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On Dec 1, 2011 8:12 AM, "David Parker" <dpar...@utica.edu> wrote:

> I brought this up a few times when L4D first came out, because I wanted to
> be able to password protect a server.  I don't think Valve considers this a
> bug.  They simply don't want you to use sv_password in L4D or L4D2.  I
> think what it boils down to is that they don't want you to take a server
> out of the matchmaking system.  They added the shared key and Steam Group
> stuff, and using them together you can lock a server down pretty well, but
> it's far more convoluted than setting a password.
>
>   - Dave
>
> -----Original message-----
> From: James Botting <bottswan...@googlemail.com>
> To: Half-Life dedicated Linux server mailing list <hlds_linux@list.**
> valvesoftware.com <hlds_linux@list.valvesoftware.com>>
> Sent: Thu, Dec 1, 2011 02:41:16 GMT+00:00
> Subject: Re: [hlds_linux] L4D2 sv_password bug
>
> It also does this if sv_cheats 1 is set. I'm not sure if this is
> desired behaviour since neither of these convars are really meant to
> be altered for l4d2 servers.
>
> On 1 Dec 2011, at 00:42, Amer <stalker...@gmail.com> wrote:
>
>  Hello. I noticed people had reported about this bug here before a
>> couple of times but this bug yet to be addressed until now. It appears
>> that when you have sv_password set, server doesn't respond to a2s
>> queries thus causing it to appear offline in server browser like hlsw
>> until you unset the password.
>>
>> Can we have someone at valve to look into this and get it fixed?
>>
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