I think he was referring to game balance being broken on > 24 player
games.
On 14.08.2012 14:19, Nomaan Ahmad wrote:
What do you mean by rubbish to play? CPUs have gotten more powerful
over
the years too. If some is running on tf2's minimum requirement I
think they
should upgrade in order to play on bigger servers. Same goes to
server
operators, they need to host their games it on high end servers if
they
want more slots.
On 14 August 2012 22:04, dan <needa...@ntlworld.com> wrote:
On 14/08/2012 21:15, Fletcher Dunn wrote:
I think the biggest challenge with doubling the player count
(meaning
number of mercs running around, whether AI or human) is just plain
old
performance, both server and client.
I'd say by far the biggest challenge would be solving the problem
that
adding more players makes the game complete rubbish to play.
You'd need a complete redesign of most of the game - weapon
attributes,
maps and so on.
In TF2's case 24 is pushing it (although I suppose trading and
sniping
have both been ways Valve have designed TF2 to get 9v9 or less, even
with
24 players on a server)
--
Dan
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