SRCDS definitely DOES use the benchmarked speed for timing, hence the problems seen when a server is started on a non-turbod core. Once the core becomes boosted, the game runs much faster than it should, and hence vice versa if the core is boosted prior to launching the server and the speed is decreased.

On 18/11/2011 10:09 AM, Saul Rennison wrote:
That's wrong.

Srcds reported CPU speed is *not* used for timing, I'm pretty sure it's
sole purpose is for benchmarking. It definitely has *no* effect on
gameplay.

On Wednesday, November 16, 2011, Claudio Beretta<beretta.clau...@gmail.com>
wrote:
keep it monitored for a few minutes when the box runs at low CPU load and
at high load:
if you see cores frequencies that keep changing, you will probably want to
disable it.
Also you should keep in mind that SRCDS runs a benchmark of the CPU the
first time it starts: if it starts when the box is free (turbo at 3.8) it
will use that benchmarked speed even when the box is busy (turbo disabled)
making the gameserver run slower.


On Wed, Nov 16, 2011 at 2:48 PM, PAL-18<pal...@zombierevolution.org>
wrote:
Would Intel's Turbo Boost negatively affect server performance?

P.S. Intel Turbo Boost is a built-in feature of certain processors that
dynamically overclocks the base frequency of the processor (eg. going
from
3.50Ghz to 3.80Ghz) during periods of high load.
http://en.wikipedia.org/wiki/**Intel_Turbo_Boost<
http://en.wikipedia.org/wiki/Intel_Turbo_Boost>

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