32 slots trade server, crashes multiples times a day.. sits then at 100%
cpu.. (if it doesn't automaticly restart)
I tried to use strace on the pid, but i am no wiz at that..

Maybe different issue, but our css deadmatch servers (nuke/dust) are having
the same amount of crashes too, while gungame css is running fine. So its
something specific..

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: dinsdag 27 december 2011 19:55
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan,
nan, nan) from vphysics

I'm seeing this on 24 player servers.

And when a server is out of edicts it crashes with a messaging specificing
that.

On Tue, Dec 27, 2011 at 12:12 PM, Eli Witt <eliw...@gmail.com> wrote:

> For what it's worth, one of my linux boxes (ubuntu server64 10.04) 
> runs a
> 32 slot achievement_idle server, averages 26+ players 24/7. I rotate 
> all logs daily and had to whip up a few lines to strip all the bad 
> angles because of the file sizes.
>
>
> However, this server hasn't ever crashed but a few times from SourceMOD.
> There's no funky phys props, no nothing except spawns, a pair of 
> func_hurt brushes and walls.
>
>
>
> I'd go for shoddy map creation before I point the blame at srcds, this 
> time.
>
>
>
>
>
>
>
> On Tue, Dec 27, 2011 at 11:59 AM, ics <i...@ics-base.net> wrote:
>
> > Do you folks run 32 slot servers or custom map on your servers or 
> > any plugins that can spawn extra entities (like that node thing that 
> > valve didn't implement for engineer).
> >
> > If the server runs out of edicts, this might be the cause of the error.
> > Though it looks like someone is putting some cvar into console that
> spawns
> > extra entities thus causing the error.
> >
> > -ics
> >
> > 27.12.2011 17:09, Frank kirjoitti:
> >
> >  I'm seeing something similar cept its crashing clients - server or 
> > not
> its
> >> crashing "HALF THE SERVER" if not more so something is wrong and 
> >> this
> has
> >> been since the very first Xmas update.
> >>
> >> Reminds me of the Halloween mess all over again. Clients are 
> >> getting HL2 Crash errors and server side logs say time out.
> >>
> >> -----Original Message-----
> >> From: hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>
> >> [mailto:hlds_linux-bounces@**list.valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>]
> >> On Behalf Of 1nsane
> >> Sent: Tuesday, December 27, 2011 9:22 AM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Servers Locking up - Ignoring bogus 
> >> angles
> (nan,
> >> nan, nan) from vphysics
> >>
> >> I see this happening on my servers as well.
> >>
> >> On Sat, Dec 24, 2011 at 11:15 AM, Drogen Viech
> >> <drogenvi...@googlemail.com>**wrote:
> >>
> >>  prop_physics_multiplayer are regular phyiscs props available in 
> >> every
> >>> source game, see
> >>> https://developer.**valvesoftware.com/wiki/Prop_**physics_multipla
> >>> yer<
> https://developer.valvesoftware.com/wiki/Prop_physics_multiplayer>
> >>>
> >>> Maybe one of them fell out of the map (Maybe bad map design by 
> >>> whoever created that map if it's a custom one)?
> >>>
> >>> 2011/12/24 Whisperity<whisperity@gmail.**com <whisper...@gmail.com>>:
> >>>
> >>>> What prop_physics_multiplayer exactly is? I think that is some 
> >>>> sort of custom-added element to a community created map.
> >>>> Have you tried running your server on another (if possible, core
> >>>>
> >>> (official,
> >>>
> >>>> Valve-made, etc.)) map?
> >>>>
> >>>> 2011/12/24 Chris Oryschak<ch...@oryschak.com>
> >>>>
> >>>>  I have two trade servers that are constantly locking up, this
> >>>>> started happening about 1.5 weeks ago.
> >>>>> Anyone else experiencing this? The two common lines i see are "
> >>>>> Ignoring bogus angles (nan,nan,nan) from vphysics! (entity
> >>>>> prop_physics_multiplayer) "
> >>>>>
> >>>>>
> >>>>> Below is a snip:
> >>>>>
> >>>>> Server1:
> >>>>>
> >>>>> *** ERROR *** Excessive sizelevel (1045) for element
> >>>>> *** ERROR *** Excessive sizelevel (1046) for element
> >>>>> *** ERROR *** Excessive sizelevel (1047) for element
> >>>>> *** ERROR *** Excessive sizelevel (1048) for element
> >>>>> *** ERROR *** Excessive sizelevel (1049) for element
> >>>>> *** ERROR *** Excessive sizelevel (1050) for element
> >>>>> *** ERROR *** Excessive sizelevel (1051) for element
> >>>>> *** ERROR *** Excessive sizelevel (1052) for element
> >>>>> *** ERROR *** Excessive sizelevel (1053) for element
> >>>>> *** ERROR *** Excessive sizelevel (1054) for element
> >>>>> *** ERROR *** Excessive sizelevel (1055) for element
> >>>>> <(*_*)>: ill stop
> >>>>> L 12/23/2011 - 18:53:28: "<(*_*)><118><STEAM_0:0:**42225451><Red>"
> >>>>> say
> >>>>>
> >>>> "ill
> >>>
> >>>> stop"
> >>>>> Ignoring bogus angles (nan,nan,nan) from vphysics! (entity
> >>>>> prop_physics_multiplayer)
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> Server2:
> >>>>>
> >>>>> #     84 "Atomic Muffinz"    STEAM_0:0:xxxxxxx   1:03:39   167    0
> >>>>>
> >>>> active
> >>>
> >>>> xxxxxxx:27005
> >>>>> #    126 "Neko Kaylee"       STEAM_0:1:xxxxxxxx  03:17      214    0
> >>>>>
> >>>> active
> >>>
> >>>> xxxxxxxxxxxx:27005
> >>>>> #    102 "[-ELE-] Bad Horse" STEAM_0:1:xxxxxx 33:51      178    0
> >>>>>
> >>>> active
> >>
> >>> xxxxxxxxxxxx:45227
> >>>>> #    119 "Go!"               STEAM_0:0:45690369 09:27      404    2
> >>>>>
> >>>> active
> >>>
> >>>> xxxxxxxxx:27005
> >>>>> rcon from "75.147.253.135:42008": command "status"
> >>>>> rcon from "75.147.253.135:42008": command ""
> >>>>> Ignoring bogus angles (nan,nan,nan) from vphysics! (entity
> >>>>> prop_physics_multiplayer)
> >>>>> ______________________________**_________________
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> >>>>>
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> >
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