Ignoring bogus angles (nan,nan,nan) from vphysics! (entity prop_physics_multiplayer) models/props_gameplay/ball001.mdl (2) at nan nan nan in contact with models/props_gameplay/ball001.mdl (2) at -94.9 22.4 -45.3, crash. dist = -1, minq = 9999999999999999770495132652453366284468427199241500061299959747319934521807 8991130326129448151154688.000000 models/props_gameplay/ball001.mdl (2) at nan nan nan in contact with models/props_gameplay/ball001.mdl (2) at -94.9 22.4 -45.3, crash. dist = -1, minq = 9999999999999999770495132652453366284468427199241500061299959747319934521807 8991130326129448151154688.000000
PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111227191012_1.dmp success = yes response: CrashID=bp-0105b5e3-14ee-4cc8-8cd1-bb8572111227 Just had another one.... something is wrong some where! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux