Oh, yes, finally its found :D

thnx for putting up with the madhouse :)



>________________________________
> From: Fletcher Dunn <fletch...@valvesoftware.com>
>To: "Half-Life dedicated Linux server mailing list 
>(hlds_linux@list.valvesoftware.com)" <hlds_linux@list.valvesoftware.com>; 
>"Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)" 
><h...@list.valvesoftware.com> 
>Sent: Wednesday, 4 January 2012, 23:24
>Subject: [hlds_linux] Steam auth timeouts
> 
>I wanted to pass on the news that we believe we have identified the cause of 
>the steam auth timeouts that cause groups of players to all get disconnected 
>drop at once.  (No, we had not forgotten about it!)
>
>The details of the bug are pretty complicated, but essentially if a client 
>dropped from Steam under the right circumstances, and then later reconnected 
>and presented a previously claimed ticket to the authentication system, the 
>authentication would not properly receive the ticket, and it would keep 
>waiting for a claimed ticket to be presented.  No such ticket would appear, 
>since the client properly assumed that he had already sent it.  Eventually the 
>auth system gives up, and sends a timeout.  While the problem essentially 
>happens on an individual player basis, it can happen in batches because 
>multiple clients are often connected to the same front-facing server (the CM), 
>and those servers (by design) are in the most hostile environment and are the 
>most subject to bouncing.  If one of those servers goes down, then from 
>Steam's perspective, all of those players will get disconnected simultaneously.
>
>The fix should make its way to public within the next week or two.
>
>Thanks for everybody's patience in enduring this really irritating bug.  And 
>especially to those who submitted the bug reports that enabled us to track 
>this down.
>
>Your humble servant,
>Fletch
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