Can you reproduce this on a reasonably vanilla kernel? I see no reason why this 
would be the case.


On Nov 17, 2011, at 6:03 PM, "Prithu Parker" <pri...@iinet.net.au> wrote:

> SRCDS definitely DOES use the benchmarked speed for timing, hence the 
> problems seen when a server is started on a non-turbod core. Once the core 
> becomes boosted, the game runs much faster than it should, and hence vice 
> versa if the core is boosted prior to launching the server and the speed is 
> decreased.
> 
> On 18/11/2011 10:09 AM, Saul Rennison wrote:
>> That's wrong.
>> 
>> Srcds reported CPU speed is *not* used for timing, I'm pretty sure it's
>> sole purpose is for benchmarking. It definitely has *no* effect on
>> gameplay.
>> 
>> On Wednesday, November 16, 2011, Claudio Beretta<beretta.clau...@gmail.com>
>> wrote:
>>> keep it monitored for a few minutes when the box runs at low CPU load and
>>> at high load:
>>> if you see cores frequencies that keep changing, you will probably want to
>>> disable it.
>>> Also you should keep in mind that SRCDS runs a benchmark of the CPU the
>>> first time it starts: if it starts when the box is free (turbo at 3.8) it
>>> will use that benchmarked speed even when the box is busy (turbo disabled)
>>> making the gameserver run slower.
>>> 
>>> 
>>> On Wed, Nov 16, 2011 at 2:48 PM, PAL-18<pal...@zombierevolution.org>
>> wrote:
>>>> Would Intel's Turbo Boost negatively affect server performance?
>>>> 
>>>> P.S. Intel Turbo Boost is a built-in feature of certain processors that
>>>> dynamically overclocks the base frequency of the processor (eg. going
>> from
>>>> 3.50Ghz to 3.80Ghz) during periods of high load.
>>>> http://en.wikipedia.org/wiki/**Intel_Turbo_Boost<
>> http://en.wikipedia.org/wiki/Intel_Turbo_Boost>
>>>> 
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> 
> 
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