A lobby can specify the mission whereas manually joining leaves you such with what's there.
Also, steam community-based access control would be a lot less hassle than passwords Fletcher Dunn <fletch...@valvesoftware.com> wrote: What is the use case for that? Friends could just join the server directly, there doesn't seem to be a need to form a party at all. -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, August 14, 2012 2:57 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug 14, 2012, at 2:54 PM, Russell Smith <ve...@tinylittlerobots.us> wrote: > If you mean steam group servers like Left 4 Dead has, Fletcher said earlier > that this functionality wouldn't be in tomorrow's update. Hopefully it will > be added down the line though. > > On 14.08.2012 14:46, DontWannaName! wrote: >> Can we do reserved lobbies like with keys? So all friends go to the >> same community server? >> >> Sent from my iPhone 4 >> > > >_____________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _____________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _____________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux