I don't know about others but servers seem to connect back or stay unconnected forever untill they are rebooted. Same goes with clients that have issues with the items. Either you can try forever that "connecting to item server" (that has _never_ worked for me) for 30 seconds or reboot your game, connect to a server, die once and get items back.

There is just something magical on restarting server/game.

-ics

9.4.2012 19:40, Bruno Garcia kirjoitti:
There's a command called "verifyloadout"
But spammed this command can *SOMETIMES* drop the player's items for a
match... or it can get you "re-connected" to the item server.

I don't know it's functionality internally, maybe a Valve employee might
clarify it :)


On Mon, Apr 9, 2012 at 4:24 AM, hlds<h...@gmx.com>  wrote:

I never saw a game server disconnected from Steam without attempting to
reconnect. Steam creates a log file about this, find it and see what's
going
on...

I saw servers connected to a CM and not receiving Quickplay traffic or
connected to a CM without being authenticated (something like "account not
found"), or connected to a CM and not listed in servers list etc... So I
think that the problem is the CM, not the game server. Using this trick you
force the server to reconnect to a different CM.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Monday, April 09, 2012 7:57 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Reconnect to steam command?

Does this only work when the server is still connected to Steam?  If the
server has already lost connection to the CM and is not making attempts
to re-connect why would blocking the port have any effect at that point?

On 04/08/2012 09:52 PM, hlds wrote:
There's a manual solution too: find the port used by server for talking
with
CM server (usually is 26901, but only if is not already used) and use the
firewall to block the communication. In few seconds you'll see that the
server loses connection with Steam servers. Then remove the firewall rule
and the server will reconnect back in few seconds, probably to a
different
CM server, maybe using a different protocol (TCP instead UDP).

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