It's possible if you separate downloading the update and installing
it.  A server could see that an update is available and cache it
locally until it's live, at which time it actually installs it.

On Thu, Aug 16, 2012 at 7:41 AM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> wrote:
> I would not agree on that separation in time for 1 hour or w/e to update 
> servers, what you get then is:
>
> - update hits for servers, and server goes restart/update
> - Clients still have old version, and can't play for 55 minutes. = exit 
> players.
> - Clients get the update an hour after, but by that time they are doing 
> something else.
>
> The separate content server for Dedicated Servers would maybe help server 
> owners, but with http download, and version check one can automate to update 
> as soon as the update is there, or even better:
> - Note there is a new version.
> - Check current players on the server, if on less then 50% full, update, if 
> full, wait till it goes down to below 50% due outdated, and then update.
>
>
>
>
>>________________________________
>> From: Danh Pham <danhpham...@gmail.com>
>>To: Half-Life dedicated Linux server mailing list 
>><hlds_linux@list.valvesoftware.com>
>>Sent: Thursday, 16 August 2012, 4:21
>>Subject: Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62
>>
>>Perhaps we could have a dedicated content server?
>>
>>I would believe that it would be beneficial to all three parties.
>>
>>On Wed, Aug 15, 2012 at 10:10 PM, Steven Polley 
>><zellers.shi...@gmail.com>wrote:
>>
>>> I'm excited for the day that VALVe allows us to update our servers before
>>> the client update gets rolled out.  Even if we  had an hour, it would make
>>> a huge difference.  It's detrimental to us server admins, as well as the
>>> player experience (having to wait in large queues).
>>>
>>> On Wed, Aug 15, 2012 at 6:40 PM,
>>> <hlds_linux-requ...@list.valvesoftware.com>wrote:
>>>
>>> > ---------- Forwarded message ----------
>>> > From: Nathan Wong <nat...@nathanwong.co.uk>
>>> > To: Half-Life dedicated Linux server mailing list <
>>> > hlds_linux@list.valvesoftware.com>
>>> > Cc:
>>> > Date: Thu, 16 Aug 2012 02:39:02 +0100
>>> > Subject: Re: [hlds_linux] [hlds] Mann Co Servers?
>>> > Is the number reported by matchmaking remotely accurate? 3000 people in
>>> > queues for 47 full servers?
>>> >
>>> >
>>> _______________________________________________
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>>> please visit:
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>>>
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>>
>>
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