Hi,

I have already assigned those ports, so it shouldn't be a problem.

-----Oprindelig meddelelse-----
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af DKA- MUG
Sendt: 14. november 2011 14:31
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Which ports are SRCDS binding to?


You can also disable tv_port with the -nohltv
switch in your start command to free up ports on servers that you don't
require source tv on.

Cheers,
Doug

> From: v...@vrod.dk
> To: hlds_linux@list.valvesoftware.com
> Date: Mon, 14 Nov 2011 12:49:26 +0100
> Subject: Re: [hlds_linux] Which ports are SRCDS binding to?
> 
> Thank you,
> 
> Chris
> 
> -----Oprindelig meddelelse-----
> Fra: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Fug1t1v3
> Sendt: 14. november 2011 12:47
> Til: Half-Life dedicated Linux server mailing list
> Emne: Re: [hlds_linux] Which ports are SRCDS binding to?
> 
> Some months ago there was allready this issue:
> in start command line:
> -port 27015  # Default server port, also +hostport can be used instead
> +clientport 27005 # Client Port
> +tv_port 27020 # STV Port
> -steamport 26000 # Port for Connection with steam
> +replay_port 27030 # Replay port
> -strictportbind # Disables rebound possibility
> -----
> Best regards,
> 
> Fug1t1v3
> Onlyskill.eu - Game Servers Hosting
> CSS Servers Administrator
> Game Hosting Tehnical Administrator
> mail: f...@onlyskill.eu
> 
> 
> 
> On 14 November 2011 12:53, Christian Radloff <
> onkeldagobert1...@googlemail.com> wrote:
> 
> > set  +clientport   for every server.
> >
> > 2011/11/14 Christoffer Pedersen <v...@vrod.dk>
> >
> > > Hi there,
> > >
> > >
> > >
> > > I have some questions regarding to the SRCDS port assignments. In the
> > > "early
> > > days" SRCDS used to only assign it's ports to the gameserverport
itself
> > > (TCP&UDP) and the SourceTV port (if this is enabled).
> > >
> > >
> > >
> > > I am currently running into some issues. Some of my running
gameservers
> > are
> > > taking up eachother's ports somehow, which they actually shouldn't
cause
> > I
> > > have manually set the STV port and the gameserverport itself in an
order
> > so
> > > there would be no conflicts. This happened after the big CS:S refresh
> > some
> > > weeks ago.. Here's an output from a server that starts up on the
correct
> > > port:
> > >
> > >
> > >
> > > Assigned port is 27039
> > >
> > >
> > >
> > > WARNING: Port 27005 was unavailable - bound to port 27009 instead <-
Why
> > > does it want to use port 27009?
> > > Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27018 SV /
27009
> > CL
> > >
> > >
> > >
> > > And here's an output from a server that starts up on another port than
> it
> > > was assigned:
> > >
> > >
> > >
> > > WARNING: Port 27015 was unavailable - bound to port 27037 instead
> > > WARNING: UDP_OpenSocket: unable to bind socket
> > > Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27037 SV / -1
CL
> > >
> > >
> > >
> > > I am suspecting that it's trying to bind it's hostport, but how can I
> > > edit/disable this?
> > >
> > >
> > >
> > > Thanks,
> > >
> > >
> > >
> > > Chris
> > >
> > > _______________________________________________
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> > >
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