I would not agree on that separation in time for 1 hour or w/e to update 
servers, what you get then is:

- update hits for servers, and server goes restart/update
- Clients still have old version, and can't play for 55 minutes. = exit players.
- Clients get the update an hour after, but by that time they are doing 
something else. 

The separate content server for Dedicated Servers would maybe help server 
owners, but with http download, and version check one can automate to update as 
soon as the update is there, or even better:
- Note there is a new version.
- Check current players on the server, if on less then 50% full, update, if 
full, wait till it goes down to below 50% due outdated, and then update.




>________________________________
> From: Danh Pham <danhpham...@gmail.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com> 
>Sent: Thursday, 16 August 2012, 4:21
>Subject: Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62
> 
>Perhaps we could have a dedicated content server?
>
>I would believe that it would be beneficial to all three parties.
>
>On Wed, Aug 15, 2012 at 10:10 PM, Steven Polley 
><zellers.shi...@gmail.com>wrote:
>
>> I'm excited for the day that VALVe allows us to update our servers before
>> the client update gets rolled out.  Even if we  had an hour, it would make
>> a huge difference.  It's detrimental to us server admins, as well as the
>> player experience (having to wait in large queues).
>>
>> On Wed, Aug 15, 2012 at 6:40 PM,
>> <hlds_linux-requ...@list.valvesoftware.com>wrote:
>>
>> > ---------- Forwarded message ----------
>> > From: Nathan Wong <nat...@nathanwong.co.uk>
>> > To: Half-Life dedicated Linux server mailing list <
>> > hlds_linux@list.valvesoftware.com>
>> > Cc:
>> > Date: Thu, 16 Aug 2012 02:39:02 +0100
>> > Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
>> > Is the number reported by matchmaking remotely accurate? 3000 people in
>> > queues for 47 full servers?
>> >
>> >
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