Ignoring bogus angles (nan,nan,nan) from vphysics! (entity
prop_physics_multiplayer)
models/props_gameplay/ball001.mdl (2) at nan nan nan in contact with
models/props_gameplay/ball001.mdl (2) at -94.9 22.4 -45.3, crash. dist = -1,
minq =
9999999999999999770495132652453366284468427199241500061299959747319934521807
8991130326129448151154688.000000
models/props_gameplay/ball001.mdl (2) at nan nan nan in contact with
models/props_gameplay/ball001.mdl (2) at -94.9 22.4 -45.3, crash. dist = -1,
minq =
9999999999999999770495132652453366284468427199241500061299959747319934521807
8991130326129448151154688.000000

PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20111227191012_1.dmp
success = yes
response:  CrashID=bp-0105b5e3-14ee-4cc8-8cd1-bb8572111227

Just had another one.... something is wrong some where!


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to