "fix" from normal console and rcon
>> commands, since those are related towards admins.
>> @valve: pretty please?
>>
>> On Tue, 26 Oct 2010 08:43:11 +0300, ics <i...@ics-base.net> wrote:
>> > CSS, TF2 and DODS are using the same engine these days and these games
>> > are affected by the status command thing. Hidden Path Entertainment
>> > employee (which is working on CS Source) stated at Steampowered forums
>> > that the status command is limited for a reason.
>> >
>> > That reason is that it was being able to spam status by anyone and thus
>> > lag server to unplayable state. However the fix is somewhat faulty, as
>> > even command given through server console are filtered. This is the
>> > reason why status does not always display.
>> >
>> > -ics
>> >
>> > 26.10.2010 4:22, tom n kirjoitti:
>> >> Ive seen this in cssource too.
>> >>
>> >> On Mon, Oct 25, 2010 at 4:31 PM, Kyle Sanderson<kyle.l...@gmail.com>
>> >> wrote:
>> >>
>> >>> So the issue is only effecting the OrangeBox engine, then.
>> >>>
>> >>> Kyle.
>> >>>
>> >>> On Mon, Oct 25, 2010 at 2:13 PM, pat w<xdelar...@gmail.com>  wrote:
>> >>>> I run both Left 4 Dead and Left 4 Dead 2.  I've tried to run TF2
>> >>>> servers in the past but had no hits, so I quit hosting them.  In both
>> >>>> games I run (tested again today) I don't have any lag when running
>> the
>> >>>> status command.
>> >>>>
>> >>>> Pat: What game are you talking about? Eric never specified. I know
>> this
>> >>>> happens in my TF2 server too, but I'm not aware if it's an issue in
>> any
>> >>>> other game, which you could be talking about.
>> >>>> -----------------------
>> >>>> Jonah Hirsch
>> >>>> _______________________________________________
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