@Eric list:
#Replay FTP crash on disconnect
#TF2Spreadsheet a scamming haven
#Current (New) server lock ups that provide no crash running the newest
sourcemod. (Seems to be with high effects, possibly running out of the
table space?)
#VAC bans being highly inefficient
#New Proxy Updated still not here
#Item server keeps going down
#Crashes on MOTD (HTML)
#Performance tweaks and general clean up.
#IPv6
#Freak out when Valve Master Server doesn't respond and then tf2 server
crashes.
I'm not sure where you get the idea I run 1 server, I run many. I have
a very happy community and I want the best for them. Half the time it
seems valve hinders this, and generally there is tons of complaints. It
takes a ton of work keeping good servers up, patrolling them and make
sure everything is in check. Most of the time my complaint is from
something that happened 6 months ago and still isn't fixed.
i.e. Replay FTP crash on loss of connection. I don't think it would be
hard to do a soft off, or cache to local folder until the server comes
back. This is a massive issue if you have x server have a route issue
for a few seconds as suddenly all your servers restart.
Tf2 Spreadsheet@ Blogspot is a scam and I would love for them to at
least try for them to take it down, maybe the market, but you can't
trade anything with it. Or just a public statement calling there
"system" false as way too many people believe that thing is truthful. I
have looked into the dark trenches of the trading universe and it is
appalling what goes on down there.
An admin hotline for bans. There is a very decent chance us server
owners have a few steam ids the are massive problems and they just don't
seem to ever get vac banned. Yet that we know our hackers, at least
something to tell hey can you give this guy a second look. As frankly
the disconnect between valve and server owners is harming VAC. Just
watch the ban systems with SMAC and double check X users and VAC could
be a ton better.
It always feels like valve is adding content, but rarely fixing things.
It would be really really nice if you guys at valve just sat down for a
day or two and cleaned up the code, some issues you pushed off, etc. As
there is still some of these little bugs we know of that have been
reported, by far more credible people yet never fixed. Just a slight
over hall would be much appreciated. Yet the last time this was done was
about 6 months ago when they were messing with linux.
Not to mention as of recently Europe has run out of IPv6 yet a game
from 2007 still doesn't support it. I talked about this a year ago yet
nothing, I posted on the steam forums, yet nothing. Just an empty
discussion. This was enacted in 1999 or slightly before.
What about the constant steam item server overload that never seems to
get fixed. People hate it when they lose there items, and it isn't
always the servers fault, just would be nice if they could beef it up.
Yet people keep messaging me "Item server is down, can you fix it" and I
can only answer "sorry, no." It is just frustrating
Valve has talked about the new download system, yet it still isn't
released. With the amount of servers I run I would love to have proxy
functionality. Yet it still has been 6 months since that discussion, and
we haven't heard anything else from it.
A lot of things in tf2 have just been ignored, and I just want the best
that I can offer, yet I keep running into the wall of limitations of
what I can fix, and what I can't fix as it is out of my realm.
--
That is all from me at this point, simply a statement that please take
a minute and think about us over here.
Not going to reply anymore as i'm tired and a few of you have taken
this out of context on what it needs to be.
On , Erik-jan Riemers wrote:
So.. am i the only one that see discussions in here without actually
somebody drilling up the list of issues? In the first mail of Cameron
there is no list of issues, not even what game type it is. Even
though the
mail is not "nice" at least include what the hell is wrong for others
to
know what you are talking about. From experience, talking about it
constantly can pay off. Talking about it and then going on the F word
train usually doesn't.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Emil
Larsson
Sent: vrijdag 28 december 2012 8:37
To: [email protected]; Half-Life dedicated Linux server
mailing
list
Subject: Re: [hlds_linux] Once Again Valve Doesn't Care About Server
Owners
You act like running a server was a job that you signed up to when
it's
completly volountary. Either way you really need to calm yourself
down,
the map makers probably didn't get as far as much as the item
contributors
(despite that making a proper map is quite a bit of work), so Valve
is
attempting to fix it with the overhauled map contribution system. And
I'm
sorry, but their contribution to the game is larger than one man
server.
Valve is not leaving bugs in on purpose. And anti-cheat is hard,
other
than literally making the server do everything but that is unfeasible
to
do on the current source engine. :P
Reports on Steam community helps but it's not an automatic action.
Valve
does not do manual VAC bans unless it's a extraordinary case (see the
Golden wrench thing), and most likely Valve dosen't act on reports
unless
there been several from unrelated users. I do believe that Valve does
use
the "cheater" reports to gauge their own VAC so it does help for
them.
On Fri, Dec 28, 2012 at 1:58 AM, Cameron Munroe
<[email protected]>wrote:
We sit here asking for the smallest favors to fix a massive issue on
our servers, which happens to effect valve servers as well, yet they
ignore us.
Yet, if you make a map they send you free stuff, give you tons of
credit, and bow down to you.
-- Just wonderful, thanks Valve!
--
Cameron Munroe
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--
Cameron Munroe
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