set  +clientport   for every server.

2011/11/14 Christoffer Pedersen <v...@vrod.dk>

> Hi there,
>
>
>
> I have some questions regarding to the SRCDS port assignments. In the
> "early
> days" SRCDS used to only assign it's ports to the gameserverport itself
> (TCP&UDP) and the SourceTV port (if this is enabled).
>
>
>
> I am currently running into some issues. Some of my running gameservers are
> taking up eachother's ports somehow, which they actually shouldn't cause I
> have manually set the STV port and the gameserverport itself in an order so
> there would be no conflicts. This happened after the big CS:S refresh some
> weeks ago.. Here's an output from a server that starts up on the correct
> port:
>
>
>
> Assigned port is 27039
>
>
>
> WARNING: Port 27005 was unavailable - bound to port 27009 instead <- Why
> does it want to use port 27009?
> Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27018 SV / 27009 CL
>
>
>
> And here's an output from a server that starts up on another port than it
> was assigned:
>
>
>
> WARNING: Port 27015 was unavailable - bound to port 27037 instead
> WARNING: UDP_OpenSocket: unable to bind socket
> Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27037 SV / -1 CL
>
>
>
> I am suspecting that it's trying to bind it's hostport, but how can I
> edit/disable this?
>
>
>
> Thanks,
>
>
>
> Chris
>
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