This is obviously not using the "screenshot" command, rather the screenshot client function call. As well as the INetChannel SendFile function to upload the file.
I wouldn't expect VALVe to update this function, this also used to upload spray tags to the server, and it has a very secure extension block that won't let you upload almost anything (Except for screenshots in this case) @Anakin: If I were you, I would find a way to get the stack of loaded DLLs to Hl2.exe and print them on a txt on the client, and then upload that to a server, that way you could have a handful of cheat's DLLs and block em by default if they are detected on the client. Anything if possible, of course. Take care. On Mon, Sep 10, 2012 at 3:29 PM, ics <i...@ics-base.net> wrote: > Screenshots are saved to tf/resource and also the player will have the > shots taken from his/her screen on the same location on his/her pc. > > -ics > > 10.9.2012 21:09, Thomas K kirjoitti: > > In what folder the screenshots are uploaded to the server? >> >> -----Ursprüngliche Nachricht----- From: Ejziponken - >> Sent: Monday, September 10, 2012 7:35 PM >> To: hlds_linux@list.valvesoftware.**com<hlds_linux@list.valvesoftware.com> >> Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) >> detection plugin >> >> >> lol need this for CS 1.6 and CSGO.. :P >> >> Date: Mon, 10 Sep 2012 13:19:42 -0400 >>> From: epichat...@litewin.net >>> To: hlds_linux@list.valvesoftware.**com<hlds_linux@list.valvesoftware.com> >>> Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No >>> spread) detection plugin >>> >>> Would be nice if valve added a legitimate way for server admins to grab >>> screenshots if they are going to patch this exploit. Considering the >>> screenshots only take an in-game image the only people to have reasons >>> against it are hackers themselves. >>> >>> --EHG >>> >>> On 9/10/2012 1:04 PM, Ryan Stecker wrote: >>> > There's clearly a lack of understanding in this thread. >>> > >>> > The plugin simply executes 'jpeg' or 'screenshot' on the client (which >>> > is >>> > the exploit everyone is talking about), and uses the client's > >>> INetChannel >>> > (an interface in the source engine) to have the server request the file >>> > from the client. >>> > >>> > It can't take a screenshot of your desktop, or steam chats, or anything >>> > else other than the game's screen. The jpeg command has only ever taken >>> > screenshots of your game. >>> > >>> > Really there's two sides of the coin on the issue of making clients > >>> execute >>> > commands. >>> > >>> > On one side, malicious server operators could do bad things, and on the >>> > other, it made it possible for an anticheat to get client screenshots. >>> > >>> > I would have loved it if this plugin could have survived longer, but it >>> > seems like the command execution method is being fixed. I'd kill to >>> get > a >>> > proper anticheat in source, and not the flawed disaster that is VAC. >>> > >>> > On Mon, Sep 10, 2012 at 11:58 AM, ics <i...@ics-base.net> wrote: >>> > >>> >> http://tftrue.redline-**utilit**ies.net/anakinac.html<http://utilities.net/anakinac.html> >>> <http://**tftrue.redline-utilities.net/**anakinac.html<http://tftrue.redline-utilities.net/anakinac.html> >>> > >>> >> >>> >> -ics >>> >> >>> >> 10.9.2012 19:52, Cameron Munroe kirjoitti: >>> >> >>> >> So really it just takes a screen shot of whats on their screen and >>> >> then >>> >>> uploads it to the game server / FTP? and then at a later time you >>> look >>> >>> through them and see if someone had a wall hack on. Is there >>> anything >>> else >>> >>> that it can detect as really a screen shot isn't useful in most >>> other >>> hacks. >>> >>> >>> >>> On 9/10/2012 9:49 AM, ics wrote: >>> >>> >>> >>>> You need to check the screenshots yourself that it picks. Makes one >>> >>>> once >>> >>>> in an hour. >>> >>>> >>> >>>> PS: cl_allowupload 0 doesn't block uploading the shot. This plugin >>> is >>> >>>> simply awesome tool for every server owner that wants to catch >>>> >>> wallhackers >>> >>>> and such. >>> >>>> >>> >>>> -ics >>> >>>> >>> >>>> 10.9.2012 19:46, Cameron Munroe kirjoitti: >>> >>>> >>> >>>>> Asher? Can you give us an example, or some info on the subject. >>> >>>>> >>> >>>>> On 9/10/2012 9:31 AM, Drogen Viech wrote: >>> >>>>> >>> >>>>>> I assume you have to go through all of them on your server, the no >>> >>>>>> spread and trigger bot detection is fully automatic, other >>>>>> >>> heuristic >>> >>>>>> detections are printed to your console >>> >>>>>> >>> >>>>>> 2012/9/10 Cameron Munroe <cmun...@cameronmunroe.com>: >>> >>>>>> >>> >>>>>>> No, I mean how would you use this to detect if someone is >>> >>>>>>> cheating? >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> On 9/10/2012 9:23 AM, Drogen Viech wrote: >>> >>>>>>> >>> >>>>>>>> It takes a screenshot randomly, only anakin knows when (he said >>> >>>>>>>> every >>> >>>>>>>> 10 or so minutes) >>> >>>>>>>> He's using some really fucked up kind of exploit - not even the >>> >>>>>>>> following config will prevent it from taking screenshots: >>> >>>>>>>> >>> >>>>>>>> http://pastebin.com/raw.php?i=****Xr39hrys<http://pastebin.com/raw.php?i=**Xr39hrys> >>> <http://pastebin.**com/raw.php?i=Xr39hrys<http://pastebin.com/raw.php?i=Xr39hrys> >>> > >>> >>>>>>>> >>> >>>>>>>> 2012/9/10 Cameron Munroe <cmun...@cameronmunroe.com>: >>> >>>>>>>> >>> >>>>>>>>> So how does this work? >>> >>>>>>>>> >>> >>>>>>>>> It takes a snapshot every X minutes and then you have to go >>> >>>>>>>>> through >>> >>>>>>>>> them? >>> >>>>>>>>> >>> >>>>>>>>> It takes a snapshot when someone is cheating? >>> >>>>>>>>> >>> >>>>>>>>> It slows down the cheaters computer by making them take >>> >>>>>>>>> 100000000000000000000000000000****0000 snapshots a sec? >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> ______________________________****_________________ >>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>> >>>>>>>>> archives, >>> >>>>>>>>> please visit: >>> >>>>>>>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/** >>> ** >>> >>>>>>>>> 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