Or the server has a ConVar, sv_favourites_hostname, which can be set to the hostname of the server, and used in "Recently played" and "Favourites". If blank, the IP will be used.
Easy to implement in server and client, minimal changes. On Tuesday, 26 April 2011, Andrew Armitage <and...@thirdlife.org> wrote: > Hi, > > > Unfortunately it is my experience, and probably many others here, that > when you switch IPs, you will lose the vast majority of your player > base. > I've tried mitigating this by putting up the new IP on the name > of the old server or automatically spamming it repeatedly in the chat, > and it just doesn't work very well. I still get people asking me a > month later where my server went, and that's only the people that > bothered to friend me. > > > Definitely, there are always players that just rely on their favourites, or > recently played list. > > I tried adding names for the servers and spamming those as well, but it > doesn't make any difference. I'm probably the only person that refers to our > servers by name. > > The system I'd like is: > > 1) A player connects to a server either via browsing, or a link, or manually > entering details, or favourites.. > 2) The server (optionally) tells the client a server name to use to connect > next time. > 3) If the player favourites the server the it uses the name (if it was given) > rather than the address > 4) If the player connected through a favourite then that gets updated > automatically so the server can issue a new name. > > Sadly it requires changes to the server AND the client ends, but not the > master servers at least. > > A > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Thanks, - Saul _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux