You should never enable sv_cheats. A better method of filtering entities in a map is by using Stripper:Source located here: http://www.bailopan.net/stripper/

On 12/27/2011 10:08 PM, Drogen Viech wrote:
I remember a trade map that had a pool with a ball laying around (as a
prop_physics so you could push it around) - maybe insert this into the
maps cfg file?

sv_cheats 1
ent_remove_all prop_physics
ent_remove_all prop_physics_multiplayer
sv_cheats 0



2011/12/28 Eli Witt<eliw...@gmail.com>:
Isn't  props_gameplay/ball001.mdl the ball that's spawned with the scout
misc slot item?

That would make sense, valve giving scouts an item to crash servers with.

On Tue, Dec 27, 2011 at 9:41 PM, Frank<ad...@gamerscrib.net>  wrote:

Custom trade server map - but I've had this happen on a payload map such as
Goldrush.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse
Porter
Sent: Tuesday, December 27, 2011 8:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan,
nan, nan) from vphysics

It's helpful to know what map was generating these errors. Do you remember?
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