I'm also interested in some extreme variants of this mode. Sure, they may
be borders ... but 6 players only? About 16 would be nice....or 24? Lets
see!

2012/8/14 Frank <ad...@gamerscrib.net>

> Ok so 6 player limit - is that solid cause right now? I stretch like many
> others a 24 player server to 32 which still runs fine and if you have the
> horsepower in the server then why not.
> I believe a question was asked about the CPU usage - please compare? CPU =
> 24 player on current game modes compared to CPU = 6Player on this game mode
> can you throw some numbers?
>
> I really appreciate the info already given because what you will have is a
> ton of excited players wanting to play yet those of us that can support
> some
> servers up as of now are just sitting here scratching our heads. Don't
> forget the amount of things that will be broken in SourceMod if you run
> that
> to deal with but I for one don't like the 6 player limit and would really
> like to push that as long as the hardware can sustain it.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> Dunn
> Sent: Tuesday, August 14, 2012 1:40 AM
> To: Half-Life dedicated Linux server mailing list
> (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
> mailing list (h...@list.valvesoftware.com)
> Subject: [hlds_linux] TF MvM hosting questions
>
> Here are some answers to questions regarding hosting MvM servers:
>
> * Players can join your server through any means they can join PvP games:
> the server browser, ad hoc joins, or the new matchmaking system (quickplay
> beta).
> * To accept matchmaking traffic, you must select which sort of traffic you
> want.  (Regular PvP traffic or MvM traffic.)  Set "tf_mm_servermode 2" to
> be
> placed in the MvM pool.
> * For MvM matchmaking, if 6 players are sent to your server to start a new
> game, it will switch to whatever map the players selected.
> * You will need a TF gameserver account to accept matchmaking traffic.
> * You can switch the server in and out of any matchmaking mode pool or back
> to any regular game mode at any time.
> * The CPU usage for a 6 player MvM game is about the same as for a regular
> TF server.  (Yep, this mode requires significantly more CPU cycles per
> player than the PvP mode, that's an unfortunate fact.) Given the surge of
> players that comes with any major release, and the player / server ratio of
> this game mode, the demand for MvM servers will probably be high.  We
> expect
> that a large number of players will want to try out the new mode, so we
> will
> be converting most of our servers to host MvM, and then adjust the
> allocation based on what players are playing.
>
> I, for one, DO NOT welcome our new robot overlords!
>
> - Fletch
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