If anyone has steps to reproduce this, including the specific Linux kernel or 
Windows version, I'd love to know about it. Thanks!

On Nov 18, 2011, at 12:06 AM, "Claudio Beretta" <beretta.clau...@gmail.com> 
wrote:

> last time I checked (before the '66 fps' update) it happened both on
> windows and on linux.
> The biggest effect I experienced was when running with speedstep AND turbo
> boost enabled: it made the frequency jump from 1.something GHz to 2.8 GHz
> on a i7-920 cpu. Servers were running at 72 ticks instead of 66.
> Since then i always disabled speedstep and ensured that turbo boost was
> playing nice on any new box i had.
> 
> 
> On Fri, Nov 18, 2011 at 12:09 AM, Saul Rennison 
> <saul.renni...@gmail.com>wrote:
> 
>> That's wrong.
>> 
>> Srcds reported CPU speed is *not* used for timing, I'm pretty sure it's
>> sole purpose is for benchmarking. It definitely has *no* effect on
>> gameplay.
>> 
>> On Wednesday, November 16, 2011, Claudio Beretta <
>> beretta.clau...@gmail.com>
>> wrote:
>>> keep it monitored for a few minutes when the box runs at low CPU load and
>>> at high load:
>>> if you see cores frequencies that keep changing, you will probably want
>> to
>>> disable it.
>>> Also you should keep in mind that SRCDS runs a benchmark of the CPU the
>>> first time it starts: if it starts when the box is free (turbo at 3.8) it
>>> will use that benchmarked speed even when the box is busy (turbo
>> disabled)
>>> making the gameserver run slower.
>>> 
>>> 
>>> On Wed, Nov 16, 2011 at 2:48 PM, PAL-18 <pal...@zombierevolution.org>
>> wrote:
>>> 
>>>> Would Intel's Turbo Boost negatively affect server performance?
>>>> 
>>>> P.S. Intel Turbo Boost is a built-in feature of certain processors that
>>>> dynamically overclocks the base frequency of the processor (eg. going
>> from
>>>> 3.50Ghz to 3.80Ghz) during periods of high load.
>>>> http://en.wikipedia.org/wiki/**Intel_Turbo_Boost<
>> http://en.wikipedia.org/wiki/Intel_Turbo_Boost>
>>>> 
>>>> 
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>>> 
>> 
>> --
>> 
>> 
>> Kind regards,
>> *Saul Rennison*
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