Why are you so worried about it taking screenshots? They said it can only
take shots of game footage.

I think this is a great idea and should not be patched. It's probably the
most indefinite proof that someone is cheating. And having their steam id
and everything would get them out of a community that would be better
without any cheaters. If you want to use hacks, stand up your own server and
pay for it then see how many people stay there.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Drogen Viech
Sent: Monday, September 10, 2012 11:19 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread)
detection plugin

Will "alias jpeg" and "alias screenshot" prevent this from taking
screenshots?

2012/9/10 Drogen Viech <drogenvi...@googlemail.com>:
> He should atleast force a tag into sv_tags when this plugin is 
> installed so i can avoid all those servers
>
> 2012/9/10 ics <i...@ics-base.net>:
>> Like i said you wouldn't even care if you didn't know about such 
>> feature existed on this plugin. Anakin isn't some mojo from backalley 
>> who tries to exploit everyone. Plugin takes screenshots that reveal 
>> cheaters. Nothing else. Granted, you don't know that for sure as it 
>> isn't open source but that's what it does.
>>
>> I¨'m all in for extra tools to get cheaters out as we ban more 
>> cheaters than VAC catches (if we look back 2 months after ban was 
>> issued by us, VAC doesn't get nearly all of them). I'm even helping 
>> with reporting every single cheater through Steamcommunity because i know
it also helps.
>>
>> -ics
>>
>> 10.9.2012 17:54, Drogen Viech kirjoitti:
>>
>>> The difference is that it's common knowledge that punkbuster takes 
>>> screenshots, whereas it is done in some obscure and hidden way in 
>>> anakins plugin, i really hope these exploits are going to be fixed
>>>
>>> 2012/9/10 ics <i...@ics-base.net>:
>>>>
>>>> I know what it does and i'm fine with it. Open Source isn't always 
>>>> best solution especially on anticheat systems as cheat developers 
>>>> can see what it does and do countermeasures. I'm also pretty sure 
>>>> Valve will do something that kills the screenshot feature as they 
>>>> did long ago to server plugins that were able to execute commands 
>>>> on clients.
>>>>
>>>> -ics
>>>>
>>>> 10.9.2012 17:40, Ross Bemrose kirjoitti:
>>>>
>>>>> (I added hlds to the To list as well, since this affects both 
>>>>> Windows and Linux servers)
>>>>>
>>>>> The problem is that it appears to be running client commands that 
>>>>> the server isn't supposed to have access to.  AND uploading files 
>>>>> from a client's machine back to the server.  AND sending them to 
>>>>> the author of the plugin; you did catch that part, right?
>>>>>
>>>>> The plugin's author won't even send the source code to the admins 
>>>>> of ETF2L, let alone anyone else.  Which means, unless you 
>>>>> decompile it, you have no idea what it's doing.  Heck, even if you 
>>>>> DO decompile it, you may have no idea what it's doing... 
>>>>> decompilation isn't exactly the easiest thing to read.
>>>>>
>>>>> So... you have Security by Obscurity that is itself bypassing the 
>>>>> game client's security.
>>>>>
>>>>> On 9/10/2012 10:35 AM, ics wrote:
>>>>>>
>>>>>> Presumably it's all there in the SDK and i have to say it's an 
>>>>>> awesome feature. If i would have to guess, Valve propably uses 
>>>>>> same thing on VAC as extra proof of cheating.
>>>>>>
>>>>>> No one wouldn't even be alarmed if they didn't know such feature 
>>>>>> exists on this plugin or on the server they play on. I tested 
>>>>>> this yesterday and already got 1 cheater caught. Besides, it only 
>>>>>> takes screenshots. No desktop shots, just ingame footage.
>>>>>>
>>>>>> -ics
>>>>>>
>>>>>> 10.9.2012 16:47, Drogen Viech kirjoitti:
>>>>>>>
>>>>>>> What the hell? Servers can tell the client to take screenshots 
>>>>>>> *and* tell them to upload them to the server? Whatever happened 
>>>>>>> about privacy?
>>>>>>>
>>>>>>> 2012/9/8 lwf <l...@rocketblast.com>:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> http://etf2l.org/forum/general/topic-21038/page-24/?recent=4067
>>>>>>>> 17#post-406387
>>>>>>>>
>>>>>>>> This is absolutely brilliant, great job! Now just imagine 
>>>>>>>> having something like Greenlight to go through those...
>>>>>>>>
>>>>>>>> I'm not even going to bother asking you to open source it but 
>>>>>>>> please, at least consider releasing a "stable" version with 
>>>>>>>> that doesn't open connection (no auto-update or reports to you 
>>>>>>>> or anywhere else, no
>>>>>>>> offense) and has no undocumented features (now or later). I'd 
>>>>>>>> really like to use this, we should have had this long ago.
>>>>>>>>
>>>>>>>> On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . <anakin...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Hi,
>>>>>>>>>
>>>>>>>>> As Valve is too lazy to do anything about hacks, I started 
>>>>>>>>> working back in January on a plugin that can detect:
>>>>>>>>> - POTENTIAL triggerbotters
>>>>>>>>> - Prediction hacks (crit hacks/no spread hacks)
>>>>>>>>> - An anti-speedhack bypass exploit
>>>>>>>>>
>>>>>>>>> Triggerbots:
>>>>>>>>> To make it clear as some people I gave it to didn’t 
>>>>>>>>> understand, the detection is kind of “heuristic” (I won’t 
>>>>>>>>> explain in detail, if I do then the cheat coders will bypass 
>>>>>>>>> it in no time), so it’s not because someone got detected that 
>>>>>>>>> he is surely cheating. It’s just a tool to help you find 
>>>>>>>>> people that can potentially cheat and you can just check the 
>>>>>>>>> STV demos then to confirm that they cheat or not.
>>>>>>>>>
>>>>>>>>> The most detections for a single person in the less timespan 
>>>>>>>>> you will find in the log, the more likely he is using a 
>>>>>>>>> triggerbot.
>>>>>>>>>
>>>>>>>>> Prediction hacks:
>>>>>>>>> I guess this is what will interest most people on this list, 
>>>>>>>>> it detects the crit hacks that does 100% crits all the time 
>>>>>>>>> which is an engine exploit which has been added into many 
>>>>>>>>> hacks lately. It's also used for various no spread/low spread 
>>>>>>>>> hacks.
>>>>>>>>>
>>>>>>>>> The detections get printed to a log called 
>>>>>>>>> TriggerBotDetections.log in tf/ (and are also sent to me) on 
>>>>>>>>> EVERY MAP change or when all players have disconnected from 
>>>>>>>>> the server. It’s important to note this otherwise you could 
>>>>>>>>> loose all the detections (especially if your server 
>>>>>>>>> automatically restarts every night). There is a simple reason 
>>>>>>>>> for this: writing in a file while you play can cause lags, 
>>>>>>>>> especially if someone is getting detected a lot.
>>>>>>>>>
>>>>>>>>> Download: 
>>>>>>>>> http://tftrue.redline-utilities.net/TriggerBotDetector.zip
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Best regards,
>>>>>>>>> AnAkIn
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>> inux
>>>>>>>>
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>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>>
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>>>
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>>
>>
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