A password may be used to make a game exclusive, for example to do only with 
friends or to have a match in a competition.
There are all sorts of reasons why ppl want to do such

As for choosing a map, one can grand rights to a player and use sm_map to 
change it or w/e. really should not be a big problem.

and as I said, dont have L4D/L4D2, so no experience for me on that. But 
managementwise it shouldn't be a big problem at al.

If passwording really is a bug, that things dont work, my reply was meant as a 
question if it also doesn't work in that capacity.



>________________________________
> From: Eric Riemers <riem...@binkey.nl>
>To: Mart-Jan Reeuwijk <mreeu...@yahoo.com>; Half-Life dedicated Linux server 
>mailing list <hlds_linux@list.valvesoftware.com> 
>Sent: Friday, 2 December 2011, 13:02
>Subject: Re: [hlds_linux] L4D2 sv_password bug
> 
>
>Cant really choose a map like that?
>
>but like others said, matchmaking can be turned of that you require a key
>for instance which just works fine. 
>i've never had the need to use a sv_password though, any examples why that
>is a 'need' ?
>
>
>On Fri, 2 Dec 2011 03:13:14 -0800 (PST), Mart-Jan Reeuwijk
><mreeu...@yahoo.com> wrote:
>> even if on server:
>> 
>> sv_password "fubar"
>> 
>> on client console:
>> 
>> password "fubar"
>> connect w.x.y.z:port
>> 
>> ?
>> (dont have l4d(2), so dont know/cannot test)
>> 
>> 
>>>________________________________
>>> From: Amer <stalker...@gmail.com>
>>>To: Half-Life dedicated Linux server mailing list
>>><hlds_linux@list.valvesoftware.com>
>>>Sent: Friday, 2 December 2011, 3:51
>>>Subject: Re: [hlds_linux] L4D2 sv_password bug
>>> 
>>>Unfortunately you can't connect to it at all when it's password
>>>protected. It doesn't even prompt for password. It could be that the
>>>server doesn't respond to a2s packet from client when you have
>>>sv_password set. From my test running both l4d and l4d2 servers, I
>>>could confirm that this bug only exist in l4d2, but not in l4d.
>>>
>>>This is still a bug, no matter what unintentional good it brings, it
>>>needs to be fixed
>>>
>>>
>>>
>>>2011/12/1 James Puckett <jamesrichardpuck...@gmail.com>:
>>>> Since it takes it out of the server list aren't you achieving the same
>>>> security as a password, just tell your friend or whatever to connect
>via
>>>> console?
>>>
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>>>
>>>
>>>
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>
>
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