I'm also interested in some extreme variants of this mode. Sure, they may be borders ... but 6 players only? About 16 would be nice....or 24? Lets see!
2012/8/14 Frank <ad...@gamerscrib.net> > Ok so 6 player limit - is that solid cause right now? I stretch like many > others a 24 player server to 32 which still runs fine and if you have the > horsepower in the server then why not. > I believe a question was asked about the CPU usage - please compare? CPU = > 24 player on current game modes compared to CPU = 6Player on this game mode > can you throw some numbers? > > I really appreciate the info already given because what you will have is a > ton of excited players wanting to play yet those of us that can support > some > servers up as of now are just sitting here scratching our heads. Don't > forget the amount of things that will be broken in SourceMod if you run > that > to deal with but I for one don't like the 6 player limit and would really > like to push that as long as the hardware can sustain it. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher > Dunn > Sent: Tuesday, August 14, 2012 1:40 AM > To: Half-Life dedicated Linux server mailing list > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server > mailing list (h...@list.valvesoftware.com) > Subject: [hlds_linux] TF MvM hosting questions > > Here are some answers to questions regarding hosting MvM servers: > > * Players can join your server through any means they can join PvP games: > the server browser, ad hoc joins, or the new matchmaking system (quickplay > beta). > * To accept matchmaking traffic, you must select which sort of traffic you > want. (Regular PvP traffic or MvM traffic.) Set "tf_mm_servermode 2" to > be > placed in the MvM pool. > * For MvM matchmaking, if 6 players are sent to your server to start a new > game, it will switch to whatever map the players selected. > * You will need a TF gameserver account to accept matchmaking traffic. > * You can switch the server in and out of any matchmaking mode pool or back > to any regular game mode at any time. > * The CPU usage for a 6 player MvM game is about the same as for a regular > TF server. (Yep, this mode requires significantly more CPU cycles per > player than the PvP mode, that's an unfortunate fact.) Given the surge of > players that comes with any major release, and the player / server ratio of > this game mode, the demand for MvM servers will probably be high. We > expect > that a large number of players will want to try out the new mode, so we > will > be converting most of our servers to host MvM, and then adjust the > allocation based on what players are playing. > > I, for one, DO NOT welcome our new robot overlords! > > - Fletch > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux