A password may be used to make a game exclusive, for example to do only with friends or to have a match in a competition. There are all sorts of reasons why ppl want to do such
As for choosing a map, one can grand rights to a player and use sm_map to change it or w/e. really should not be a big problem. and as I said, dont have L4D/L4D2, so no experience for me on that. But managementwise it shouldn't be a big problem at al. If passwording really is a bug, that things dont work, my reply was meant as a question if it also doesn't work in that capacity. >________________________________ > From: Eric Riemers <riem...@binkey.nl> >To: Mart-Jan Reeuwijk <mreeu...@yahoo.com>; Half-Life dedicated Linux server >mailing list <hlds_linux@list.valvesoftware.com> >Sent: Friday, 2 December 2011, 13:02 >Subject: Re: [hlds_linux] L4D2 sv_password bug > > >Cant really choose a map like that? > >but like others said, matchmaking can be turned of that you require a key >for instance which just works fine. >i've never had the need to use a sv_password though, any examples why that >is a 'need' ? > > >On Fri, 2 Dec 2011 03:13:14 -0800 (PST), Mart-Jan Reeuwijk ><mreeu...@yahoo.com> wrote: >> even if on server: >> >> sv_password "fubar" >> >> on client console: >> >> password "fubar" >> connect w.x.y.z:port >> >> ? >> (dont have l4d(2), so dont know/cannot test) >> >> >>>________________________________ >>> From: Amer <stalker...@gmail.com> >>>To: Half-Life dedicated Linux server mailing list >>><hlds_linux@list.valvesoftware.com> >>>Sent: Friday, 2 December 2011, 3:51 >>>Subject: Re: [hlds_linux] L4D2 sv_password bug >>> >>>Unfortunately you can't connect to it at all when it's password >>>protected. It doesn't even prompt for password. It could be that the >>>server doesn't respond to a2s packet from client when you have >>>sv_password set. From my test running both l4d and l4d2 servers, I >>>could confirm that this bug only exist in l4d2, but not in l4d. >>> >>>This is still a bug, no matter what unintentional good it brings, it >>>needs to be fixed >>> >>> >>> >>>2011/12/1 James Puckett <jamesrichardpuck...@gmail.com>: >>>> Since it takes it out of the server list aren't you achieving the same >>>> security as a password, just tell your friend or whatever to connect >via >>>> console? >>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>>please visit: >>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux