Ok, now that was a way more helpful post than just throwing out accusations. I do agree with the bugs needing to be fixed (wasn't the HTML motd crash fixed long ago?). But for your other points.
Valve is not going to moderate the trading community outside of punishing people who scam people outright. TF2spreadsheet have been highly controversional, but it would be dumb to try to take it down. Besides alternatives have popped up that people do use like backpack.tf. Plugins like Sourcemod are unsupported. In the end you are on your own and Valve is not responsible for crashes related to Sourcemod. It's unfortunate, but it is understandable. Anti-cheat systems is hard. I actually like VAC as it's not overly obnoxious as some other anti-cheat systems (hello Punkbuster). The main purpose of VAC is to scare users into not cheating casually at least. If you want something stronger there is unoffical anti-cheat solutions at your own risk (false positives is possible!). It's not something Valve like to advertise, but VAC had false positives of it's own in the past and I rather see a tame anti-cheat system than a overzealous one that bans people for something as silly as a video capture program. Item server downtimes are unfortunate, but at least they fixed it so that it reconnects automatically and sanely now when it goes back up. No need for restarts or anything now. Valve posted about IPv6 support about awhile ago. It's not something they promised strongly about, but apparently they started to use it on their internal network and in some point support for it would be added to Steam and it's server. IPv6 usage is really low at the moment relative to the IPv4 usage so I can't really blame them for taking their time. The new download system is used on a lot of games on Steam, just not on any games uses the gamecache files, including TF2. On Fri, Dec 28, 2012 at 9:17 AM, Cameron Munroe <[email protected]>wrote: > @Eric list: > > #Replay FTP crash on disconnect > #TF2Spreadsheet a scamming haven > #Current (New) server lock ups that provide no crash running the newest > sourcemod. (Seems to be with high effects, possibly running out of the > table space?) > #VAC bans being highly inefficient > #New Proxy Updated still not here > #Item server keeps going down > #Crashes on MOTD (HTML) > #Performance tweaks and general clean up. > #IPv6 > #Freak out when Valve Master Server doesn't respond and then tf2 server > crashes. > > > > I'm not sure where you get the idea I run 1 server, I run many. I have a > very happy community and I want the best for them. Half the time it seems > valve hinders this, and generally there is tons of complaints. It takes a > ton of work keeping good servers up, patrolling them and make sure > everything is in check. Most of the time my complaint is from something > that happened 6 months ago and still isn't fixed. > > i.e. Replay FTP crash on loss of connection. I don't think it would be > hard to do a soft off, or cache to local folder until the server comes > back. This is a massive issue if you have x server have a route issue for a > few seconds as suddenly all your servers restart. > > Tf2 Spreadsheet@ Blogspot is a scam and I would love for them to at least > try for them to take it down, maybe the market, but you can't trade > anything with it. Or just a public statement calling there "system" false > as way too many people believe that thing is truthful. I have looked into > the dark trenches of the trading universe and it is appalling what goes on > down there. > > An admin hotline for bans. There is a very decent chance us server owners > have a few steam ids the are massive problems and they just don't seem to > ever get vac banned. Yet that we know our hackers, at least something to > tell hey can you give this guy a second look. As frankly the disconnect > between valve and server owners is harming VAC. Just watch the ban systems > with SMAC and double check X users and VAC could be a ton better. > > It always feels like valve is adding content, but rarely fixing things. It > would be really really nice if you guys at valve just sat down for a day or > two and cleaned up the code, some issues you pushed off, etc. As there is > still some of these little bugs we know of that have been reported, by far > more credible people yet never fixed. Just a slight over hall would be much > appreciated. Yet the last time this was done was about 6 months ago when > they were messing with linux. > > Not to mention as of recently Europe has run out of IPv6 yet a game from > 2007 still doesn't support it. I talked about this a year ago yet nothing, > I posted on the steam forums, yet nothing. Just an empty discussion. This > was enacted in 1999 or slightly before. > > What about the constant steam item server overload that never seems to get > fixed. People hate it when they lose there items, and it isn't always the > servers fault, just would be nice if they could beef it up. Yet people keep > messaging me "Item server is down, can you fix it" and I can only answer > "sorry, no." It is just frustrating > > Valve has talked about the new download system, yet it still isn't > released. With the amount of servers I run I would love to have proxy > functionality. Yet it still has been 6 months since that discussion, and we > haven't heard anything else from it. > > A lot of things in tf2 have just been ignored, and I just want the best > that I can offer, yet I keep running into the wall of limitations of what I > can fix, and what I can't fix as it is out of my realm. > > -- > > That is all from me at this point, simply a statement that please take a > minute and think about us over here. > > Not going to reply anymore as i'm tired and a few of you have taken this > out of context on what it needs to be. > > > > > On , Erik-jan Riemers wrote: > >> So.. am i the only one that see discussions in here without actually >> somebody drilling up the list of issues? In the first mail of Cameron >> there is no list of issues, not even what game type it is. Even though the >> mail is not "nice" at least include what the hell is wrong for others to >> know what you are talking about. From experience, talking about it >> constantly can pay off. Talking about it and then going on the F word >> train usually doesn't. >> >> -----Original Message----- >> From: >> hlds_linux-bounces@list.**valvesoftware.com<[email protected]> >> [mailto:hlds_linux-bounces@**list.valvesoftware.com<[email protected]>] >> On Behalf Of Emil >> Larsson >> Sent: vrijdag 28 december 2012 8:37 >> To: [email protected]; Half-Life dedicated Linux server mailing >> list >> Subject: Re: [hlds_linux] Once Again Valve Doesn't Care About Server >> Owners >> >> You act like running a server was a job that you signed up to when it's >> completly volountary. Either way you really need to calm yourself down, >> the map makers probably didn't get as far as much as the item contributors >> (despite that making a proper map is quite a bit of work), so Valve is >> attempting to fix it with the overhauled map contribution system. And I'm >> sorry, but their contribution to the game is larger than one man server. >> >> Valve is not leaving bugs in on purpose. And anti-cheat is hard, other >> than literally making the server do everything but that is unfeasible to >> do on the current source engine. :P >> >> Reports on Steam community helps but it's not an automatic action. Valve >> does not do manual VAC bans unless it's a extraordinary case (see the >> Golden wrench thing), and most likely Valve dosen't act on reports unless >> there been several from unrelated users. I do believe that Valve does use >> the "cheater" reports to gauge their own VAC so it does help for them. >> >> On Fri, Dec 28, 2012 at 1:58 AM, Cameron Munroe >> <[email protected]>**wrote: >> >> We sit here asking for the smallest favors to fix a massive issue on >>> our servers, which happens to effect valve servers as well, yet they >>> >> ignore us. >> >>> Yet, if you make a map they send you free stuff, give you tons of >>> credit, and bow down to you. >>> >>> >>> -- Just wonderful, thanks Valve! >>> >>> -- >>> >>> Cameron Munroe >>> >>> ______________________________****_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> >>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/*** >>> *hlds_linux >>> <https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>> > >>> >>> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > -- > > Cameron Munroe > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

