i do see a difference in fps also.

00:49:45 "fps_max" = "950" ( def. "300" )
>           - Frame rate limiter
> 00:49:50 stats
> 00:49:50 CPU   In    Out   Uptime  Users   FPS    Players
>           0.00  0.00  0.00       1     0  255.81       0
>


On Tue, Jun 28, 2011 at 12:37 AM, Andres Pozos <javato...@yahoo.es> wrote:

> Hi:
> Im not answering your question, but having more than 70 fps in orangebox is
> a waste of cpu.
> Best regards
>
>  This update has caused all of our server's FPS to sit at half the amount
>> it would usually sit at (~480 instead of ~1000). Is anyone else experiencing
>> this?
>>
>> On 28/06/2011 10:34 AM, Jason Ruymen wrote:
>>
>>> Required updates to Team Fortress 2, Counter-Strike: Source, Day of
>>> Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific
>>> changes include:
>>>
>>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> - Reduced CPU usage for idle servers
>>>
>>> Team Fortress 2
>>> - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to
>>> the whitelist for Medieval mode
>>> - Added a server console message when a player is sent to the server via
>>> the matchmaking system
>>> - Fixed the cl_gameserver_list output
>>> - Fixed the Quick-Fix showing the fire overlay when running in DX8
>>> - Fixed a problem with team paints not being displayed properly when
>>> playing
>>> - Fixed a display problem with Hatless hats
>>> - Fixed a problem that prevented the new Scout items from being used in
>>> crafting recipes
>>> - Fixed a problem with clients seeing the incorrect vote options after
>>> changing servers
>>> - Fixed the backpack image for the Schadenfreude not being disabled when
>>> using paint
>>> - Updated the Planeswalker Goggles to not hide the Scout's hat/headset
>>> - Updated the taunt items to be nameable
>>> - Updated the localization files
>>>
>>> Jason
>>>
>>>
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>>>
>>>
>>
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>>
>
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