set +clientport for every server. 2011/11/14 Christoffer Pedersen <v...@vrod.dk>
> Hi there, > > > > I have some questions regarding to the SRCDS port assignments. In the > "early > days" SRCDS used to only assign it's ports to the gameserverport itself > (TCP&UDP) and the SourceTV port (if this is enabled). > > > > I am currently running into some issues. Some of my running gameservers are > taking up eachother's ports somehow, which they actually shouldn't cause I > have manually set the STV port and the gameserverport itself in an order so > there would be no conflicts. This happened after the big CS:S refresh some > weeks ago.. Here's an output from a server that starts up on the correct > port: > > > > Assigned port is 27039 > > > > WARNING: Port 27005 was unavailable - bound to port 27009 instead <- Why > does it want to use port 27009? > Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27018 SV / 27009 CL > > > > And here's an output from a server that starts up on another port than it > was assigned: > > > > WARNING: Port 27015 was unavailable - bound to port 27037 instead > WARNING: UDP_OpenSocket: unable to bind socket > Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27037 SV / -1 CL > > > > I am suspecting that it's trying to bind it's hostport, but how can I > edit/disable this? > > > > Thanks, > > > > Chris > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux