On the other hand, our normal servers are looking at "dying out" while our modded/custom servers, rocket jump, dodgeball, x3 orange, saxton etc are still going just fine (but hey, that’s not quickplay) it used to be the other way around. You can still get your normal servers full but it needs a player base to play with a couple of people before quickplay people are joining. As if it first fills all valve servers before coming to community ones. But as I have read, f2p players first go to valve, and after xx hours of playing it will also go to community servers. If I was a f2p player and got send to a valve server (cheaters/speedhacks/mic spammers/whatever) I might end up just not playing it anymore.
Just my thoughts.. -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: maandag 19 november 2012 22:16 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 empty servers If CS:GO's official/community matchmaking split is any indication of Valve's direction I think the trend will be less community involvement and more control by Valve over the server and player experience. On 19.11.2012 11:52, Saint K. wrote: > Fletch, > > Now comes the obvious question, why does VALVe maintain to run that > many servers then when the player base is decreasing? > > Hasn't VALVe always pushed for game community development around their > games? > > We're kind of missing out these days. The quickplay system is already > quite harmful as it is (much more random, harder to attach people to > your servers), and now we also deal with the masses of VALVe hosted > servers. > > Cheers, > > Saint K. > ________________________________________ > From: hlds_linux-boun...@list.valvesoftware.com > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > [fletch...@valvesoftware.com] > Sent: 19 November 2012 20:08 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2 empty servers > > I have not looking into this closely, so it's mostly a guess. But I > think that player-to-server ratios have just been changing. > > Some significant differences between this week and last week are: > > * Decrease in overall player counts after Halloween event ends and the > launch of other popular shooters. > * Addition of official PvP dedicated servers. > > We shifted almost all of our dedicated servers to Halloween maps and > modes during Halloween. We ran very few PvP servers. (For a while, > due to a configuration error, there were absolutely zero.) Now we > have switched some back to PvP. We are actually running fewer PvP > servers now than we were before Halloween. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Lambda > Sent: Monday, November 19, 2012 11:01 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2 empty servers > > I can report the same issue, huge Quickplay traffic drop too, player > counts are lower than what they were before Halloween > > > 2012/11/19 Steven Sumichrast <packh...@gmail.com> > >> Same here, huge decrease in quickplay traffic. Had servers that have >> been full 24/7 for months straight. Great example, had a 24/7 >> Dustbowl server, stock server, no modifications, that was full all >> the time. The halloween event hit, server remained 24/7 dustbowl -- >> was still very busy during the event. After the event ended, that >> server died. It has been sitting idle for two weeks now. >> >> Only servers I have getting any sort of quickplay traffic now are >> MvM, and even those aren't seeing that much. >> >> >> On Mon, Nov 19, 2012 at 12:45 PM, Paweł Jastrzębski >> <paw...@vulturis.eu >> >wrote: >> >> > >> > >> > I also noticed big decrease of quick-play traffic. >> > >> > > Up until a >> > week ago our TF2 servers where filled every night. >> > > >> > > Now every night >> > they sit empty. >> > > >> > > What changed? Did the reputation system reset or >> > something? >> > > >> > > Saint K. >> > > >> > _______________________________________________ >> > > To unsubscribe, edit >> > your list preferences, or view the list archives, please visit: >> > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > [1] >> > >> > -- >> > >> > Paweł _"AcidWeb"_ Jastrzębski >> > >> > XMPP: paw...@vulturis.eu >> > >> > GG: >> > 6821657 >> > >> > >> > Links: >> > ------ >> > [1] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux