He should atleast force a tag into sv_tags when this plugin is
installed so i can avoid all those servers

2012/9/10 ics <i...@ics-base.net>:
> Like i said you wouldn't even care if you didn't know about such feature
> existed on this plugin. Anakin isn't some mojo from backalley who tries to
> exploit everyone. Plugin takes screenshots that reveal cheaters. Nothing
> else. Granted, you don't know that for sure as it isn't open source but
> that's what it does.
>
> I¨'m all in for extra tools to get cheaters out as we ban more cheaters than
> VAC catches (if we look back 2 months after ban was issued by us, VAC
> doesn't get nearly all of them). I'm even helping with reporting every
> single cheater through Steamcommunity because i know it also helps.
>
> -ics
>
> 10.9.2012 17:54, Drogen Viech kirjoitti:
>
>> The difference is that it's common knowledge that punkbuster takes
>> screenshots, whereas it is done in some obscure and hidden way in
>> anakins plugin, i really hope these exploits are going to be fixed
>>
>> 2012/9/10 ics <i...@ics-base.net>:
>>>
>>> I know what it does and i'm fine with it. Open Source isn't always best
>>> solution especially on anticheat systems as cheat developers can see what
>>> it
>>> does and do countermeasures. I'm also pretty sure Valve will do something
>>> that kills the screenshot feature as they did long ago to server plugins
>>> that were able to execute commands on clients.
>>>
>>> -ics
>>>
>>> 10.9.2012 17:40, Ross Bemrose kirjoitti:
>>>
>>>> (I added hlds to the To list as well, since this affects both Windows
>>>> and
>>>> Linux servers)
>>>>
>>>> The problem is that it appears to be running client commands that the
>>>> server isn't supposed to have access to.  AND uploading files from a
>>>> client's machine back to the server.  AND sending them to the author of
>>>> the
>>>> plugin; you did catch that part, right?
>>>>
>>>> The plugin's author won't even send the source code to the admins of
>>>> ETF2L, let alone anyone else.  Which means, unless you decompile it, you
>>>> have no idea what it's doing.  Heck, even if you DO decompile it, you
>>>> may
>>>> have no idea what it's doing... decompilation isn't exactly the easiest
>>>> thing to read.
>>>>
>>>> So... you have Security by Obscurity that is itself bypassing the game
>>>> client's security.
>>>>
>>>> On 9/10/2012 10:35 AM, ics wrote:
>>>>>
>>>>> Presumably it's all there in the SDK and i have to say it's an awesome
>>>>> feature. If i would have to guess, Valve propably uses same thing on
>>>>> VAC as
>>>>> extra proof of cheating.
>>>>>
>>>>> No one wouldn't even be alarmed if they didn't know such feature exists
>>>>> on this plugin or on the server they play on. I tested this yesterday
>>>>> and
>>>>> already got 1 cheater caught. Besides, it only takes screenshots. No
>>>>> desktop
>>>>> shots, just ingame footage.
>>>>>
>>>>> -ics
>>>>>
>>>>> 10.9.2012 16:47, Drogen Viech kirjoitti:
>>>>>>
>>>>>> What the hell? Servers can tell the client to take screenshots *and*
>>>>>> tell them to upload them to the server? Whatever happened about
>>>>>> privacy?
>>>>>>
>>>>>> 2012/9/8 lwf <l...@rocketblast.com>:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387
>>>>>>>
>>>>>>> This is absolutely brilliant, great job! Now just imagine having
>>>>>>> something like Greenlight to go through those...
>>>>>>>
>>>>>>> I'm not even going to bother asking you to open source it but please,
>>>>>>> at least consider releasing a "stable" version with that doesn't open
>>>>>>> connection (no auto-update or reports to you or anywhere else, no
>>>>>>> offense) and has no undocumented features (now or later). I'd really
>>>>>>> like to use this, we should have had this long ago.
>>>>>>>
>>>>>>> On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . <anakin...@gmail.com>
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hi,
>>>>>>>>
>>>>>>>> As Valve is too lazy to do anything about hacks, I started working
>>>>>>>> back in January on a plugin that can detect:
>>>>>>>> - POTENTIAL triggerbotters
>>>>>>>> - Prediction hacks (crit hacks/no spread hacks)
>>>>>>>> - An anti-speedhack bypass exploit
>>>>>>>>
>>>>>>>> Triggerbots:
>>>>>>>> To make it clear as some people I gave it to didn’t understand, the
>>>>>>>> detection is kind of “heuristic” (I won’t explain in detail, if I do
>>>>>>>> then the cheat coders will bypass it in no time), so it’s not
>>>>>>>> because
>>>>>>>> someone got detected that he is surely cheating. It’s just a tool to
>>>>>>>> help you find people that can potentially cheat and you can just
>>>>>>>> check
>>>>>>>> the STV demos then to confirm that they cheat or not.
>>>>>>>>
>>>>>>>> The most detections for a single person in the less timespan you
>>>>>>>> will
>>>>>>>> find in the log, the more likely he is using a triggerbot.
>>>>>>>>
>>>>>>>> Prediction hacks:
>>>>>>>> I guess this is what will interest most people on this list, it
>>>>>>>> detects the crit hacks that does 100% crits all the time which is an
>>>>>>>> engine exploit which has been added into many hacks lately. It's
>>>>>>>> also
>>>>>>>> used for various no spread/low spread hacks.
>>>>>>>>
>>>>>>>> The detections get printed to a log called TriggerBotDetections.log
>>>>>>>> in
>>>>>>>> tf/ (and are also sent to me) on EVERY MAP change or when all
>>>>>>>> players
>>>>>>>> have disconnected from the server. It’s important to note this
>>>>>>>> otherwise you could loose all the detections (especially if your
>>>>>>>> server automatically restarts every night). There is a simple reason
>>>>>>>> for this: writing in a file while you play can cause lags,
>>>>>>>> especially
>>>>>>>> if someone is getting detected a lot.
>>>>>>>>
>>>>>>>> Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip
>>>>>>>>
>>>>>>>> --
>>>>>>>> Best regards,
>>>>>>>> AnAkIn
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> please visit:
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>>>>>>>
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>>>>>>
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>>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>
>>>>
>>>>
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>>>
>>>
>>>
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>
>
>
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