Would assume it goes automatic once you change the gamemode. > * The CPU usage for a 6 player MvM game is about the same as for a > regular TF server. (Yep, this mode requires significantly more CPU
Is more .. ouch.. if this is compared to a full 24 slots server... then its a lot.. i can imagine not enough servers out there having the beef to just create a couple of those. Even if i manage to get 10 up and running then, it still can only handle 60 people. Time will tell. 2012/8/14 Michael Johansen <michs...@live.no> > > Would we need to set maxplayers to 6 when we start the server? > > Michael Johansen > > Owner and systems operator - BlackOutGaming.org > > Mobile: +4790810071 | Twitter: @BlackOut_Gaming > > Steam: michael_sj123 | IRC: #BlackOutGaming @ QuakeNet > > > > This email and any attachments to it may be > confidential and are intended solely for the use of the individual to whom > it > is addressed. > > Any views or opinions expressed are solely those of the author and do not > necessarily represent those of BlackOut Gaming. > > > Date: Tue, 14 Aug 2012 11:06:13 +0200 > > From: daniel.joki...@gmail.com > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] TF MvM hosting questions > > > > So the new mode is a 6 player/slots per server game? > > > > > > On 2012-08-14 07:46, Cameron Munroe wrote: > > > Is there anyway we can preemptively setup a server? My guess in no, > > > but just asking as it seems like it will be fun. > > > > > > On 8/13/2012 10:39 PM, Fletcher Dunn wrote: > > >> Here are some answers to questions regarding hosting MvM servers: > > >> > > >> * Players can join your server through any means they can join PvP > > >> games: the server browser, ad hoc joins, or the new matchmaking > > >> system (quickplay beta). > > >> * To accept matchmaking traffic, you must select which sort of > > >> traffic you want. (Regular PvP traffic or MvM traffic.) Set > > >> "tf_mm_servermode 2" to be placed in the MvM pool. > > >> * For MvM matchmaking, if 6 players are sent to your server to start > > >> a new game, it will switch to whatever map the players selected. > > >> * You will need a TF gameserver account to accept matchmaking traffic. > > >> * You can switch the server in and out of any matchmaking mode pool > > >> or back to any regular game mode at any time. > > >> * The CPU usage for a 6 player MvM game is about the same as for a > > >> regular TF server. (Yep, this mode requires significantly more CPU > > >> cycles per player than the PvP mode, that's an unfortunate fact.) > > >> Given the surge of players that comes with any major release, and the > > >> player / server ratio of this game mode, the demand for MvM servers > > >> will probably be high. We expect that a large number of players will > > >> want to try out the new mode, so we will be converting most of our > > >> servers to host MvM, and then adjust the allocation based on what > > >> players are playing. > > >> > > >> I, for one, DO NOT welcome our new robot overlords! > > >> > > >> - Fletch > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux