I'd run one server per cpu core at first, and see how it performs. If it
performs well, then try two servers per core and see if one core can run
two servers. I'm sure others here have experience on multiple servers
per core and can comment on how well it works.
I initially ran an L4D server on an old single core Athlon XP. It ate a
lot of cpu, ~50-60% IIRC, but player performance was just fine. I ran my
OP4 servers on the same cpu at the same time, but OP4 servers even fully
loaded might eat a total of 5% cpu, even on those older cpus.
I would disable multi-threading if running one server per core, and only
enable it if you want more than one server per core. I'd be curious as
to how two servers per core works with and without multi-threading.
On 11/16/2011 03:28 PM, PAL-18 wrote:
Yeah, i figured it would cause some problems.
Thing is, im planning on putting between 4 to 8 SRCDS servers on each
machine (i have 2 machines).
The specs are:
Intel® Core™ i7-2600K Processor (8M Cache, 3.40 GHz, Multi-Threading
Enabled)
500GB Raid-0
16GB Dual Sided Memory
The reason why i figure i can host 4 to 8 servers is because im
currently renting a dedicated server with much lower specs (2.8Ghz
CPU, SATA Drive, 4GB Memory) and it can handle 3x 20 to 32 slot
servers all full without any lag or performance issues).
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