That's explain the differences between the reports i received from our
players. It seems to be very unstable concerning players count and showing
different information when it wishes.

2011/5/9 Eli Witt <eliw...@gmail.com>

> I'm on this same boat. I rent a VDS from NFO as well as a normal TF2
> server,
> I've got the TF2 server FTP'ing the demos to the VDS, and the only issue
> I've had thus far is a very occasional hiccup,  but nothing like these "one
> minute rollbacks" and things others have stated. No players besides the
> ones
> with poor hardware have been complaining.
>
> As for the maxplayers bug, I've now seen the server do one of three very
> weird things;
>
> 1. replay joins and stays spectator, like it's supposed to, but uses a
> slot.
> reporting 1/24 to server browser.
>
> 2. replay joins and stays spectator, does NOT use a slot, but instead the
> server shows 0/23 (25 slot server with one hidden, should be 0/24 @ that
> point) - the 1st human that joins does NOT affect the player count, it will
> still report 0/23 to the server browser, it takes two humans connected, and
> then the server will report 1/23
>
> 3. replay does NOT join at all, replay function still works, and server is
> still missing a slot. Takes one OR two players to start showing players
> connected in the server browser, happens randomly.
>
> I've observed all three of these behaviors, constantly, for the past two
> days. The server has not been restarted or had any config changes made, so
> it seems to randomly pick which bug it wants to roll with on each
> mapchange.
>
>
>
> On Mon, May 9, 2011 at 4:52 AM, Flubber <flub...@gmail.com> wrote:
>
> > We are using an external server for the replay, and experiencing no lag
> for
> > now.
> > Anyway to have a full 24 server without modifying the maxplayers to 25?
> >
> > 2011/5/9 Joshua Smith <bgcl...@gmail.com>
> >
> > > Just wanted to say i'm experiencing the same issues as well, debian
> lenny
> > > x64.
> > >
> > > On Sun, May 8, 2011 at 1:27 PM, ics <i...@ics-base.net> wrote:
> > >
> > > > There is no problem is no one is aware of the issues. I find SPUF
> among
> > > > wiki unreliable as on wiki they get to choose what goes in and what
> > not.
> > > > Same goes for SPUF. Atleast here no one is censoring or deleting
> > messages
> > > > (yet).
> > > >
> > > > -ics
> > > >
> > > > 8.5.2011 22:20, bottige...@gmail.com kirjoitti:
> > > >
> > > >  I tried posting this information on SPUF in "Replay - Server
> > > >> Operators" but my posts seem to be repeatedly deleted. These forum
> > > >> operators are really out of line.
> > > >>
> > > >> On Sun, May 8, 2011 at 2:49 AM, ics<i...@ics-base.net>  wrote:
> > > >>
> > > >>> Same lagspikes occur despite if it's different partition, different
> > > disk
> > > >>> or
> > > >>> same filesystem.
> > > >>>
> > > >>> -ics
> > > >>>
> > > >>> 8.5.2011 12:36, frostschutz kirjoitti:
> > > >>>
> > > >>>> On Sun, May 08, 2011 at 12:49:25AM -0700,
> bottiger10@gmail.comwrote:
> > > >>>>
> > > >>>>> Unable to rename
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > >
> >
> /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block
> > > >>>>> to /var/www
> > > >>>>> /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block!
> > > >>>>>
> > > >>>>> I verified the folder was usable by copying files into it
> manually.
> > > >>>>>
> > > >>>> Maybe it has to stay in the same filesystem. You could create a
> > > tmp/www,
> > > >>>> tell the server to move it there, and point nginx there? Haven't
> > tried
> > > >>>> this feature myself yet so not 100% sure how it works.
> > > >>>>
> > > >>>> Regards
> > > >>>> frostschutz
> > > >>>>
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