I kept my steamapps folder, and what I meant was that after steam re-installed 
itself, it found that it needed to update TF2. Had this yesterday, last  update 
is more then a week ago.

after that I kept only the \team fortress 2\tf\cfg\ folder  under the \team 
fortress 2\ folder to solve the final issue. (re-extract the tf2 folder content 
by the game)



>________________________________
> From: 1nsane <1nsane...@gmail.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com> 
>Sent: Tuesday, 10 April 2012, 0:09
>Subject: Re: [hlds_linux] Reconnect to steam command?
> 
>He said he deleted everything but a select few folders (where the useful
>content is).
>So I assume what he meant was that Steam updated (re-acquired the missing
>core files needed to function).
>
>On Mon, Apr 9, 2012 at 5:54 PM, Saul Rennison <saul.renni...@gmail.com>wrote:
>
>> It didn't magically find that you needed an update. You deleted your
>> steamapps folder...
>>
>>
>> Kind regards,
>> *Saul Rennison*
>>
>>
>> On 9 April 2012 22:38, Mart-Jan Reeuwijk <mreeu...@yahoo.com> wrote:
>>
>> > Had same with my client repeatedly, not getting loadout, exited steam,
>> > deleted all but the "steam.exe" file, "\steamapps\" folder and the
>> > "\steam\userdata\xxxxxxxx\7\remote\serverbrowser_hist.vdf" file.
>> >
>> > Then it magically found that I needed some update, but still had no
>> > loadout.
>> >
>> > Then went into \steam\steamapps\*login name*\team fortress 2\, deleted
>> all
>> > there but the \TF\ folder, and then went into the TF folder and deleted
>> all
>> > but the "\cfg\" folder in it.
>> >
>> > and then it was finally solved (client side that is).
>> >
>> >
>> >
>> >
>> > >________________________________
>> > > From: ics <i...@ics-base.net>
>> > >To: Half-Life dedicated Linux server mailing list <
>> > hlds_linux@list.valvesoftware.com>
>> > >Sent: Monday, 9 April 2012, 20:32
>> > >Subject: Re: [hlds_linux] Reconnect to steam command?
>> > >
>> > >I don't know about others but servers seem to connect back or stay
>> > >unconnected forever untill they are rebooted. Same goes with clients
>> > >that have issues with the items. Either you can try forever that
>> > >"connecting to item server" (that has _never_ worked for me) for 30
>> > >seconds or reboot your game, connect to a server, die once and get items
>> > >back.
>> > >
>> > >There is just something magical on restarting server/game.
>> > >
>> > >-ics
>> > >
>> > >9.4.2012 19:40, Bruno Garcia kirjoitti:
>> > >> There's a command called "verifyloadout"
>> > >> But spammed this command can *SOMETIMES* drop the player's items for a
>> > >> match... or it can get you "re-connected" to the item server.
>> > >>
>> > >> I don't know it's functionality internally, maybe a Valve employee
>> might
>> > >> clarify it :)
>> > >>
>> > >>
>> > >> On Mon, Apr 9, 2012 at 4:24 AM, hlds<h...@gmx.com>  wrote:
>> > >>
>> > >>> I never saw a game server disconnected from Steam without attempting
>> to
>> > >>> reconnect. Steam creates a log file about this, find it and see
>> what's
>> > >>> going
>> > >>> on...
>> > >>>
>> > >>> I saw servers connected to a CM and not receiving Quickplay traffic
>> or
>> > >>> connected to a CM without being authenticated (something like
>> "account
>> > not
>> > >>> found"), or connected to a CM and not listed in servers list etc...
>> So
>> > I
>> > >>> think that the problem is the CM, not the game server. Using this
>> > trick you
>> > >>> force the server to reconnect to a different CM.
>> > >>>
>> > >>> -----Original Message-----
>> > >>> From: hlds_linux-boun...@list.valvesoftware.com
>> > >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> > Russell
>> > >>> Smith
>> > >>> Sent: Monday, April 09, 2012 7:57 AM
>> > >>> To: Half-Life dedicated Linux server mailing list
>> > >>> Subject: Re: [hlds_linux] Reconnect to steam command?
>> > >>>
>> > >>> Does this only work when the server is still connected to Steam?  If
>> > the
>> > >>> server has already lost connection to the CM and is not making
>> attempts
>> > >>> to re-connect why would blocking the port have any effect at that
>> > point?
>> > >>>
>> > >>> On 04/08/2012 09:52 PM, hlds wrote:
>> > >>>> There's a manual solution too: find the port used by server for
>> > talking
>> > >>> with
>> > >>>> CM server (usually is 26901, but only if is not already used) and
>> use
>> > the
>> > >>>> firewall to block the communication. In few seconds you'll see that
>> > the
>> > >>>> server loses connection with Steam servers. Then remove the firewall
>> > rule
>> > >>>> and the server will reconnect back in few seconds, probably to a
>> > >>> different
>> > >>>> CM server, maybe using a different protocol (TCP instead UDP).
>> > >>>>
>> > >>> _______________________________________________
>> > >>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > >>> please visit:
>> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >>>
>> > >>>
>> > >>> _______________________________________________
>> > >>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > >>> please visit:
>> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >>>
>> > >> _______________________________________________
>> > >> To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >
>> > >
>> > >_______________________________________________
>> > >To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
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>> > >
>> > >
>> > >
>> > _______________________________________________
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>> > please visit:
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>> >
>> _______________________________________________
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>>
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