We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below.
-Eric ------------------------------ Source Engine Changes (TF2, DoD:S, HL2:DM) - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging) - Added check to prevent player names from containing color codes - setinfo console command will now reject attempts to set / change convars with any unusual characters Team Fortress 2 - Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.) - Fixed not being able to equip all-class items properly - Fixed the DX8 water effect - Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket - Fixed the Sandman not allowing after death kills strange part _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux