It's possible if you separate downloading the update and installing it. A server could see that an update is available and cache it locally until it's live, at which time it actually installs it.
On Thu, Aug 16, 2012 at 7:41 AM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> wrote: > I would not agree on that separation in time for 1 hour or w/e to update > servers, what you get then is: > > - update hits for servers, and server goes restart/update > - Clients still have old version, and can't play for 55 minutes. = exit > players. > - Clients get the update an hour after, but by that time they are doing > something else. > > The separate content server for Dedicated Servers would maybe help server > owners, but with http download, and version check one can automate to update > as soon as the update is there, or even better: > - Note there is a new version. > - Check current players on the server, if on less then 50% full, update, if > full, wait till it goes down to below 50% due outdated, and then update. > > > > >>________________________________ >> From: Danh Pham <danhpham...@gmail.com> >>To: Half-Life dedicated Linux server mailing list >><hlds_linux@list.valvesoftware.com> >>Sent: Thursday, 16 August 2012, 4:21 >>Subject: Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62 >> >>Perhaps we could have a dedicated content server? >> >>I would believe that it would be beneficial to all three parties. >> >>On Wed, Aug 15, 2012 at 10:10 PM, Steven Polley >><zellers.shi...@gmail.com>wrote: >> >>> I'm excited for the day that VALVe allows us to update our servers before >>> the client update gets rolled out. Even if we had an hour, it would make >>> a huge difference. It's detrimental to us server admins, as well as the >>> player experience (having to wait in large queues). >>> >>> On Wed, Aug 15, 2012 at 6:40 PM, >>> <hlds_linux-requ...@list.valvesoftware.com>wrote: >>> >>> > ---------- Forwarded message ---------- >>> > From: Nathan Wong <nat...@nathanwong.co.uk> >>> > To: Half-Life dedicated Linux server mailing list < >>> > hlds_linux@list.valvesoftware.com> >>> > Cc: >>> > Date: Thu, 16 Aug 2012 02:39:02 +0100 >>> > Subject: Re: [hlds_linux] [hlds] Mann Co Servers? >>> > Is the number reported by matchmaking remotely accurate? 3000 people in >>> > queues for 47 full servers? >>> > >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, please >>visit: >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux