>
> - Fix a bug that caused gameservers to not properly receive client
> inventory updates. (Frequent cause of the "The server you are playing on
> has lost connection to the item server" error message.)

Is this the issue that makes it seem as if it's the game server's fault,
when it's actually the item server's fault?
-----------------------
Jonah Hirsch



On Fri, Jul 20, 2012 at 4:09 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for
> the updates are below.
>
> -Eric
>
> ------------------------------
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Added sv_namechange_cooldown_seconds, to throttle clients from changing
> their name too rapidly. (Defaults to 20 seconds)
> - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable
> the automatic dumping of netspike file if a client drops due to "reliable
> snapshot overflow" (defaults to 0, which disables the debugging)
> - Added check to prevent player names from containing color codes
> - setinfo console command will now reject attempts to set / change convars
> with any unusual characters
>
> Team Fortress 2
> - Fix a bug that caused gameservers to not properly receive client
> inventory updates. (Frequent cause of the "The server you are playing on
> has lost connection to the item server" error message.)
> - Fixed not being able to equip all-class items properly
> - Fixed the DX8 water effect
> - Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit
> rocket
> - Fixed the Sandman not allowing after death kills strange part
>
>
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> hlds_annou...@list.valvesoftware.com
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