On 05/01/2013 19:43, Jake Forrester wrote:
Thanks for the info. I did some testing with r_lod 0 and it seems to
have helped significantly, but there are still some spikes. For the
most part, the gaps are gone or so small that they're not a big deal,
except for cases where it isn't really an issue, such as during a new
round team spawn. Here are some screenshots of gameplay, respawn, and
new round: http://imgur.com/a/gHAKO
I wouldn't have changed r_lod. You don't seem to have a rendering
problem your fps is sky high.
Looking at your net_graph you have defaults?
What's the rate set to?
I usually have
rate 60000
cl_cmdrate 60
cl_updaterate 60
cl_interp 0 <-- it will use the lowest here, usually 30 ms
rate any lower than 30000 (if forced by the server especially) fails
badly ime so watch out for that.
I've seen some servers force it to higher values like 90000, these
servers generally don't work well either (but that might not be related
to the rate setting, they tend to have hundreds of servers so no doubt
aren't interested in quality)
I've played all afternoon on Valve's lux servers, mostly ctf maps and
it's been great - much better since they added the lux servers than they
have ever been and no great lags or anything. So perhaps Fletcher will
spill their secret :) I note the biggest difference (with their old
servers pre mvm) is the current ones don't have replays enabled)
--
Dan
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