I was under the impression that servers tried to reconnect on map
change.  Is that not the case?  I'm not really running a server any
more, so I'm not sure.

On Tue, Apr 10, 2012 at 3:58 PM, 1nsane <1nsane...@gmail.com> wrote:
> This is a problem that both servers and clients experience. I see people
> complaining on servers about not having their load outs for a day.
>
> It would be nice if Valve added a command to at least force reconnect that
> could be used on server (and client).
> If fixing automatic reconnects is not priority.
>
> On Tue, Apr 10, 2012 at 3:07 PM, bottige...@gmail.com
> <bottige...@gmail.com>wrote:
>
>> It doesn't work. It just prints Connection to Steam servers lost.
>> (Result = 3) and never attempts to reconnect.
>>
>> On Mon, Apr 9, 2012 at 10:09 AM, Asher Baker <asher...@gmail.com> wrote:
>> > It's about 5% of the work to just inject a disconnected callback into
>> > the queue :P
>> >
>> > ~~~~~
>> > "Their heads are green, and their hands are blue,
>> >       And they went to sea in a Sieve." - Edward Lear
>> >
>> >
>> >
>> > On Mon, Apr 9, 2012 at 5:52 AM, hlds <h...@gmx.com> wrote:
>> >> There is no command for this.
>> >>
>> >> It can be done with a plugin, but is a lot of work and it must be fixed
>> >> almost everytime Valve updates steamclient.so library (is stripped, so
>> >> signatures must be used for everything). The idea is to call
>> >> CCMinterface::ConnectionDisconnected method with k_EResultIOFailure
>> error
>> >> code, to force the server to reconnect to another CM in few seconds.
>> This is
>> >> tricky because the call must be made from a thread managed by
>> steamclient.so
>> >> library, not from server's main thread. For Windows probably is same
>> thing.
>> >>
>> >> There's a manual solution too: find the port used by server for talking
>> with
>> >> CM server (usually is 26901, but only if is not already used) and use
>> the
>> >> firewall to block the communication. In few seconds you'll see that the
>> >> server loses connection with Steam servers. Then remove the firewall
>> rule
>> >> and the server will reconnect back in few seconds, probably to a
>> different
>> >> CM server, maybe using a different protocol (TCP instead UDP).
>> >>
>> >> -----Original Message-----
>> >> From: hlds_linux-boun...@list.valvesoftware.com
>> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> >> bottige...@gmail.com
>> >> Sent: Monday, April 09, 2012 3:52 AM
>> >> To: hlds_linux@list.valvesoftware.com
>> >> Subject: [hlds_linux] Reconnect to steam command?
>> >>
>> >> Is there a command to reconnect to Steam?
>> >>
>> >> Sometimes a server will lose connection to the item server or
>> >> quickplay, and it will not reconnect until the server is rebooted.
>> >> Changing maps does not help.
>> >>
>> >> _______________________________________________
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>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> > _______________________________________________
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>> please visit:
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>>
>> _______________________________________________
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>>
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-- 
Ross Bemrose

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